Tank, Assault, and Assassin in privates

Discussion in 'Monday Night Combat 360 Strategy and Tactics' started by Undercover_Thudercat, February 9, 2012.

  1. Undercover_Thudercat

    Undercover_Thudercat New Member

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    Gotta work together when you have bots pushed up. Especially with no juice...TANK CANNOT SIT IN THE LANES AND RAIL GUN BOTS THE ENTIRE TIME.

    Tank - by killing bots, you're slowing down assassin juice gain, which means that turrets get built up faster (annoying in no-juice privs), and you're not supporting your slayers like you should. Get on top, put 1 rail gun shot into each bot wave for money/support, and help your team push. You should only be actually sitting in the bot lanes for 3 reasons:

    1) Your team's assassin is dead
    2) You see their assassin heading towards a wave of bots that you happen to be close enough to to force the assassin back. Immediately afterwards, though, get back on top and shoot rail gun shots at the gunner.
    3) When your team has map control and bot control pushed up to the front bridge. At this point, you need to pick a lane (whichever lane has less turrets), have the assassin kill the last wave of bots (during this time, sniper should explosiveshot the other side until either the ball drops or we get pushed back out), and physically walk bots in with charge and death blossom on any pros who try to stop them.

    While this is happening, assault needs to coordinate and help clear out pros that can clear the bots from a distance (sniper and tank). THIS IS THE ONLY WAY A BALL WILL DROP IF TEAMS ARE RELATIVELY EVEN.



    On lazer razer and grenade III, maps where the tank actually has to cover a lane, the assault needs to be harassing the tank like a mother fucker. Tank is spending most of his time on the side where a bomb could EASILY ring him out. Assassin will never drop the ball on L.R. without assault help on the left lane. Like, literally, assault needs to be really harassing that tank. Otherwise, the same **** happens every time:

    -assassin pushes bots up to front bridge
    -tank forces assassin to retreat
    -assassin peppers tank with shurikens, forcing tank to retreat
    -assassin pushes bots up to front bridge
    -tank forces assassin to retreat
    -assassin peppers tank with shurikens, forcing tank to retreat
    -ctrl + v x 1000



    If we are going to make this no-juice buying thing work, we gotta play teamwork plain and simple.

    GGs last night, though for sure. Deadpool and Manouso will always be the two most fun assassins to play against for me. The no juice thing is nice because it gives assassin some extra slaying power advantage over everybody else...but it sucks for dropping balls because the tanks really aren't contributing if they're just pushing a lane and not going for actually dropping the moneyball.
  2. De Troll

    De Troll New Member

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    Basically this. And now the tank is more important than ever because it pretty much all falls on you at a certain point, and it comes down to a well timed push on your part. You can't just be a useless guard dog for a bot lane anymore. Same goes for assassins. We've had a huge increase in the skill of slayer classes in the past few months, maybe it's now time for the bot players to get with the program.
  3. Undercover_Thudercat

    Undercover_Thudercat New Member

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    Yeah. Tanks can't be afraid of committing suicide to drop a ball. TBH, that often times will be what it comes down to. But if you die charging 3 people away from bots that they would have stopped, you literally won the game for your team.




    Also, I want to test a new meta for Lazer Razer. I think Ted-style sniper pushing bots on the left with assassin pushing right and tank helping more with pro control on the middle bridge would work out better. Then a tank can quickly tank jump from the mid bridge to either side if the ball is close to dropping.
  4. WildmanX2k

    WildmanX2k New Member

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    Shouldn't all the classes help out with bot pushing, not just Tank, Assault and Assassin?
  5. Undercover_Thudercat

    Undercover_Thudercat New Member

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    It's the tank not pushing in that is the problem in privates at the moment...as well as the assault not assisting with the tank puppy dogging the lanes.
  6. the_feedle

    the_feedle New Member

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    Firebases and sniper explosive shots are a great backup plan
    Even assault with Grenade Launcher

    then you got the ani and ejectors

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