The Asteroid Update - Hotfix Build 85423 & Release build 85138

Discussion in 'Planetary Annihilation General Discussion' started by mkrater, July 31, 2015.

  1. huangth

    huangth Active Member

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    I would like to ask more information about the asteroid.
    How many Halleys are required for pushing one asteroid?

    Think about the price:
    1 Nuke base + 1 nuke: 14400 + 50000 = 64400
    1 Halley: 40000
    Dead star laser: 40000 x5 = 200000

    One Halley is even cheaper than a nuke with its base!
    If the asteroid only requires one Halley to push, there is no reason for players to build nuke or dead star.
    Unless the spawn time of asteroid is long enough for players to consider other 2 options.

    I think the required Halleys for pushing one asteroid should be at least 3.
    Thus, the difference between nuke, Halleys, and Catalyst can be enlarged.
    xanoxis likes this.
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    It just occurred to me that clouds are now possible.
  3. maxpowerz

    maxpowerz Post Master General

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    Isn't the amount of halley required to push an object adjustable??
  4. maxpowerz

    maxpowerz Post Master General

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    Dynamic Atmosphere's

    I'm making a Lava Planet surrounded in dust .. muhahahahaha
    Clouds and or a full sphere

    Edit..
    Only downside is the Clouds wont cast shadows..
    stuart98 likes this.
  5. huangth

    huangth Active Member

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    I don't know whether the amount of halley required to push an asteroids is adjustable.

    But I just check the Roc, Styx, and Medea systems.
    All of asteroids only require 1 Halley!
    I worry about the asteroids may be overpower.
    In these systems, no one will make nuke anymore.
    maxpowerz likes this.
  6. Quitch

    Quitch Post Master General

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    Chronocam fast forward is still broken for spectators.
  7. sevmek

    sevmek Active Member

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    There is indeed an issue here. I can partially reproduce: When queueing several builds, like the 5 catalist (but it happends also for metal extractors+some turrets defense), not all fabbers participate all togheter, some are delayed, while some go for the next order. And it happen some fabbers stay delayed and get out of the queue order.
    lulamae likes this.
  8. maxpowerz

    maxpowerz Post Master General

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    I present to you EmissionBurst Overload.. The Fuzzy Dice Mod :D

    Remy561, xanoxis, stuart98 and 2 others like this.
  9. cola_colin

    cola_colin Moderator Alumni

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    That happens when you run coal power plants to fuel your army.
  10. lulamae

    lulamae Planetary Moderator

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    I played on Styx with an idle AI just to check out the asteroids. iirc it took about 9 minute for the first asteroid to spawn and the second at the 17 minute mark. You are well into the thick of things at that time.
  11. lulamae

    lulamae Planetary Moderator

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    Here's another couple of examples. Seems to happen more often when I have *lots* of fabbers.
    http://pnh.savvyhk2.net/misc/Placement2.mp4
  12. killerkiwijuice

    killerkiwijuice Post Master General

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    did you change the emitter type to spheroid?
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  13. maxpowerz

    maxpowerz Post Master General

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    SPHERE

    Edit..
    Odd that it still makes a cube if you set the offsets ranges in equal propotion.
    Example, i'm using
    "offsetRangeX": 500,
    "offsetRangeY": 500,
    "offsetRangeZ": 500,
    To get a cube..

    Also SPHERE may not work so the engine could be defaulting back to cube
  14. killerkiwijuice

    killerkiwijuice Post Master General

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    SPHERE is not defined, only SPHEROID.

    Actually, if you really want to learn about the particle stuff, check this out
    https://docs.google.com/document/d/1KApF7Q4bBMl4B0lvFnvRqw4BNeG3A1dN2m5oik6f3Fw/edit
    maxpowerz likes this.
  15. maxpowerz

    maxpowerz Post Master General

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    I guess that's why it defaulted back to a cube then i used an undefined shape.. lol
    I'll try it with SPHEROID.. thank-you :D
    Last edited: August 1, 2015
  16. maxpowerz

    maxpowerz Post Master General

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    @KillerKiwiJuice
    OMG thank-you for the Particle Effect guide link ...

    You should see what Clouds look like :O
    WOW

    Edit..
    I think SHELL is the way to go .. using a Z offset range to give it depth.
  17. killerkiwijuice

    killerkiwijuice Post Master General

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    right, forgot about particles spawning everywhere inside a spheroid
  18. DeathByDenim

    DeathByDenim Post Master General

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    Well, smog is cool too. :)
    killerkiwijuice likes this.
  19. maxpowerz

    maxpowerz Post Master General

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    Lol,, I present to you,, SMOG



    Edit..
    I need to rotate the smog so it roams around the planet being a general annoyance to whomever it passes by :D
  20. jonas79

    jonas79 New Member

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    2 Issues found while trying out the lastest Steam Release

    1. When crashing a astroid into planet killing both Commanders I won
    In AI-Skirmish
    I crashed an astroid into the home world killing both Commanders.
    The message saying I won. It probably should be that it was a tie.
    See Image: Notice that both commanders are annihilated but text say "Victory is yours"
    I haven't tried it but wouldn't be surprised if this could be exploited in Multiplayer and/or Galaxy War
    Screen Shot 2015-08-02 at 10.15.40 am.png

    2. When adding astroids to a system my moons disappears when i start playing
    I created a system last week, 1 planet and 2 moons
    Today I revisited to add the Astroid belt. ( 1 starting, max 4 astroids )
    Saved the system and started playing.
    When starting my moons where gone and all I had was the home planet and Astroids

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