The Limits of the Astraeus.

Discussion in 'Balance Discussions' started by wpmarshall, January 9, 2015.

  1. bengeocth

    bengeocth Post Master General

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    no.
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    They should build in the orbital layer and the pods should drop down like the unit cannon pods.
  3. Skaltum

    Skaltum New Member

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    I think the astraeus should be able to lift structures.

    I am against changes to teleporters, especially nerfs.
  4. bengeocth

    bengeocth Post Master General

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    what???
  5. Skaltum

    Skaltum New Member

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    So you can migrate a base from one planet to another. Making it the perfect evacuation machine. Put the units in the teleporter and move the factories with Astraeusus. It would have to be limited to the smaller structures to limit the silliness.

    If there was some kind of container structure/unit that could be lifted and deployed to a different planet, that would work well for carrying troops around.
  6. stuart98

    stuart98 Post Master General

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    Do you even physics?
  7. Skaltum

    Skaltum New Member

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    These planets are small. The gravity would allow it :). Otherwise just make the Astraeus a little bigger.
  8. crizmess

    crizmess Well-Known Member

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    Yeah, playing on "planets" smaller then 67P/Churyumov-Gerasimenko and talking about physics.
  9. tatsujb

    tatsujb Post Master General

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  10. wpmarshall

    wpmarshall Planetary Moderator

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    stuart98 likes this.
  11. radongog

    radongog Well-Known Member

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    I think this is very two-edged question. It somehow doesn´t make any sence in setting, so it should be changed! (you can read my general opinion on how important in-setting balance is right here: https://forums.uberent.com/threads/an-in-setting-in-lore-view-on-common-balance-issues.67048/)

    But it does work pretty well from the mechanics POV! OrbitalFabbers are serving many purposes as "Gaters", "PoorMansSSXs" and Basebuilders in one unit. I do like them pretty much! :D
  12. tatsujb

    tatsujb Post Master General

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    I know I did but the discussion is strongly going in that direction now with the talk of removing ground construction capacity from the orbital fabber.

    people can go vote for it.
  13. nosebreaker

    nosebreaker Post Master General

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    This needs to be moved to the balance forum
    mishtakashi likes this.
  14. wpmarshall

    wpmarshall Planetary Moderator

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    *Moved to Balance Discussion as the conversation has turned that way*
    mishtakashi likes this.
  15. drboggles

    drboggles Active Member

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    Call me crazy, but, why don't we make the Astreus a mobile teleporter unit?

    As in, you build two, station one on your home planet, send the other one to the enemy planet, have them both touch ground, then they unfold and you now have two smaller connected teleporters at a reduced cost to electricity. You can then send fabbers and other units through to build actual teleporter structures.

    We could make it work by vastly decreasing the speed at which orbital units build teleporters (and teleporters only, or maybe even preventing them from building teleporters at all), thus making the Astreus the better choice.

    Make it cost almost nothing in terms of power, targetable by bombers and land units and maybe give it a bit more health(Or A lot)? (No longer vulnerable to AA)

    If you think about it, its no different than the current system.

    -You can use orbital radar to detect an approaching target to your planet

    -Same consensus of a funnel to limit unit flow

    -Counterable by using bombers before too much AA comes to protect it.


    Here is the thing, we haven't nerfed the ACTUAL teleporter, we've just given a reason to use the Astreus to invade enemy planets.

    That means in team army matches, using two structural teleporters to assist a teammates are still possible and we haven't ruined team gameplay mechanics.
    dusanak likes this.

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