Tournaments

Discussion in 'Planetary Annihilation General Discussion' started by Polynomial, March 19, 2013.

  1. syox

    syox Member

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    I think the focus should be more on teamgames, then 1v1.
    With shared unit controll, one economy, hierarchylevels for controll.
    This suits, the style and and scale of the game better imo.
    Well here the role of the commander is questionable, but with respawn and like one or two minutes countdown for this. It could work, every commanderkill could be a point.

    I like the idea of PA association also, but where is the benefit?
    Something like a global league?
    A world championship?
  2. iampetard

    iampetard Active Member

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    We should definitely have team games as the main focus. 1v1 doesn't really sound very exciting when PA comes to mind and playing in teams is always more fun than playing alone.

    Even having those silly clans and teams that train together, that is also a very decent idea. There will be a huge amount of players so finding a lot of dedicated teams (if we encourage it) will not be difficult.

    It would be interesting also to watch such battles. Let's say the players use Skype to communicate(or just dedicated voice chat inside PA). Maybe the replay system can register those voices from each team and when you choose to have the view from a player in one team, you can also listen to what his team is saying.

    I think this would create a magnificent interesting system, of course during livestreams you can't hear poop but that makes sense since you don't want the other team finding out your plans over a viewer.
    Last edited: April 5, 2013
  3. Polynomial

    Polynomial Moderator Alumni

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    1v1 events are so much easier to organize than team events. I personally hate 1v1s, but I'm in the minority. Just saying team events are that much more difficult to run, not that we couldn't try.

    My small entry fee PayPal tournament idea is an attempt to bring some sort of benefit into the event. I'm just not convinced with a small team and limited budget Uber is capable of fostering their community on the social level since their focus has to be on development.
  4. nanolathe

    nanolathe Post Master General

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    And so it falls to the community to help them make the best showing of their game we can possibly manage!
  5. Polynomial

    Polynomial Moderator Alumni

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    My thoughts!
  6. syox

    syox Member

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    What are the thoughts on online vs offline tournaments?

    Starter:
    Online:
    pro:
    -easy accessible
    -easy to organize

    cons:
    -no controll over the clientside (scripts hacking etc)
    -vulnerable to hacking attacks.

    Offline:
    pros:
    -fair conditions for every one (players only bring their gears, only allowed scripts on provided pcs)
    -cheering crowds

    cons:
    -harder to organize
    -expensive

    As a conclusion: I would say small no big pots online tournament for the start. Big offline tournaments if you go for pro scene (later).
  7. iampetard

    iampetard Active Member

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    Miami beach LAN tournament. 50 pale as the whitest albino, half naked nerds destroying virtual planets next to each other.

    This would hit the front page of every site that exists. We must make it happen
  8. xnavigator

    xnavigator Member

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    Tournaments and eSport is what It could take this game to the stars.


    This is a public tournament hosted for Starcraft, of course tournaments = 1v1

    [​IMG]

    other pics: https://www.google.com/search?q=starcra ... KbPYHegYAN


    You can even think of disallowing LAN, to centralize onto your servers all tounraments and have a much better control
  9. darkdxz

    darkdxz New Member

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    If we're here for 40 players support...
    Then some real epicness is to follow, no doubt. (although 1v1 matches can be just as exciting and intense as 20v20, 10v10v10v10 or 40 FFA).

    Speaking of which, I wonder how will that huge matches play out.
    They're definitely going to be chaotic.

    Also, let's hope that this game doesn't succumb into the "protoss imba" issue. ;)
  10. Polynomial

    Polynomial Moderator Alumni

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    When eSports started becoming a thing I was really skeptical. I thought it was incredibly lame, counter productive and a complete waste of time. I still believe some of this stuff. I don't know what today's eSports commentators and players are going to do with their lives and careers.

    However, from a business perspective, I truly believe its something a company can invest in to increase ROI as it moves your software from being a temporary source of income to a platform.
  11. veta

    veta Active Member

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    the guys with the best VOIP coordination win?
  12. unmagicblade

    unmagicblade New Member

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    What is about the go4 concept from the ESL? Maybe we can do somthing similar
  13. smallcpu

    smallcpu Active Member

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    I highly doubt PA will make for a good esport.

    Being a good esport ihmo mainly has to do with its watchability. StarCraft has some big advantages there.

    - Its a fast game which usually is over in 20-30 minutes with much longer matches being very rare.

