Two Flame Tanks

Discussion in 'Planetary Annihilation General Discussion' started by shotforce13, February 25, 2014.

  1. igncom1

    igncom1 Post Master General

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    I won't disagree bmb.

    But it would be nice to use them for something, even if it's just a different but ultimately equal way of doing the same thing.
  2. shotforce13

    shotforce13 Well-Known Member

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    We all put up a pretty good fight to get more units, lets not remove them, but improve on them.
  3. igncom1

    igncom1 Post Master General

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    T2 tank: Blink:

    Same general weapon as the T1 ant, but moves by teleporting a short distance with a short cool down on the effect, ultimately moving at the same speed as the normal tank, but being harder to bomb, and being able to breach walls and terrain a little easier.

    Like a little leapfrogging turret!
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  4. polaris173

    polaris173 Active Member

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    I'd definitely agree they at least need to be differentiated more. The ant should move much more quickly than the Leveler, making it somewhat rushable like doxen, at the very least. I think the Inferno is a pretty cool addition variety-wise to T1, but the Vanguard definitely needs to switch things up a bit. Whether that's adding more flame turrets, shooting a full semi circle blast of flame in front of it for very high DPS, or changing the weapon entirely, I'd like to see that happen.
    igncom1 likes this.
  5. shotforce13

    shotforce13 Well-Known Member

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    My first idea for the vanguard was make it T2 flak that can shoot at air and ground with mobile radar on board. it would be specialized then.
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  6. igncom1

    igncom1 Post Master General

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    That might make it a little too powerful.

    Unless you are expecting a serious power rise in the T1 mobile AA?
  7. Taxman66

    Taxman66 Well-Known Member

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    No.
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  8. cyclopsis

    cyclopsis Member

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    Why does it even need a weapon? Make it a true damage soaker. Don't give it a weapon, double its health and give it an ability that draws enemy fire. There. Now it will kick-*** with a sniper-bot escort.
  9. Taxman66

    Taxman66 Well-Known Member

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    That means people will just not aim for those units...
  10. cyclopsis

    cyclopsis Member

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    I mean automatically. You know, like makes enemy units fire at it the second they are in weapons range, ignoring all other units in sight. Not micro-able.
  11. Taxman66

    Taxman66 Well-Known Member

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    No it would mean that the counter to that would depend on micro which is pretty counterintiuative
  12. cyclopsis

    cyclopsis Member

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    Grey out the attack command for the player until they are out weapons range? Too much? Is it even possible? Still would be able to issue move commands but would be locked out of attack commands. That's a fix. Or just drop the entire idea altogether.
  13. Taxman66

    Taxman66 Well-Known Member

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    What's the point of having a unit that is unarmed,which serves no other function than being cannon fodder...Why not just have a unit that does shoot and can absorb some heavy damage.
    shotforce13 likes this.
  14. cyclopsis

    cyclopsis Member

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    Whenever you put a gun on something, it becomes harder to balance. Also, we already have a close-range, damage-absorbing tank. I'd rather specialize the T-2 version instead of making it a copy of the T-1.
  15. Taxman66

    Taxman66 Well-Known Member

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    Basically the way it goes with a game like this is that you have a basic ballistic type unit like the dox or the titanium insect for t1. Then come specialties or mixes...
    With the next tier, you'll have an upgraded version of the basic unit type, however youll create different specialties and mixes in OTHER units. For example, with the bot-line, the slammer is the upgraded version of the dox, but the specialty Gil-E sniper bot is far different from the Boom spider bomb-bot.
  16. shotforce13

    shotforce13 Well-Known Member

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    What makes a unit "Usable" is its defense and offense capability. i would never build a unit that cant fight back.
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  17. cyclopsis

    cyclopsis Member

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    I would if it was going to increase the survivability of my units that can shoot back. I suppose, in the end, it comes down to balance. Besides, you build walls don't you? They serve no functions by themselves, but extremely useful at supporting fortifications. Same with these.
  18. Taxman66

    Taxman66 Well-Known Member

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    Walls are soooo cheap its ridiculous and btw they dont just serve a purpose of absorbing damage but rather funneling units. Asking for mobile wall tanks is just a bit too far.
  19. cyclopsis

    cyclopsis Member

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    Fair enough.
  20. mered4

    mered4 Post Master General

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    YES!

    PERFECT
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