tank overuse?

Discussion in 'Monday Night Combat PC Feedback and Issues' started by Dragon-Guard, April 9, 2011.

  1. DeadStretch

    DeadStretch Post Master General

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    A lot of people seem to forget about the "nerfs" the heavies got.

    Increased recovery time of level 2 and 3 Tank Charge. (which means it takes longer to fully recharge)
    Decreased damage done by level 3 Tank Charge, knockdown and stun is unchanged.
    Added cooldown on Jump Jets for Gunner and Tank.
  2. Coverop

    Coverop New Member

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    Heavy is easy to kill. When you are Assault you just use jetpack and try to avoid.
    And yes... tank is PAIN IN THE ***.... he can take -80% of your health just by Rush.
    Tank need nerf on rush (Red skill)... decrease damage dealt on PROs.
  3. Tigerhawk71

    Tigerhawk71 Member

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    Being charged by a tank at lv3 almost guarantees you are dead unless you're another tank or lucky.

    They decreased the damage of the lv3 charge so i could add "or lucky" to my previous sentence.


    The jumpjet nerf was a console-to-pc rebalance, not strictly speaking a nerf even if it technically did "nerf" them.

    That said - there was a blanket armor nerf for every other class since then.
  4. eternal

    eternal New Member

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    Was this when the game went from xbox - pc? Cause I haven't read of these changes since then. Whereas every other class has received some nerfs in one fashion or another since the release.

    BTW stop calling the armor nerf "an assassin nerf" it nerfed support/sniper/assault too. And unless you run gold armor the nerf was just as strong to assault/support as assassin/sniper.

    Anyways, returning to your mention of the heavy nerf. Now that the assault has had his charge nerfed, the tank's charge is significantly better by comparison.
  5. zodiark1234

    zodiark1234 New Member

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    More like a swift b!t(h slap. :roll:
  6. sensitivepsycho

    sensitivepsycho New Member

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    I'm pretty sure all the heavy nerfs were pre-release.
  7. DeadStretch

    DeadStretch Post Master General

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    So a nerf during Beta doesn't count?
  8. eternal

    eternal New Member

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    They do, but in a timeline they don't really compare as the game has had significant changes SINCE then.
  9. Tigerhawk71

    Tigerhawk71 Member

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    They were nerfed, yes.

    Then everyone else was nerfed.

    And thus the circle is complete.

    I'm not saying they require another nerf but it's probably time to have another look.
  10. DeadStretch

    DeadStretch Post Master General

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    So is Uber going to keep playing Round-Robin with the Pro nerfs?
  11. [Knovocaine]

    [Knovocaine] New Member

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    Until they reach a happy medium, yes :lol:

    You get killed as a support with gold armor and passive 3 just by a charge and like a second of Jet Gun exposure. You die before you can stand back up.

    The jetgun also out damages the shotgun immensely. Gold RoF and silver armor with passive lvl 2 support dies 1v1 vs a tank jetgun vs shotty without the charge. Its just stupid that the only way support can kill decent pros is to "catch them off guard"

    I dont have a cloak damn you!
  12. L-Spiro

    L-Spiro New Member

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    Everyone is going to whine when his or her Pro gets nerfed.
    I hope Uber Entertainment, Inc. doesnt misunderstand and think that they have done something wrong. Things are almost as they should be now.

    No one would be complaining if this is how the game was originally released.
    But it wasnt, and people had time to get used to their over-powered classes/abilities.
    Then get angry when they were taken away.
    Make posts about their rage. Uber Entertainment, Inc. thinks more changes need to be made, and Pros get nerfed for really no reason.


    Why is it that every time someone gets good at a class it is over-powered?
    When I got railed by an Assault I didnt whine about the class, I just considered the guy to be a good player.
    A few days ago I reamed some guy in my Tank and he said, lol so is tank the new op?.
    No, just mine, I replied to his cocky ***.

    Seriously every time anyone gets an ***-handing by another class there will be a post about how over-powered that class is. Causing it to get nerfed.

    Are we just not allowed to be good?


    L. Spiro
  13. [Knovocaine]

    [Knovocaine] New Member

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    There is a fine line between a player being good and the class being good against a player. This is most evident when you look at the game as if it were a complicated match of Rock-Paper-Scissors. I am excluding juice in my scenarios because it introduces so many different variables into the mix.