    - Its a pretty well balanced game thanks to its resource system (one base always gives you the same amount of crystal and vespene, with the variable being the number of workers and bases, no exponential or very volatile resource systems as in TA games).

    - Its a deathblobby game, meaning most units are usually massed in a single army and the most interesting battle is usually confined to one part of the map. (Even with drops you usually don't get much more then 2-3 points of interest and then its allready a "frantic" and "confusing" game.)

    - It has one zoom view which always shows battles with the most action, pretty close up. Not just icons fighting against each other.

    - Battles are fast and can be over in mere seconds to half a minute, making it even more actiony.

    - It has a single flat map that makes it easy for commentors to see where the action happens.


    PA is very different and very often the opposite what makes SCII good to watch (but boring to play). I guess PA will be great while playing but pretty bad for spectating.

    Or take DOTA style games (I refuse to call them MOBAS, this is a silly description...). They're perfect for watching and streaming. All the action happes wherever the player's just looking (their character), small and easy map, decent speed of battles, pretty balanced, etc.

    Of course you can still have great tournaments but imo for it to be called an esport it needs to have a sizable spectator community and I kinda believe that will be hard to achieve for PA. :)


    To get a bit more ontopic: Sign me up for the PA wood league bracket. :mrgreen:

    I wouldn't be interested in tournaments with real money involved, but in fun tournaments where I can get thrown out of the first bracket thanks to my skill of getting my commander killed. :cry:
  14. theseeker2

    theseeker2 Well-Known Member

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  15. dmii

    dmii Member

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    The length of a game depends heavily on its size. Matches centered around one big planet could very well be within that timespan.
    Starcraft economy as almost every RTS economy ever also has exponential growth. Plus what has this to do with watchability?
    Deathballs are a problem not an advantage, because the deathball gameplay becomes boring fairly quick. Plus games with multiple points of interest are way more interesting to watch because there is way more going on.
    Variable zoom levels are better than a fixed one. An overview of what's going on should come in pretty handy. Provided the person using it knows what he is doing, otherwise it could end with being rather uninteresting to watch.
    Also actually a bad thing. Longer drawn out battles are more forgiving because retreating is easier and less costly, which keeps the game going. Fast battles turn into forgone conclusions way too easy and make for volatile gameplay.
    This is the only real problem, but that's not only a spectator problem, but also a gameplay problem which has to be solved. I guess this mostly depends on how the strategic zoom will work.

    No they are not perfect for watching.
    DotA style games usually feature a big number of unique heroes, of which you have to know all of what they can do. Ok, not all of them but in the traditional format you have to know the ten in the game. With each having about 4 unique abilities.
    If you don't know what the heroes in a game can do, you will hardly understand what is going on in a teamfight. You will only see a bunch of effects filling out the screen and the side who died less is said to have won the fight.
    Admittedly this is exaggerating to some extend, but I didn't mention, that you will hear the commentators talk about what items the heroes are building. (Hint: Unless you know what the items do and how the stats work it will not tell you anything useful.)
    DotA style games are only watchable if you play them yourself. Anyone who doesn't will not be interested in watching them for very long.
    And I believe the exact opposite ;)
  16. syox

    syox Member

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    Mostly, every real sport i watch is a teamsport.
  17. xnavigator

    xnavigator Member

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    I quote almost everything you said. Especially the zoom part of it. I belive is one of the most crucial part of eSports game, that's why I made a topic some time ago asking to limit the zoom/rotation options from the game to allow a better spectating: viewtopic.php?f=61&t=44892

    Of course people there refuse to get the points

    The only thing i don't like is the deathblobby game, some people compains that sc2 is boring because you watch 10min of base building and then 1 big fight that decides the game, i belive the fun game should be more action-packed and back-and-forth battles.
  18. syox

    syox Member

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    i think supcom is easier to watch than starcraft. becuase of zoom
  19. iampetard

    iampetard Active Member

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    I agree, starcraft feels too confined and when you see billions of units on screen and you can't do anything about it just go left or right it feels very limiting, while in supcom you can simply zoom out and the feeling is much better.

    Lots of feelings everywhere man
  20. xnavigator

    xnavigator Member

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    you guys don't get the point. When a caster starts to rotate and/or zoom the camera of a match people have hard time to follow the orientation, this is a fact.

    Of course if you are playing and you zoom yourself then you don't have any problem to follow the camera.

    If sc2 has such a limited zoom is for a reasons, not a coincidence.

    But, anyway, zoom is just a factor there are the other points of smallcpu that are good points

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