Super Units in PA?

Discussion in 'Planetary Annihilation General Discussion' started by squishypon3, February 10, 2014.

  1. bmb

    bmb Well-Known Member

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    I'd like to see a fatboy that isn't just a big tank. It's supposed to be a mobile base not a sledgehammer.
  2. igncom1

    igncom1 Post Master General

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    Have a engineer just build a factory closer to the enemy, it's the same thing.
  3. bmb

    bmb Well-Known Member

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    Not at all. An engineer is highly vulnerable. A fatboy is supposed to provide fire support (support, not the best gun in the game with infinite range) have lots of armor and be able to rapidly manufacture reinforcements directly on the front. It's a siege unit. A fatboy can supplement offensive engineers and provide the protection they need also. You roll in and set up shop in a way that other units just can't do.
  4. igncom1

    igncom1 Post Master General

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    A engineer does all that and more.
    carlorizzante likes this.
  5. bmb

    bmb Well-Known Member

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    Now you're just being dense. An engineer can't even shoot and has miniature amounts of hp.
  6. igncom1

    igncom1 Post Master General

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    A engineer can adapt to any enviroment.

    If it needs to shoot, it builds a turret.

    If it needs HP, it builds walls.

    If it needs to see more, it builds a radar.

    If it needs to build units, it builds a factory to do that.

    If a engineer needs to pack up an move, it'll reclaim it's extensions and move.
    Shamuric and chronosoul like this.
  7. bmb

    bmb Well-Known Member

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    But it's vulnerable while doing all of those things, and is not amphibious. And builds slowly.

    Don't reply again. You are denying facts.
  8. iron420

    iron420 Well-Known Member

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    Can someone please explain why it's unacceptable to have supcom experimentals but totally ok to have nukes the way they are? Everything people say is wrong with experimentals is also wrong with nukes, and while everyone agrees nukes suck they all also agree they should be in the game. That is literally the only real difference I have seen. Less people think big robots belong in a robot war than nukes...
  9. igncom1

    igncom1 Post Master General

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    I am not denying anything, you are simply blind to the fact that having a moving building is pointless when I can put it wherever I want.

    You don't need moving factory's when mobile engineers are the single best military weapon the battlefield.

    If it's too slow, build more, if it's not amphibious build it's flying and aquatic variants.

    If they are vulnerable, build a wall, turrets, units or reclaim the enemy.


    You don't need a mobile factory when that is exactly what the commander is.

    I don't like them either.
  10. bmb

    bmb Well-Known Member

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    You can't build anything under fire.
  11. cptconundrum

    cptconundrum Post Master General

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    It is becoming clearer to me that some people will just never understand the relationship between battlefield power and the work it takes to create it. Better players seem a lot more likely to think of the game in terms of resources, build efficiency, and strategy. Other people are only capable of thinking in terms of raw power and can't understand why their ideas wouldn't work. Worse, they usually rage when they lose a game.

    bmb, you keep posting ideas that people disagree with but still take seriously enough to respond to. I see people carefully explaining why they disagree with you, and you always respond with an aggressive tone. Please try to accept that people with other opinions may not be stupid.
    BulletMagnet likes this.
  12. igncom1

    igncom1 Post Master General

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    But you can reclaim enemy units.
  13. bmb

    bmb Well-Known Member

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    You can think a fatboy shouldn't be in the game. That is an opinion.

    You can't deny the function that a fatboy provides over regular construction units. That is not an opinion, that is actually just being stupid.
  14. bobucles

    bobucles Post Master General

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    Then why have a factory there in the first place? They aren't made to work under fire.

    Your situation demands an ARMY that already exists.
    igncom1 likes this.
  15. iron420

    iron420 Well-Known Member

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    A bird in the hand is worth 2 in the bush. You haven't have eco without power because as soon as someone with any power comes around you will lose all your unprotected eco. Expansion needs to be supported with consolidation.
  16. igncom1

    igncom1 Post Master General

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    A fatboy is just a factory with attached turrets.
  17. bmb

    bmb Well-Known Member

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    The whole point of a fatboy is to provide the mobility, the armor, the production capacity and the firepower to enable construction under fire. Set up shop near a base and make it permanent with units and assisting engineers.

    This is the role that was never really explored in supcom because the cannons were buffed to extremes and it just became a big tank.
  18. igncom1

    igncom1 Post Master General

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    You can do exactly that, but escorting engineers with tanks.
  19. bmb

    bmb Well-Known Member

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    No you can't. Engineers can't build units.
  20. iron420

    iron420 Well-Known Member

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    Micro ++.

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