Tall walls and pointdefense?

Discussion in 'Planetary Annihilation General Discussion' started by MrTBSC, September 13, 2014.

?

Would you want more defensive options like those in the OP?

  1. yes, i like the ideas as mentioned above

    19 vote(s)
    70.4%
  2. yes, but i like something additional for defense aswell (post)

    2 vote(s)
    7.4%
  3. no, i like something entirely different defensewise (post)

    1 vote(s)
    3.7%
  4. no, the game is good as it is with its current defenseoptions and doesn´t need more

    5 vote(s)
    18.5%
  1. adoghost

    adoghost Active Member

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  2. DalekDan

    DalekDan Active Member

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    In my opinion Point Defense structure + walls = more OP than Shields. Why? Very simple, shields have a maximum value before they go down exposing whatever was protected by them to harm, and shields can be bypassed by mobile units, exposing whatever was protected by them to harm, and depending on lore or whatever some weapons could even bypass or neutralize them, though likely this would annoy a portion of the player base (probably the same portion that rails against shields and leaps down the throat of anyone who says the word as if it would summon forth the cthalu, the living dead, the devil, his minions, and miscellaneous forces of chaos).
    PDL combined with Tall Walls on the other hand would force the exact thing shield haters want to avoid! Prolonged drawn out sieges, and noobs turtling, actually, shock horror - it might actually make turtling work, which i gather is the worst possible outcome for a portion of the player-base. Personally turtling is a strat thats been in every RTS and should be catered to too... but thats just me.
    Last edited: September 16, 2014
  3. igncom1

    igncom1 Post Master General

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    Lol dude, walls are less effective then shields because they can only cover the exact angle where they were built, relying on many many wall segments to even cover 90 degrees.

    And even then the current walls server better as blockers of monument then blockers of weapons.

    Walls can't stop siege and arcing weapons like bubble shields, and when a wall segment goes down, it doesn't require a 30 second recharge to come back to life, it's just dead.


    People aren't worried in the slightest about countering turtles, because that is bloody easy, siege is in abundance.

    Turtling as a strategy is a early game tactic to counter raiding and rushes, it is not a late game tactic in anyway, and you are a fool if you think so.

    And frankly, it already has been accounted for, turrets, walls, artillery, nukes, deathstars.

    You wanna win via turtling? you go for it. But don't come crying to the forum when your precious strategy isn't what you think it is.
    MrTBSC likes this.
  4. MrTBSC

    MrTBSC Post Master General

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    it wouldn´t block all groundunits but all that not have a high firing arc such as shellers, bluehawks and the leviathan
    Last edited: September 16, 2014
    igncom1 likes this.
  5. igncom1

    igncom1 Post Master General

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    And even then, most walls are really really easy to kill with infernos and combat fabbers.
  6. MrTBSC

    MrTBSC Post Master General

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    exactly but in order to do that those have to get close first ... and against a combination of regular walls with beamturrets as well as holkins and catapults protected with a high wall against low arc or direct fire that would be more difficult ... in theory ... at the same time however transportdeepstrikes or bombers would still be viable as there would be only AA to be concerned about ... ... and then you still would have anchors and sxx ..
    Last edited: September 16, 2014
  7. igncom1

    igncom1 Post Master General

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    Indeed, however turrets are still very slow to kill infernos and vanguards, especially when propped up by combat fabbers.

    Being slow doesn't matter when the prey doesn't move!
  8. MrTBSC

    MrTBSC Post Master General

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    agreed ...
  9. DalekDan

    DalekDan Active Member

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    its the combination of PDL + Tall walls, not one on their own. It was suggested PDL destroy shells and missiles at one point, combined with tall walls which block low angle shots and block movement and PDL that shoot down high angle projectiles the system is by far more powerful and than the average bubble shield ever was. At this point its pretty irrelevant whether infernos bring walls down quickly, because all mobile ground units + gunships would bypass shields, not arguing for shields btw - i've learned from my mistakes.... just saying that tall walls plus effective PDL is not as good an alternative as you think.

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