The Problems With Naval

Discussion in 'Planetary Annihilation General Discussion' started by stuart98, October 8, 2014.

  1. silenceoftheclams

    silenceoftheclams Active Member

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    I am on board with these comments, me hearties! I agree that naval could use a lot of love right now. Naval is actually quite fun to play, but there could be a lot more awesome injected into it, as the OP suggests.

    While I don't actually want to see FAF navy implemented (because T3 Seraphim sub spam was not my favourite part of that game), I agree that adding a hovertank, subs, and even maybe a torp bomber would be ace.

    I dunno about the carrier idea, but a mobile factory making fighters, T1 bombers, and T2 torp bombers would actually be pretty badass. There's no fuel in PA, though, so I don't know how good it would be apart from the whole 'mobile factory' thing. Maybe it could also act as a combat fabber for naval, sending healing drones to nearby naval units? With the high HP of naval units that could actually be hella handy.

    And yes, a naval teleporter. Of course a naval teleporter!

    Edit: Also, having naval being interesting would allow people to build BIG planets (R>1000) of mostly water to use as the centrepiece of a system oriented around naval combat.
  2. igncom1

    igncom1 Post Master General

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    I don't play much T3, whats up with the seraphim subs?
  3. cdrkf

    cdrkf Post Master General

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    One *big* issue I've found with naval when playing water only maps (we really need to get naval working in that scenario well as a first step) is that it is *so* weak against air.

    To put this in context, the leviathan can be killed in a single pass by 2(!!) t1 bombers. The leviathan is the biggest combat unit in the game, it *should* be tough and hard to kill like a millennium was in TA. 2 x t1 bombers to kill the most powerful ship is a bit silly. I also think AA ships should be much stronger against air. As things currently stand, when on an all water planet, I use naval factories for fabbers and scout boats (as they're fast / cheap- quite like them) then focus on hard air. There's just not sufficient fire-power or critically *health* in any of the ships to make it worth the investment over bombers.

    I actually like the look / size of the ships personally, so the issues with them are only related to balance tweaks. Also naval should *demolish* land forces within it's range imo. Placing a base next to a lake and ignoring naval should be a risky move and would promote people trying to sneak a naval base next to an opponent. It could really mix things up.
    paperthinarmor likes this.
  4. pivo187

    pivo187 Active Member

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    Yeah it's sad the game went retail while naval is so broken even tho water planets and naval itself was a reached stretch goal..it seems that naval in beta was going in the right direction bc it was very powerful.

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