Supports post DLC:

Discussion in 'Monday Night Combat 360 General Discussion' started by Im Hudson, December 2, 2010.

  1. DeadStretch

    DeadStretch Post Master General

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    How so?
  2. ManaCorporation

    ManaCorporation New Member

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    I have to agree that airstrikes are ridiculously slow at skill-regen. It's just horrible. It's like they said, it's one of the most visually and apparently audible skills in the game and also one of the easiest skills to avoid.

    Reset airstrikes to where they were, the juice nerf is sufficient.
  3. hostileparadox

    hostileparadox Well-Known Member

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    He's talking about all the nerfs they've slowly been giving the Support, pushing him away from the front lines back into the base defense category.

    Hack enemy turret moved from lvl2 to lvl3 (Fair)
    Enemy turret hack takes longer
    Hack levels 2 & 3 last less then when the game launched.
    Airstrike cooldown lvl2 & lvl3 increased making it almost useless.
    Slower juice gain means he has to play more defensively.

    And like Greg said, "On top of that, he gets zero money for doing his duty."
    Ok, he does, but it's a joke. $1 every 3-5 secs (forget exactly how many secs) while healing. Might as well not be there for all the effect it has. No money for hacking turrets either.
    Last edited: December 2, 2010
  4. xknight2099

    xknight2099 Member

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    Does melee on bots still give a juice bonus, that could lead to a quick juice.


    I have always thought the support should get an assist for healing someone who gets a kill. I have not played since Monday and based on this I'm gonna be disappoint...

    Support was my fave class, but I'm sure the devs will do something if the class is now underpowered.

    Oh and I agree with the juice gain reduction.
    Last edited: December 2, 2010
  5. DeadStretch

    DeadStretch Post Master General

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    I meant how is the Support less able to keep turrets hacked?
  6. hostileparadox

    hostileparadox Well-Known Member

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    This has not changed, but for the Support it is a risky proposition. He takes a lot of damage from the punches and lazers so the only way to melee for juice is from the side or behind the bots. Leaving your backside exposed to whoever might be coming down that lane. Especially since he takes forever to kill bots whether shotgun/Hurtgun or melee. Air strike was all he had in the way of pushing lanes.
  7. mute

    mute New Member

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    ..
    Last edited: December 2, 2010
  8. hostileparadox

    hostileparadox Well-Known Member

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    I think Greg meant it in an entirety time line of MNC sort of way. Not in a literal in the now sort of way.
  9. mute

    mute New Member

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    I didnt really notice just how slow the regen on the airstikes had become... after just playing a bit it really annoyed me, so i timed it with a stopwatch:

    Gold endorsement:
    1 - :40
    2 - :29.25, :58.5
    3 - :23.3, :46.6, 1:10

    Silver:
    1 - :44.3
    2 - :32.5, 1:06
    3 - :26.6, :52.2, 1:20

    None:
    1 - 1:00
    2 - forgot to write it down.....meh...I'll guess around :40, 1:20
    3 - :35, :70, 1:44.5

    So at the begining of the game, every 40 seconds to a minute (!) we get an airstrike with about the same damage area as a Assault's grenade but much more obvious. Sweet.
    Last edited: December 2, 2010
  10. Nayr

    Nayr New Member

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    Isn't hack slower, it sure feels like it.
  11. DeadStretch

    DeadStretch Post Master General

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    Slower on friendly turrets? No. On enemy turrets, Yes.
  12. AARPS

    AARPS New Member

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    I agree the air strikes take waaaaay too long to regenerate. I no longer have enough to lead anyone or enough to miss with a single one. Please give them back!

    I'd agree with the other changes - it's not that hard or dangerous to melee bots, you can re-heal off of them while you do it! I don't think hack times changed either.

    I'm not clear on what churros are supposed to do... everytime I picked one up I had full health already and I didn't see my skills regen any faster than normal. Are they supposed to fill you up or just accelerate the regen process or what? I was hoping a churro would give me at least one air strike but this doesn't seem to be the case.
  13. DeadStretch

    DeadStretch Post Master General

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    Churros are like picking up a health/skill pack. It gives you health and boosts your skill regen. time.
  14. mute

    mute New Member

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    It speeds up your regen for like half a second... on Blitz is really usefule because you'll get a crapload of them, on Crossfire they're pretty rare. Can be pretty sweet if you get one right when you need it.
  15. scathis

    scathis Arbiter of Awesome Uber Alumni

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    I posted this in the main DLC thread:

    Regarding the Air Strike recovery change:
    We were already getting a lot of feedback that the rate of them being thrown out was a little high. With the power of the air strike I was on the fence about whether to keep it the same or reduce it.

    Then we introduced churros.
    A good support that farms churros can throw them out with amazing regularity, even with the reduction.

    That is the reason for the recovery reduction.

    -------

    As far as earning money for the support. You guys do know that you get money for any kills turrets you build get right? That includes bots. So if you build a turret and keep it alive, it can be great money make for you.
  16. rudigarmc

    rudigarmc New Member

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    What is a churro?
  17. sxd24

    sxd24 Member

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    I like every aspect of the DLC except for what has been done to the Support.

    The Juice nerf is alright. Shouldn't have been as nerfed as it is in my opinion, but the nerf was needed. Just sucks that I have to heal stuff for practically 4 minutes before I get Juice.

    The Airstrike recharge nerf is freaking ridiculous. So much for getting those last 300+ Airstike kills I needed, as I have to wait almost half a minute for my Level 3 to recharge.

    Although I understand the reasoning behind this, churros drop far too little for it to even make a difference. Plus, Supports won't be on the battlefield as often as they used to be, so the chances of picking one up will be slim to none.

    I am aware of this, but you need money to build said turrents. With his role being shifted solely for defense, all the other classes will become the main bot-killers, and our turrents will hardly ever get to see the light of day. Plus, a Support stuck in his base the whole game is hardly any help to his team, as he cannot provide overheal from there to the people on the battlefield, and as there is no reward ($) for healing your teammates on the battlefield, then what is the point of even going to heal them? Also, Juiced Assassins can easily decimate any and all turrents you could have built, so keeping it up proves to be rather difficult.

    And trust me, this is coming from someone that knows how to turtle. In order to do so, you need cash. Since we hardly have any offensive capability, we had no way to make cash. Therefore, if any turrent building is to be done, it's by other classes,as they earn more money, and even at that, you won't make any money from the kills you get by hacking them.

    Don't get me wrong though, Scathis. I love the game, and I will continue to play it. All I'm saying is that with nothing but nerfs for the past 2 patches, this turtling legend is considering putting his Support on retirement. Expect to see me more on other classes now.
    Last edited: December 2, 2010
  18. FB Zombie Chaos

    FB Zombie Chaos New Member

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    :cry:
  19. hostileparadox

    hostileparadox Well-Known Member

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    As much as I hate to disagree with Devs... what SXD24 said. ;)
    There is no guarantee you will be able to score Churros.
  20. sxd24

    sxd24 Member

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    As much as turtling has given me my reputation here on the forums, I don't enjoy doing it every game. Now, I feel like I'm being forced to do so instead of helping my teammates out on the field. Staying in the base the whole game earns me no money, hardly any protags, and doesn't help me buy skills.

    I don't like disagreeing with them, either. In fact, I feel bad. My complaints about this game thus far have been fairly minimal, as I have a blast playing it. However, they are nerfing my favorite class to oblivion, so I have to say something. :(
    Last edited: December 2, 2010

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