Tank Comander Alpha [v0.2.04]

Discussion in 'Unrelated Discussion' started by ozonexo3, June 20, 2014.

  1. ozonexo3

    ozonexo3 Active Member

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    Maybe some of you remember my project "Tank Commander". It was closed, because I wanted to create minigame about PA that was not possible. I said then that I wanted to continue this project as an independent game. I just finished most exams and I think its good time to start something about it.



    Controls:
    Movement: W,S,A,D or arrows
    Aim with mouse
    Shoot: Left Mouse Button
    Shoot rockets: Right Mouse Button - for that you need to have 500 energy and weapon loaded (icon at the bottom left shows state of it).


    Gameplay:
    For every game you will get Metal. For every wave finished without damage, you will get +5% bonus to mass collection at the end of game.
    Energy can be collected by combo kills.
    You can also find energy, metal and armor collectable randomy spawned on map.

    Use your Metal in armory for upgrades.

    In game there are few example soundtracks - 1 in menu, and 5 in gameplay. In gameplay everytime it loads different track, and it's number is visible at the bottom of the screen. I like them and maybe i will buy them, but first tell me what you think.


    New in this build:
    - New track on ground, looks better and will not disappear when unit is killed
    - New dynamic wreckage creation. In future i want to add some physics to it and debries
    - First, basic implementation of new menu
    - Few fixes in controls
    - Changes in PostProces


    Known Bugs:
    At start ignore this login think, and just click "play as guest". Accounts are not ready yet. You also can't set your nickname for leaderboards.

    Advenced tank model is not ready, I used scaled up model from standard tank.

    In meny works only basic function, and most of that will be rebuild in future. This is first think thay I want to finish, before I will add new features to game, because there need to be a way to select map, features, weapons etc.
    Also account creadion need to work, to easly send data between devices and also create multiplatform multiplayer. My brother will help me with this.

    Units sometimes stuck in wreckage, im working on it, but its not easy because of engine bug.

    Changelog:

    [v0.2.04]
    Code:
    - Flamer Tank Hp from 500 to 600[/SIZE][/SIZE]
    [SIZE=5][SIZE=4]- Adv Tanks now spawn earlier and more often
    - Max enemys from 28 to 32
    - Spawn Speed Over Wave from 0.025 to 0.25
    - Powerup DMG from 130 to 200
    - Powerup Range from 5 to 4
    - Added Reset Local Data in settings
    - AutoAim helps more on Mobile Devices
    - Fixed energy needed icon on Powerup Load Icon
    


    [v0.2.03] - Rebalance and Pathfinding
    Code:
    [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
    [SIZE=5][SIZE=4][SIZE=5][SIZE=4][SIZE=5][SIZE=4]Standar tank speed from 3 to 3.5
    Flame tank speed from 2 to 2.5
    Start Wave Size from 3 to 6
    Spawn enemy ratio from 0.8 to 1.2
    Minimal spawn distance to player from 13 to 19
    Powerup cos from 500 to 150
    Powerup reload from 3 to 1
    Powerup bullets from 6 to 1
    Powerup DMG from 200 to 100
    Powerup shoot now count to combo
    Fixed spread DMG (now uses distance to reduce DMG)
    Energy load 1 every 1s
    Hud unit comming icons now scale by unit distance from screen
    Fixes in PathFinding, Vreckages and Colliders
    Fixed bug when sometimes Powerup not shoot
    Energy Upgrades are now much smaller
    Max Armor Upgrades are smaller
    Added Waves counter
    

    Build v0.2.02
    Code:
    - Android build
    - Added explosion sound
    - Soundtracks in game now changes (if you don't like them, you can turn music off in settings menu)
    - UC icon changed to rockets, and moved to the top right
    - Added small AutoAim for mobile devices, compensates harder controls


    [​IMG]
    [​IMG]

    [​IMG]
    Last edited: July 27, 2014
    NikolaMX, tatsujb, Remy561 and 13 others like this.
  2. brianpurkiss

    brianpurkiss Post Master General

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    Sounds awesome! I had a ton of fun with the previous version and was sad to see it go.

    Can't wait to get my hands on the new version!
  3. tehtrekd

    tehtrekd Post Master General

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    I was wondering what was happening with this! Looks really great!
  4. ace902902

    ace902902 Active Member

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    cant wait!!!!!! it looks so great with the new models! perhaps there can be a little emblem you can pick in the menu on the front of the tank where it is a little empty
  5. Geers

    Geers Post Master General

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    I came here to say exactly that in those exact words.
  6. ozonexo3

    ozonexo3 Active Member

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    Here! :D Also new trees and stuff
    [​IMG]
    FXelix likes this.
  7. garat

    garat Cat Herder Uber Alumni

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    Looking really good, man!
    ozonexo3 likes this.
  8. ozonexo3

    ozonexo3 Active Member

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    Thanks!
    I thing that first gameplay should be released before friday, windows and web and maybe android if i will finish optymalisation for mobile.
  9. ace902902

    ace902902 Active Member

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    looking great. im thinking a red skull for mine!
  10. FXelix

    FXelix Active Member

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    Really nice work! Can't wait for it.
    My question is, can you also make it for iOS or only for android, because you haven't listed it. Or is is somehow not possible or not easy to release it in the AppStore?
    Don't worry only a simple question, you can have all time in the world for this game.
  11. ozonexo3

    ozonexo3 Active Member

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    I want also release it for IOS, but i don't know how to release is as a link on forum. I don't want to release it to appstore when its not finished, and I don't want to add every device to provisioning everytime when someone want to test it.
    In android I can just give link to apk and it will work. So Ios yes, but when game will be almost complited, or when it will be in state thay its worth to spend time on releasing ios.
    FXelix likes this.
  12. stonewood1612

    stonewood1612 Well-Known Member

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    Looking really good. Really good.

    Now did you make this from scratch or did you use engine? What language is it coded in?

    I'm also working on a game, a tower defense game where you have to control the turrets manually, otherwise they won't shoot! This is very early indev, it isn't playable yet. Gonna be slacking on it most of the summer.
  13. ozonexo3

    ozonexo3 Active Member

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    Im using Unit 4.5 engine and c#
    stonewood1612 likes this.
  14. ozonexo3

    ozonexo3 Active Member

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    I just finished terrain, rocks, and created new sounds for gameplay and gui. Added dynamic engine sound. And I don't know what to do about music :/

    [​IMG]
    [​IMG]
    ace902902 and FXelix like this.
  15. ace902902

    ace902902 Active Member

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    looking great. can we try it? post us a link.
  16. ozonexo3

    ozonexo3 Active Member

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    sorry, not yet. I need to create 2 more tank models for flamer and heavy tank to release it as first alpha. Everything else is ready.
    After that I will work on adding new features, maps and enemies.
  17. ace902902

    ace902902 Active Member

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    ok. im so exited! i should be studying.
  18. ozonexo3

    ozonexo3 Active Member

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    MFRL - "Multi Fire Rocket Launcher" :D
    [​IMG]
  19. ace902902

    ace902902 Active Member

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    MBL multi bomb launcher
  20. ozonexo3

    ozonexo3 Active Member

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    Android working, still needs some optymalisations (70 drawcalls :( ) but its working even beter that previous version. Also fixed rockets to work like rockets. Also need to create explosion FX for mobiles.

    Screenshot from my phone, Sony Xperia Z Ultra
    [​IMG]
    ace902902 and cwarner7264 like this.

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