Supports post DLC:

Discussion in 'Monday Night Combat 360 General Discussion' started by Im Hudson, December 2, 2010.

  1. hostileparadox

    hostileparadox Well-Known Member

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    [​IMG] Indeed. :cry:
  2. mute

    mute New Member

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    dood... you are in the the wrong damn thread and are just trolling a topic, derailing any actual useful discussion. Go elsewhere and start a new thread if you want to discuss what you think a support is. It's not about you here. This is a thread for players that have experience with support and know what the hell they are already taking about, in regards to pre and post DLC changes to the character.


    [​IMG]
  3. ObiFett

    ObiFett New Member

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    This is very true and you are right. I don't think they should be turret huggers, however. In one of my previous posts I mentioned they should be able to be on the offense but by healing friendly pros and supporting the push. They should get assists from any kills their current heal target gets.

    They can be offensive, but pushing out by themselves is almost always a death trap. Assaults, Assassins, and even good tanks will push them back to their team. On the other hand, good Tanks, Gunner, and Assaults can push forward without much help from their team due to their health and multiple abilities geared towards death. The Sniper is not as strong at pushing out into the open as Tanks/Gunners/Assaults.

    Good point. Classes need multiple playstyles in order for the game to stay fresh and fun. I don't think they need multiple roles, however, or else the game gets unbalanced. The Support's role (based on his abilities, not the name) seems to be one of base defense(hacking/healing), area denial(turret/airstrike), and team buffing(bot buff/healing). There can be multiple ways to emphasize any one of those roles through playstyle, but maybe, just maybe the Support is not intended to be an offensive class.

    Just like the Assassin's role is not to hold down areas of the map, but to target bots and pros quickly and efficiently . The support's role is to hold down areas of the map and not be able to target bots and pros quickly and efficiently.


    BIG EDIT: @Mute If I was trolling, I would be doing what you are doing: stunting actual discussion. Everything I am doing is meant to be furthering it. ;)
    Last edited: December 2, 2010
  4. SHOW YOUR HEART

    SHOW YOUR HEART New Member

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    Can everyone that is arguing for the sake of arguing please get the **** out of this thread and let us discuss?
  5. mute

    mute New Member

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    No, you're trolling. Here.. .I'll go start the thread for you...
  6. CStubing

    CStubing New Member

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    Good god, the airstrike cooldown is insanely long now for crossfire. You've really castrated the support. Now we're sitting ducks with no range weapons.

    Airstrike is one of the only ways you'll destroy turrets when there are supports actively healing them, and even then it takes another player shooting them plus all 3 level 3 airstrikes to destroy many overhealed turrets.

    Now it takes so long for the airstrike to cool down that I have to actively remember not to use them for a few lives just to get all 3 available. This means I can't damage anyone who is more than about 10 feet away now. Yeah, yeah, I have a firebase, but come on -- anyone decent already knows common firebase spots and doesn't get killed by them very easily (actually they destroy them instead). Also, of course, I can't exactly move it around very much. Players who get killed by a firebase are probably not a problem for me to run at and shotgun anyway.

    The air strike is the real balance for support to make him able to compete with the heavies, and now it's gone.
  7. DeadStretch

    DeadStretch Post Master General

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    I knew it was only a matter of time before others' opinions would start to clash. This is reminding me of when the game first launched.
  8. IlliniJen

    IlliniJen New Member

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    It's as simple as this:

    Give me back my airstrikes or I'll kill a hobo.
  9. ObiFett

    ObiFett New Member

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    This is a good point and one that seriously need to be looked at. The Assassin doesn't have any long range weapons either, BUT can cloak to get close. The Support's only effective way of getting close it to heal a Heavy on the way to the action, but they don't get any compensation for doing it outside of very little money and an ok amount of juice. More reason the Support should get assists when their heal target gets a kill.

    This is an interesting point and begs the question: Should the Support be able to compete with the Heavies? Or is this Uber's way of saying the Support should be forced to rely on the Heavies to do their role?
  10. mute

    mute New Member

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    Looks like you're barely starting to finally get what the conversation is about. What CStubbing has said has been said 90 times by now. BTW, here's your thread; viewtopic.php?f=18&t=4452 no need to all of a sudden act like you're not trolling there.. post at will.
  11. SHOW YOUR HEART

    SHOW YOUR HEART New Member

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  12. OfficerFuttBuck

    OfficerFuttBuck Active Member

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    Make completely overhealed turrents drop churros only usable by the support! It would help explain why he's so fat.

    But honestly, I hated offensive supports pre-DLC but now I definitely think support is going to become a thankless position.
  13. hostileparadox

    hostileparadox Well-Known Member

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    ...Shuriken... that is all.
  14. ObiFett

    ObiFett New Member

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    I think your first idea is an actually pretty good one, tbh. I would imagine that after he heals a PRO for a certain amount of health in one life, he pops out a random buff (juice, speed, churro, even bacon!). This would give a pretty good incentive to heal your friendly pros. He would be the ultimate buff class. This is of course in addition to getting assists for your current heal target getting a kill.

    ;) Fixed it. Assassin's shurikens are decent long range for turrents and bots, I'll give you that. But the firebase is better mid-range than the shurikens for bots and pros. They both still don't have anything mid to long to compare with the Heavies though.
  15. Fighter4Christ

    Fighter4Christ New Member

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    After playing more today, I have decided to move on past the support. I will revert back to being a gunner, and try to learn to be a good assassin or tank to break the monotony. :(
  16. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Hmmm.... which hobo?
  17. rudigarmc

    rudigarmc New Member

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    If you give them airstrikes back, I'll kill 2 bums and a lot lizard.
  18. ObiFett

    ObiFett New Member

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    Um, what is a "lot lizard"?
  19. rudigarmc

    rudigarmc New Member

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    The less you know, the better. But it is a truck stop hooker.
  20. hostileparadox

    hostileparadox Well-Known Member

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    Think of your favorite hobo... THAT ONE! :twisted:

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