Titans PTE 98721-pte is now available

Discussion in 'PA: TITANS: General Discussion' started by wyao, November 2, 2016.

  1. stuart98

    stuart98 Post Master General

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    From here on out, I think balance is fixed. The only way the community plays another balance is if they play mods. I'm working on stuff on this front.
    tracert and cdrkf like this.
  2. Remy561

    Remy561 Post Master General

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    Whoa! Never expected such huge changes anymore! I really look forward to seeing the improvements with the sim speed!
    SourceSeeker and cdrkf like this.
  3. cdrkf

    cdrkf Post Master General

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    Ok So I just tried another test of the new build and managed to bog it down a bit... sim speed was between 5 and 6 fps after about 20 minutes.

    The setup was a custom map with a center R600 all water planet (no metal) being used as an orbit point to avoid long transit times.

    Around it I placed 7 identical R500 moons all set as starting planets sharing the same orbit (took a while to ensure they all orbited in the same direction!).

    I set up a 3 v 3 v 3 with myself and 8 AI players.

    What appears to be causing the bottleneck is orbital transfers (the more stuff flying between planets the slower it got).

    Still pretty impressive.

    My CPU usage was still around 60%- that appears to be the usage limit. Memory was sensible at 10gb (not bad for 8 planets and 8 AI).
    SourceSeeker and gmase like this.
  4. FSN1977

    FSN1977 Active Member

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    Thing we Will see Even better perf. Without the Ai ☺️
    cdrkf likes this.
  5. cdrkf

    cdrkf Post Master General

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    Yeah I'm just trying to find the limits...
  6. felipec

    felipec Active Member

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    wtf? Impressed!!!

    And wait a bit... is sorian working for Uber Ent again?
  7. cptconundrum

    cptconundrum Post Master General

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    cdrkf likes this.
  8. MrTBSC

    MrTBSC Post Master General

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    UHH WOW didn't notice this was happening ..
    that lightens my day a bit from that lightning that struck down in the US ...
  9. liamdawe

    liamdawe Active Member

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    Can the Linux version please be updated too, the PTE for Linux is stuck at 94684.
    dukyduke likes this.
  10. DeathByDenim

    DeathByDenim Post Master General

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    Which one? The one I get through my launcher is the latest. I even tried the Steam one, which also seems to be the latest.
  11. liamdawe

    liamdawe Active Member

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    Are you sure? This is from Steam, maybe I misread something, how do I properly ensure I have the right version?
  12. mikeyh

    mikeyh Post Master General

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    Check buildid.txt
  13. liamdawe

    liamdawe Active Member

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    Ah yes, then the Linux version is up to date, I read the message on the main menu wrong.

    I assume you need to edit this to the older version number to enable you to play online?
  14. mikeyh

    mikeyh Post Master General

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    Yep. There should be a message about that on start.
  15. snizzo

    snizzo New Member

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    How can it be enabled on Steam for regualar users? (windows)

    We got a mate that reaaaally likes building lots and lots of solar satellites. That would be a great benchmark.
  16. Heizmeister

    Heizmeister Member

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    you can select the pte in the beta tab of PA:Titans in the game-properties menu on steam
  17. Quitch

    Quitch Post Master General

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  18. felipec

    felipec Active Member

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    Can someone post a brief on what actual performance gain we have with this new release?

    Many thanx.
  19. mikeyh

    mikeyh Post Master General

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    Depends on so many factors like hardware, number of planets, number of AI, play style, etc.

    You'll see specific improvements in:
    • area patrol
    • pathing (less stuck units and better recovery of jammed units)
    • multiple planet (now multi-threaded)
    • multiple AI (now multi-threaded)
    Try comparing a stable vs multi-threaded PTE local server with the following:
    • area patrol of a thousand dox over a metal planet
    • 10 absurd or uber aggressive Queller AI with 1x and 5x eco
    FSN1977 likes this.
  20. doud

    doud Well-Known Member

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    It's nearly 2017 and Uber keeps improving PA... and it's not about cosmetic stuff, it's about big stuff !!!!
    Thought @Sorian was busy on another project and actually, behind the scene he's been coding on PA.
    One more reason to trust Uber statement about PA being a long term project :)
    emarkus and captain81 like this.

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