Tendious mid to late game economy

Discussion in 'Support!' started by frobb, October 1, 2013.

  1. Ortikon

    Ortikon Active Member

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    Metal amounts will be an option. that will change how much econ you need.
  2. frobb

    frobb New Member

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    (for examle) Semi automated worker may be another - or modded in later.
  3. jimosfear

    jimosfear Member

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    In FA this, in FA this, in FA that.....
    This is not FA.

    Besides, with my 6 pairs of hands and 12 mouse(s), I don't seem to have a problem;)
  4. KNight

    KNight Post Master General

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    No, this isn't FA but you have to realize that when it comes to UI and Overall Scale, PA should take more cues from FA because it is pretty much the best example along those lines.

    Mike
  5. godde

    godde Well-Known Member

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    No, it should take more cues from Spring RTS and Zero-K because that is the best example of custom UI modifications and simple automation.

    Now let the war of the automatons and the manualists clash in this thread.
    liquius likes this.
  6. fergie

    fergie Member

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    Been waiting for a factory repeat button, also love to have combinations on factories so I can throw in a mix of AA and Tanks and whatever in the que and set it to repeat.

    Build and Drag would be awesome, would also be nice to build in a box as well, setup a powerplant block of 3x3 (though sometimes not wise to setup yourself for nasty AoEs)

    And to locking N and S...you can do that!? guess I need to fiddle with the options more, missed that.... it bugs me when my game turns and I have to take 2 or 3 secs to get my baring's straight.
  7. drtomb

    drtomb Member

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    I guess there's still way too much content left out to fully experience the game. TA had metal makers which greatly improved economy if needed be, multiple forms of energy production, PA has yet to get there... we could wait and see what Uber has been keeping secret.

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