The future of ranked

Discussion in 'PA: TITANS: General Discussion' started by Killerkiwijuice, January 11, 2019.

  1. Killerkiwijuice

    Killerkiwijuice Post Master General

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    Hi guys! First post in a while. I've been playing a few games lately after about a year-long break of not playing at all and about a 3-year break of basically playing zero ranked games. I've been playing on a smurf (WeThoomin) trying to relearn the game, again.

    I just have a few development suggestions, if there are any resources still being put into the ranked aspect. I believe these changes can greatly add to the longevity of ranked and casual play.
    1. Player profiles
      • Showing lifetime stats of the player, like ranked wins, win %, or even wins in casual games. There are a lot more stats that can be brainstormed.
        • Something like the overwatch player profiles
      • Displaying the rank of a player, organized by a menu allowing the viewing of each season and its stats
    2. Leaderboard UI improvements
      1. Allowing the viewing of replays for any ranked player, but not just the most recent game.
      2. Scroll-able top-10 list.
    Also, as expected, air is still overpowered and zeus titans have no counter except t2 fighters... still. But this post isn't about balance :)
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  2. netpyxa

    netpyxa Active Member

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    Air is so dominant true that. The go to build is like bot - air-air-air factories enough said. I find it unacceptable that you can outmicro storms with the kestrels. Cant the colonels counter zeus? But of course Zeus will just fly away and attack elsewhere as all air does.
  3. w33dkingca

    w33dkingca Active Member

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    Good ideas, spinners wreck air though kiwi, just go more tanks like the old days and air is GG on maps that aren't air dominant by nature.
  4. w33dkingca

    w33dkingca Active Member

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    I think their gonna have a hard time making the storm any more valuable without making it OP, maybe the idea sucks, I mean they just released titans and that was it finalised for a long time, no focus on unit viability and working on that, just focus on wrapping up really. Maybe now they're back they should take a look at the units and maybe replace and rework a few of them. Sparks for example, one or 2 can totally reduce dox viability to almost nil. As soon as sparks are out the mobility advantage isn't there anymore, your dox are prettey much useless past fodder. I get the feeling titans is a compilation of the units they didn't want to put in classic.. I feel its the case.
  5. Killerkiwijuice

    Killerkiwijuice Post Master General

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    Air can still be micro'd so easily. Tanks are just still way too unreliable on larger maps unless there are large choke points. A map like forge or blitz? Sure, air is worse but it's always been that way. Air's strength lies in its speed and zoning potential, literally like a swarm.

    For this reason, I think there should be a much higher damage T1 AA bot with low rate of fire, but I think new units have been out of the question for a long time now. This bot could either automatically shoot down bombers, or it would need to be manually targeted (not sure which one would be most balanced).
    cdrkf likes this.
  6. cdrkf

    cdrkf Post Master General

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    The current system is all aa units priorities bombers if in range.

    I'd personally like to get a lower damage but much more mobile dedicated aa bot to compliment the mobility of dox. Dox aa doesn't really work given the various limitations, and the fact that dox shot land targets as a priority over air (so are fodder for bombers if there is anything land based near them). A dedicated aa bot resolves that, spinners can be the slower more powerful aa option imo.
  7. wpmarshall

    wpmarshall Planetary Moderator

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    It certainly is interesting how easily we seem to slip into Air meta... This to me suggests something about the spamability of air, the costly nature of static aa (resources and TIME) and the lack of a viable ground AA that can support expansion early game. I feel like if you have a bot AA that is too mobile, then you run the risk of negating air altogether because why would you invest in air to thin out and weaken attacking forces if it's so easy and non-costly to invest in a reasonable bot counter.
    It's a hard one to sort out, but personally, I feel this is one that will not be solved by tweaking balance or adding/removing units. I feel this is one where an altogether new in-game system is worth considering.

    What that may be? I'm clueless...
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  8. netpyxa

    netpyxa Active Member

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    Or maybe just make ants immune to t1 bombers. For once the bombers will be anti bot and anti engineer.

