Terrain Deformations; Nukes.

Discussion in 'Planetary Annihilation General Discussion' started by squishypon3, April 26, 2014.

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Nukes causing Terrain Deformation?

  1. Yes, Nukes should create craters and should throw rocks up in the air that do damage.

    32.5%
  2. Yes, Nukes should create craters, and should throw rocks up in the air, but only for aesthetics..

    42.2%
  3. Yes, but Nukes should only create craters, and no rocks.

    18.1%
  4. No, Nukes should have no affect on the planet; only on units and buildings.

    7.2%
  1. forrestthewoods

    forrestthewoods Uber Alumni

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    If a nuke leaves a crater that probably implies it is a guaranteed kill of anything inside the crater. You couldn't, for example, have a super tough building that requires 5 nukes to kill. Because it would look awfully silly for there to be a building floating above a crater!

    With planet smashes that is exactly what happens. Anything near the impact point isn't just killed but blinked out of existence. No explosion, no particles, just *poof* gone. (Players don't notice because it's hidden behind the planet mesh and effects). Everything else on the planet takes normal damage as a damage volume grows over a few seconds. That also spreads their deaths out so 2000 units don't die and try to create particles on the client at the exact same time. (That's also why units die over ~20 seconds when a commander dies. If you kill them all at once clients get horrible, horrible lag.)

    Now none of that means that nukes should or should not leave a crater. It's just a problem that has to be addressed. There are multiple choices and they all have different trade offs.
  2. squishypon3

    squishypon3 Post Master General

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    Well to be honest, would there ever be a building that can survive a nuke? o.o Though at least it wouldn't be too bad for units as I'm sure they'd be pushed down into the crater like say the commander is hit, he'd end up at the bottom of the crater after the nukes' particles dissipate. Is there any possibility of this being possible in the engine with static buildings? Or better yet, a building that could withstand a nuke just somehow holds a bit of land underneath it, visibly showing it's strength? Just theory crafting here, I'm not sure of what the engine is actually capable of oh and, thanks for replying to my thread! I think this is the first time a dev has for one of my threads like this. I always love to know you guys are active here. :D
  3. Geers

    Geers Post Master General

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    Agreed. I think nukes need to show that they posses treemendous force, because right now the units don't really have a lot of weight behind them. They all feel like little toys (with real puffing smoke!) rather than automatons of war. Maybe it's best to leaf things alone for now and focus on more prevalent issues but it's a branch of the game that mustn't be forgotten!

    Sorry, couldn't resist.
  4. squishypon3

    squishypon3 Post Master General

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    I swear, I noticed that the second I read your post...

    What have you done?...
  5. Geers

    Geers Post Master General

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    Noticed what now?
  6. squishypon3

    squishypon3 Post Master General

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    Leaf. :D

    Edit: Read the quote. :p
  7. Geers

    Geers Post Master General

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    There's more *air of mystery*.
  8. squishypon3

    squishypon3 Post Master General

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    I think I found them all. ;)

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