Super Units in PA?

Discussion in 'Planetary Annihilation General Discussion' started by squishypon3, February 10, 2014.

  1. cptconundrum

    cptconundrum Post Master General

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    Agreed, but you can do that in a number of ways. That post wasn't really about megabits as an idea. I oppose most megabit ideas, but I think it is a conversation worth having. I just wanted to point out that more powerful units aren't always better than weaker ones, strategically. The fact that there is even a tradeoff between megabots and armies at all means they are worth considering. Unfortunately some people just think that a well mixed army of small units could never do the job of a megabot, which is wrong.
  2. igncom1

    igncom1 Post Master General

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    Its better then having to personally refuel and rearm each tank before you set out.
  3. bobucles

    bobucles Post Master General

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    So build a dozen howitzer tanks and build a base behind your attack.

    What is this fatboy doing that can not already be done?
    igncom1 and cptconundrum like this.
  4. bmb

    bmb Well-Known Member

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    What is any unit doing that cannot already be done? Why build howitzers when you could just use engineers to creep artillery?

    Why do you have to derail things you don't like? This isn't about whether you like the idea anyway so you are way off topic.
  5. igncom1

    igncom1 Post Master General

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    No we are right on course.

    And mobile artillery are the counter to static artillery, with a little thing called 'shoot and scoot'.

    Compounding units into a super unit that does it all just replaces them.
  6. bmb

    bmb Well-Known Member

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    A fatboy doesn't replace anything because nothing does mobile construction.

    Removed personal attack
    Last edited by a moderator: February 12, 2014
  7. igncom1

    igncom1 Post Master General

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    Secondly, it replaces the commander and the engineers, all who are mobile constructors.
    Last edited by a moderator: February 12, 2014
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  8. bmb

    bmb Well-Known Member

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    They construct structures, not units.
    Last edited by a moderator: February 12, 2014
  9. igncom1

    igncom1 Post Master General

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    And the structure builds the units.

    Then you move the engineers, build a new factory, and build units over there as well.
  10. bmb

    bmb Well-Known Member

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    That is not the same as constructing units on the battlefield. It is not workable to do it that way because they will get shot and you lose resources on creeping factories.
  11. bobucles

    bobucles Post Master General

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    You are asking for two things here: A unit that can lay down the hammer at long range, and some kind of reinforcement to back it up. These are seemingly contradictory roles as combat units will inevitably fight other combat units, but you never want logistics to get shot up.

    The beauty is that these two things already exist. A long range howizer lays the hammer, and an engineer can build literally anything you desire to support the attack. It is more flexible and versatile than a fatboy can ever be.
    Don't like it? Support the attack by launching in units from a cannon.
    Don't like it? Transport them in.
    Don't like it? Teleport them in.

    There's no lack of options here.
    Stationary artillery can't be shot out of a cannon.
  12. bmb

    bmb Well-Known Member

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    But you could shoot engineers out of a cannon and then build artillery when you get there.

    See it's exactly the same right?
  13. igncom1

    igncom1 Post Master General

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    Pretty much.
  14. cptconundrum

    cptconundrum Post Master General

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    Yes... Yes it is...
  15. bmb

    bmb Well-Known Member

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    I'm asking for a mobile factory that can defend itself. This is not represented by any other unit in the game. Why are you being so offensive about this concept? It doesn't hurt you.
  16. bmb

    bmb Well-Known Member

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    So you're saying that shooting engineers into the line of fire then having them build guns is exactly the same as having the guns able to shoot as soon as they land and then move up off their own accord?
  17. igncom1

    igncom1 Post Master General

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    Even then, engineers do have their own weapon, the reclaimer.

    Combat engineers are especially good at this.
  18. bobucles

    bobucles Post Master General

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    Why does a factory need to defend itself? Weapons are expensive. For the same cost you could have more factories, in a safer location, with the added bonus that they aren't getting blown up.
  19. bmb

    bmb Well-Known Member

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    So? If you are reclaiming which is outranged by most guns then you aren't building. You can't really use engineers as a good offensive unit because they are vulnerable when they build and not that good when they fight.
  20. iron420

    iron420 Well-Known Member

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    But there are benefits a megabot has over a mixed bag:
    • Intimidation factor
    • less degradation of force (you lose it all at once when it dies instead of over time as your blob gets chiseled)
    • less units to give commands to (less micro)
    Think of it as buying in bulk (without the discount). Sure I could build 40 more factories and spend time fixing their ques, waypoints, where to build them etc or I could build a couple of krogoth gantries and get the same power for the same cost in a fraction of the clicks

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