    I ve seen those uber games. people dont even bother building AA like at all. They use their own air as AA. Air is so good because you spread the AA everywhere thin while the planes can be concentrated in one place at any time. The only way to concentrate your AA at any time and nearly instantly is do your own air.

    Bot AA is a no no for the reasons many times discussed.
  9. netpyxa

    netpyxa Active Member

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    Dox aa is workin but only for huge blobs of 30+ dox and you hope that the enemy doesnt have more then 1-2 bombers because if they got 5 the blob is probably done instantly.

    Btw has anyone ever tried to use sniper bots as AA? Those must be able to down the kestrels provided they target them before the fighters. They dont prioritize kestrels or bombers sadly though.

    I think that the sniperbots need to be able to prioritize gunships (even prioritize them above ground units)and it will solve most of the problem. And dox should also prioritize the bombers even above ground untis as well. I think that will help A LOT. Need a patch for this.
    Last edited: January 12, 2019
  10. wpmarshall

    wpmarshall Planetary Moderator

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    I disagree with this because bombers generally out-micro / avoid Dox AA and therefore if you have a dox v dox engagement, all you need to do is send some air over, even if not to actually bomb... which is silly anyway, and you'd have a HUGE advantage, basically removing dox as a land-engagement unit.
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  11. netpyxa

    netpyxa Active Member

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    Probaby right about dox.

    But snipers should go for kestrel -> bomber ->ground troops in that order im 99% sure. You use snipers to have missile defence and to snipe the bluehawks 99% of the time (maybe slammers too). We need that priority targeting to introduce the new AA role for the sniperbots. And leave no room for cheeky kestrels that are tying to outmicro the storms and the spinners.
  12. river39

    river39 Active Member

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    what if air became more expensive? this way you would have less air and make the spinners/galata more effective because there is less to kill? this combined with a small decrease in speed making the air less of a massive blob that is everywhere.
  13. lulamae

    lulamae Well-Known Member

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    Making air slower would also have an effect similar to increasing the firing rate of anti-air, yes? And give dox a better shot of hitting those pesky bombers :)
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  14. river39

    river39 Active Member

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    it would do more as its slower to move around the map. and hopefully allow/require you to split up your air.
  15. wpmarshall

    wpmarshall Planetary Moderator

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    I wonder what impact not allowing stacking of air units would have... o_O
  16. Quitch

    Quitch Post Master General

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    Increased sim load.
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  17. billthebluebot

    billthebluebot Active Member

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    gil-es miss almost every shot against all air, including Zeus, hornets and wyrms. I would rip my scalp off if they prioritized gunships with no other change.
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  18. cdrkf

    cdrkf Post Master General

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    I see where you're coming from, but I disagree that a mobile, cheap bot aa unit would invalidate air. I think if we added that unit you also need to remove Dox aa.

    That results in quite an interesting dynamic in my opinion as land based expansion / raiding is based around Dox. Including aa bots protects you vs Air, but at the same time reduces your land based fire power vs a player only building Dox. Then again if you are against a player with high focus on dox you can really punish them with some well timed air.
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  19. Quitch

    Quitch Post Master General

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    The danger being it makes play all about Dox again.
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  20. w33dkingca

    w33dkingca Active Member

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    I really don't think air is op, the advantage on the ground and a smaller air force NOT USING ALL AIR HOTKEY can make a lot of difference, I think the only OP thing would be expansion potential but then again you can think where he's going and when and send a single fighter or bomber out to snipe while diverting him elsewhere with a fighter bomber combo, you don't need a lot of air, your extra ground forces and your attention diverts should close the gap in no time, if you let them get to the point where their air is uncounterable is that not your fault for playing the game wrong?
    Not sure what to think of an AA bot, sparks prettey much negate an all dox opener so I dunno if it will bring back all dox openers only, sparks, ants, a few infernos and a few grenadiers, dox will fall like a hot knife through butter.
    I say we test it out and then we have a good idea rather than speculation.

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