Okay then, if we have a choice between tanks and bots for armies. We (everyone who is not nosebreaker) know that bots are for harassing and being annoying and we also know tanks are for invading and demolishing. In what scenario can a game be won with other than tanks? Or rather, how is nosebreaker saying that because tanks win games, mean that they are op? Am I incorrect somewhere, or is there a valid point to be made that we should allow bomber snipes the way they happened in other games, or we should have bots that are cheaper that tanks AND almost as effective as tanks? Can someone put in the raw data for dox build time compared to the lobo/ant? and the metal cost? If it takes 5 dox to kill one tank, and 5 dox is the same price as 1 tank. I'd say the dox are too cheap. I'm ignoring infernos because kiting.
Thanks... you understand now... We need either a tank nerf or more units other than tank which are viable. looking at tanks all the time is boring......Having no choice but tanks is boring.... Pa is getting boring..... The Nosebreaker likes this post
I think you have it backward. Tanks are supposed to win games. Therefore tanks being the most effective thing is exactly right. Saying tanks are OP because they do their job... How does that make sense? CybranKrogoth likes this post
Actually pure tanks are weak against dox and boom bot mix (and I mean really weak). The only way to prevent getting tranks wrecked by that is to mix in your own dox to counter the bombs. My only complaint against that move is the boom bots need a lot of micro to do their job (you have to manually area attack the booms or they do nothing). Fixing boom bot attack would probably rebalance tanks nicely...
If that's all it took fine.... However what you actually do is produce Dox and booms, keep dox on one control group, continually adding units as they get produced, and micro the Dox to get close to the tanks. Boom bots on separate control group, keep adding units as they get produced. Keep the boom bots behind the dox. Once the dox close the gap, then area attack. this is only way to attack a decent blob of tanks, and it works. My issue is compare that to the micro needed by tank player: 1: move tanks forward, see dox boom combo, issue retreat command. That leaves the tank player with significant free time to focus on expansion and such. The Dox boom combo is powerful, but costs a lot of time...
Agree. Bring back Infernos and Vanguards. They are SO much fun to watch and commentate on. The tension over whether their target will be able to escape in time is awesome.
Uhh, CDRKF? Infernos? A handful of infernos sitting on the outside edge of your armies pretty much eliminates any damage from boom bots unless they outmicro your army. Even then, you'll probably face a lot less losses than they will. Plus, the Infernos will soak up all the damage while your tanks are free to destroy Doxs. What we need, is a REAL Grenadier buff. Give them increased range, less splash area, and more direct damage (Or at least against tanks), but keep their speed. Grenadiers>Bolos>Doxs>Grenadiers
With seven new units getting released The Nosebreaker feels That Uber has listened to some of The Nosebreakers points.The Nosebreaker would like to directly thank Uber for taking action and releasing the units. To the toxic minority.... See what can be achieved by the power of My Word..... The Nosebreaker looks forward to seeing the changes to The OP tank in the next patch... The Nosebreaker likes this post
Only 3 new units have been released in the PTE stream (two subs and the interplanetary aircraft). No changes to the tank.
The unit started as a dox originally, with bullets that arc to go over walls, then became it's own unit, and then was never really balanced. Wall countering anti-turret back when turrets were worth a damn. And they still don't do their job very well.
Strange, because a short range artillery unit with aoe seems to make a lot of sense on paper (if balanced). Grenadier are interesting units.