This isn't Sup Com 3...

Discussion in 'Support!' started by penchu, June 9, 2013.

  1. lilbthebasedlord

    lilbthebasedlord Active Member

    Messages:
    249
    Likes Received:
    80
    XD let's not overdo things. Here is the opening sentence to the PA Wikipedia article “Planetary Annihilation is an upcoming real-time strategy computer game in development by Uber Entertainment. It is being developed by much of the team responsible for Total Annihilation and Supreme Commander.” Here’s the first bit from the SupCom article “Supreme Commander (abbreviated SupCom) is a real-time strategy computer game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor to Taylor's 1997 game Total Annihilation,” this article used to also mention PA but has been edited since.
    http://youtu.be/MQavbTGaJtQ?t=12m36s

    I'm sorry but you just can't shake it... that feeling when playing the alpha that every part of the way the game UI (so far) is set up, responds to your habits from Forged alliance.

    I'm sure you know what feeling I'm talking about, the one you get when you send your cursor over to the right-hand side panel and there's a fire-type button that extends to three choices. Honestly what game has the closest feel to PA? What game is the one UberEntertainment has the most boxes of in their office? http://youtu.be/FhEYvOYceNs?t=5m59s
    not to mention mass points which, contrary to TA, will be in PA http://youtu.be/MQavbTGaJtQ?t=16m53s
    Understand the people that are making the link in their mind just as these people should understand that this indeed NOT supcom3.

    Supcom has become the beacon for RTS. It surpasses (in my own private tiny opinion) TA on a strategic and scale and fun level. And PA, even though it aspires to be better than any RTS ever, and it probably will be, has the best role model in Forged Alliance.

    That’s the way I think it should be. How do we code today? Certainly not in binary. That’s because we’re building up using past experience from our forefathers.

    And so In the RTS lineage PA follows suit in FA’s footsteps. (but not in SupCom 2’s, he was the evil brother of whom none shall ever speak of again)

    And I’ll go even further by saying FA is not an incomplete or disappointing game in any way. The worst part of FA is it’s pathfinding. But the FA gaming community is growing bigger as we speak hence it’s fair to say that that 8 year-old game is still very much alive and has accomplished enough to be looked up to.

    there’s no reason in my opinion to facepalm everytime you see “well in supcom blablabla…” there is nothing more natural.

    Now one thing that Jon Mavor did say is: http://youtu.be/ugz7I8Z1bkI?t=14m7s “the game is not meant to be homeworld 3” which goes in the direction of what you are saying, it is its own game, not a fanservice of sorts which if you’re like me, is a good thing, because like me you probably have experienced all “movie games” or "tv serie games" as a debacle (and by "experienced" I mean wouldn't have touched it with a ten foot pole and game journalists confirmed it would have been hazardous to). That said; do check out homeworld 1 and 2, they are the exact oposite of a debacle, Homeworld 1 was it's own little revolution and a true pearl.

    isn’t it obvious?? Zooming out in SupCom felt like a slingshot, do you get that feeling when zooming out now? No. It’s a matter of proportions, the zoom is too restrictive you can neither zoom far in enough nor zoom far out enough and the units are too damn big so it feels like the difference between x1 and x2…. Basically not much, the strat icons make this crazily obvious as when they pop in they are way too big and immediately clip. If you were to turn strat icons off you could still identify units whilst completely zoomed out.

    It should zoom out to the solar system and why not even to the galaxy so that you can direct your multiple bases.

    on that note cheers to all! :D

Share This Page