Super Units in PA?

Discussion in 'Planetary Annihilation General Discussion' started by squishypon3, February 10, 2014.

  1. meir22344

    meir22344 Active Member

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    The tank doesn't target air or orbital only ground units and what i meant when i said longer range was a slightly larger range than flame tanks and engineers.
  2. igncom1

    igncom1 Post Master General

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    It's not as bad as I assumed then. But work on the idea, flesh it out a little, if you please.
  3. meir22344

    meir22344 Active Member

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    a few point to flesh out the idea
    • the tank has low turn speed requiring the player to protect the tanks flanks
    • the more health the unit or building has the longer it takes to reclaim
    • is a little bit faster than navel units in the current release
    • has an anti-nuke umbrella style defense that reduces the damage and blast area but doesn't stop the explosion or the damage from occurring.
  4. KNight

    KNight Post Master General

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    So it works just like the Inferno/Vanguard type units?

    Whats the point then?

    Mike
  5. v4skunk84

    v4skunk84 Active Member

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    Why not have megabot with a laser and a cannon that is like a shotgun. Make it slow to turn and be able to walk through water. Kind of like a Krogoth, but not quite.
  6. bobucles

    bobucles Post Master General

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    Ooh! How about a megabot that's like a space ship, except you can build units on it and it can do the Riker maneuver.
  7. vackillers

    vackillers Well-Known Member

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    I just want the megabot... lol... would love to see how it looks (size wise) on the battlefield lol.. and yes perhaps just having one per planet isn't so great, it was just a thought to cater those that are complaining about how much of a bad idea it is to have bigger units and all their complaints... I don't think their should be a restriction either but I do want to see big T3 Units though just to add more gameplay than what we are bless with already... I do hope that Uber do follow the steps of supcom though in the way that in the lobby/game setup areas that you can disable parts of the game/units/structures if you want to have a very specific game, like disabling nukes, disabling air, so you only have mass tank battles on the planets only... ect... this will also help those that don't agree with haivng bigger units, because you can just simply disable them from the match also like in supcom where you can disable experimental units.
  8. hearmyvoice

    hearmyvoice Active Member

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    Hmmmm, good point.
  9. MrTBSC

    MrTBSC Post Master General

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    I am still for heavy reclaimbot or heavy laser plattform running on high mounts of energy both are rather slow one has relativly fast turnrate against armies and the other a slow turnrate so the later is better gainst anti structure then anti army .... you want to wreck either armies or bases after all ... difference between those and vanguard? Because of their energy consumtion is more expensive and has the danger of losing its function when the controling player is on a stall ... megabot megacost Megapain ... ... for both sides
    Last edited: February 15, 2014
  10. bobucles

    bobucles Post Master General

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    Why heavy? If the bot is too slow to reach the wreckage, there won't be any wreckage left.
  11. meir22344

    meir22344 Active Member

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    I think he means that the bot reclaim's enemy units rather than wreckage.
    MrTBSC likes this.
  12. carlorizzante

    carlorizzante Post Master General

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    Who've read Apple Seed might remember those nasty, big things.

    [​IMG]
  13. bobucles

    bobucles Post Master General

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    So the assault bot is wasting its time hoovering up enemy wreckage (and other dead assault bots) rather than blasting through defenses? That's no good! It's wasting time where it has none to spare.

    Kill the enemy first, and let someone else (preferably fast and cheap) pick up the wreckage.
  14. meir22344

    meir22344 Active Member

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    I mean still active enemy units.
    MrTBSC and DalekDan like this.
  15. MrTBSC

    MrTBSC Post Master General

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    If you would have readen further then just react to one word you might have noticed that i would want it to be an anti army unit
  16. igncom1

    igncom1 Post Master General

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    Well, no, his point still stands that you won't be chancing down the enemy units with this unit.
  17. bobucles

    bobucles Post Master General

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    How does it excel against armies? Is it simply better than anything else on the field? It makes no sense for the extra utility of a reclaim gun to also be superior at battle.
  18. MrTBSC

    MrTBSC Post Master General

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    why does that make no sense ?
    What is there against to have specialist reclaim unit to be usefull for offensive or aggresive reclaim? It is a unit for greedy metalgathering it is a nicheunit after all ... because you dont see people trying to get fullmetal out of units with fabbers because they are not suited for that... they are workers not fighters...
    Why is it ok to have a scoutunit with reclaimfunction but it is not ok to have specialised effective and offensive reclaimunit?
  19. bobucles

    bobucles Post Master General

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    Because a unit that excels at everything is NOT a specialist. It simply does everything.

    Heavy and slow is not a winning combination for a reclaimer. Wreckage can happen anywhere at any time. The first one to grab it wins. Reclaimer is likewise not a good role for an assault bot. Assault bots need to be focused on winning the battle, not picking roses. By overloading the assault role you are stuck with a unit that isn't good where it needs to be good.

    The scout does not suffer from this. No one cares about how lethal a scout is. Their role is to cover the field and keep a presence everywhere possible. Wreckage recovery feeds directly into that role, because wreckage can happen anywhere at any time.
    Last edited: February 15, 2014
  20. MrTBSC

    MrTBSC Post Master General

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    You still dont get that it is not for just wreckage ... It is for not destroyed functioning enemy units aswell .... and no it is not good at everything it is just good at quickly reclaiming single enemy ground units that are close to it while tanking an amount of shoots but slow in reclaiming full hp structures ... that is the general idea ... i dont know how reclaiming time works but for this unit it could be related to the hp and metal amount of an object Like it may need some time for a high metal amount but it may take even longer with a high hp ammount ... i think this could work

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