so when are tacmissilelaunchers usefull other than being extra antiorbital? i kinda have to agree that they should have more range actualy even the longest ... sheller and holkinslikes still have the aoe and being noncounterable ... on the flipside however there should be more units with antimisslelasers ... such as a stationary missiledefense or add that to the umbrella ... have an orbital unit with missiledefense aswell as a naval unit such as the leviathan also increase firerate of tacmissile units ... missiles (bluehawks) should be structurekillers ... shellers kill armies .. gil-e protect against missiles and kill shellers or bluehawks ... stingray kills structures and high hp ships ... leviathan decimates mid hp ships and coastal armies but defends itself and/or your fleet against missiles ... torpedoes beat them both still ( stompers ) ... give commanders missile defense as well ... ( allow myself to call @stuart98 @cola_colin @emraldis )
Kind agree with almost everyone here. -Biggest point: Tactical missle should prefer obrital before anything else. -they should have bigger range but not against orbital. -especially in current state commander could easily have a missle launcher so he could defend against early rush orbital and simply be cooler. -missiles should have a higher arc of firing but should go way faster. More units that can defend against missile is also a +, ideas for that are plenty present.
disagree with that one if missilelaunchers should be structurefocused then their speed should have no meaning to static or slow units ... for that you have artillery or long range snipers .. i think their current speed is good enough ..
their arc would be higher so the overal time to reach their target would stay the same, it just looks a bit weird that most bot units run faster then a missile flies...
normal missiles/rockets are fast (even though they are mostly used for aa) .. cruise/tacmissilies don´t need to be ..
I would certainly like it if Bluehawks had something to make them competitive with Gil-E and competitive in general. And I'm not sure why Stingrays deserve that huge price tag when they fire exactly the same missile as the other tactical missile units which are much cheaper. 3200 metal... Why?
simply have them outrange both shellers and gil-e´s range .. gil-e´s have almost instahit (+ terrainclipping!) going for them and shellers have the AoE .. i think tacmissiles would be the optimal antistructure artillery people actualy want they don´t need to be primarily antiunit weapons ...
True True. The stingray should have bigger range but there should also be a ship that can shoot missiles out of the sky (preferable the battleship, if u use a small ship then the missiles would rapidly lose any use...) But the stingray also has some close range weapons but thats a ship that you simply don't want to have close ranged so a bit weird...
missiles surely ment for offensive purposes and less for defensive purposes. missiles are supposed to be long range so both in defence and offence...
Completly agree on that, they should be good at high health units but very very bad against larger groups of units. And in this game it is also a better high health defence vs orbital as well. As for mobile rocket launchers (both ship and bot) when assaulting they should fire at orbital before firing on ground and should always target (defence)structures first