The Big Ol' Tank

Discussion in 'Monday Night Combat 360 Strategy and Tactics' started by metalsnake27, August 12, 2010.

  1. cazoofoo

    cazoofoo New Member

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    One great thing again the product grenade is its range, it's hard to hit moving targets with it yet you can easily hit gunners, jackbots and turrets from a mile away.
  2. StriderHoang

    StriderHoang New Member

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    I've been experimenting with different endorsements on the tank and definitely feel that Reload on gold or silver is must considering how great his spin attack is. What I'm curious about is if Rate of Fire (usually silver) has an affect on the jet gun.

    I mean, having my rail gun shoot faster is a nice boon for those annoying midrange targets, but does it even affect my jet gun? What I'm getting at is I don't wanna use silver RoF if it only affects my rail gun.

    My set up now is Reload/RoF/Armor as it is now.
  3. tehwalrus

    tehwalrus New Member

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    It does affect your jet gun.
  4. StriderHoang

    StriderHoang New Member

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    I just had a thought and it concerns switching your endorsements midgame by using multiple custom slots.

    I'm considering on using (from gold to bronze) Armor/Reload/Skill to help at the beginning. Gold armor helps compensate as I always at least start with passive 2 until I get passive 3.

    Once I get passive 3 however, on my next respawn I switch to a different custom slot with Reload/RoF/Armor to help increase my offensive bot push.

    My thought is how does my health change in this scenario? How much of a difference do you think there is between passive lvl2 + gold armor and passive lvl3 + bronze armor.

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