    Tank: Extremely good at killing bots and most turrets/firebases. Kills most if not all classes at close range. Killed by snipers long range. Can die to gunner easily without charging him.
    Assassin: Extremely good at killing bots and turrets/firebases. Kills few pros in a 1v1 battle without a back grapple.
    Gunner: Extremely good at killing turrets/firebases. Decent at killing bots. Kills most pros. Killed by sniper if not very good with mortars.
    Sniper: Extremely good at killing bots and pressuring turrets/poorly placed firebases. Kills most pros at long range. Killed by most close range unless skilled with ice traps.
    Assault: Extremely good at killing bots and turrets/firebases. Kills most pros or can at least escape with his high mobility.
    Support: Horrible at killing bots. Decent at killing laser blazers/longshots/firebases with arty strike. Killed by EVERYTHING long range. Kills only snipers and bad assassins close range.
    *I am assuming equal skill level between the pros in my comparisons. Commence the flame.

    Really the only class that pretty much kills every pro in the game (in a fair 1v1 matchup) AND kills bots like a jet gun through butter is tank. IDK this is just how I feel. As a decent player of tank, support, as well as assassin I can tell you that support is by far the weakest in both a pro v. pro and pro v. bot scenario. Shouldn't that make it the best at killing bots? It takes like 4 to 5 shots from the shotgun to kill a single blackjack while it takes one r-lunge and a followup slash from an assassin. On pros these numbers are reversed. Why is the support SO BAD at killing bots?
  14. L-Spiro

    L-Spiro New Member

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    You dont give Support enough credit.
    Supports only need two shotgun blasts to kill a Tank, and can get them off easily if the Tank ever needs to reload.
    The Tank Charge may help, but only if it is available (which is unusual if you are facing off against a Support, because you would have had to use it on someone else to get to the Support) and only if it is level 3 (dizziness). In all other cases it knocks the Support out of range of the Jetgun and gives him plenty of time to pop a few medium-range shotguns into the Tank, which takes most of the blast due to his bulk.

    If the Tank drops down and does a Death Blossom, he is disappoint. It will not kill the Support and reloading means instant death.



    And all this on top of the fact that it is not the job of the Support to be in fights anyway.
    You measure class value in only 3 ways: Killing pros, killing bots, and killing turrets.
    Support isnt meant to kill anything. He is meant to heal/support things, and no other class can do it.
    His job is to take another player and make that player super strong while standing in the shadows.
    He cant pick a fight but he is more than capable of defending himself, especially against Tanks.

    And when you consider the fact that his job is to create and upgrade turrets, and those turrets give him kills, you can also consider him a killer too.

    He isnt meant to have the most kills at the end of the match. His job is to sneak around in the shadows. He doesnt need a cloak because his job is to fortify areas that are already secure (starting at his base and slowly moving down).


    He is completely capable of doing his job, as all other classes are at theirs.


    L. Spiro
  15. DeadStretch

    DeadStretch Post Master General

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    You also can't forget about the Support, hands down, having the best Pro spawned bot in the game.
  16. Tigerhawk71

    Tigerhawk71 Member

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    After a blanket armor nerf i'd like to see them take another look. I think the game for the most part is well balanced, some glitches and a few unreliable mechanics aside.
  17. eternal

    eternal New Member

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    Change assault to "average at killing turrets/bots" and it is probably closer to true.

    Change assassin to "good at killing pros except tank" lunge-facegrapple is still enough to kill 4 out of 6 classes not using armor endorsements. And shuriken is extremely good against gunners.

    Change sniper to "bad up close, unless good with smg,grapple,2ndgrapple,ice trap, quickscope."
  18. Vlane

    Vlane New Member

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    Flaw.
  19. eternal

    eternal New Member

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    Ok, lunge grapple + 1 slash is enough to kill 4/6 classes using anything less than gold armor. Which unless the enemy is specifically building their endorsements to fight assassins, wont happen all that often and severely gimps the rest of their efficiency if they do it.
  20. Tigerhawk71

    Tigerhawk71 Member

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    ...You forget the part where most classes can instantly kill an assassin who is NOT using gold armor themselves. At least the other classes have a choice.

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