Super Units in PA?

Discussion in 'Planetary Annihilation General Discussion' started by squishypon3, February 10, 2014.

  1. igncom1

    igncom1 Post Master General

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    As long as you get what I mean, suggest away!!!!!!!!!!!!!!
  2. MrTBSC

    MrTBSC Post Master General

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    Ok here is it ... spiderbotstyle megabot with only one giant butt constant firing laserweapon That runs on energy ... no energy = no peeeeeeeeewwwwwwwwwwwwwwwwww.... wwwwwwwww..... .....wwwwwww etc.
    iron420 likes this.
  3. igncom1

    igncom1 Post Master General

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  4. MrTBSC

    MrTBSC Post Master General

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    Then explain... i may have missed stuff

    I mean come on .... reclaiming vacuumsumo and siegebreaking laserspider ... baaam

    And no im sry but you cant run megaunits like normal units .... they are no normal units they are special units and special units need special rules .... actualy every unit needs a propper ruleset relative to how powerfull it is ... as i said before i am for a propper risk to rewardratio for any option that is available to me
    Last edited: February 13, 2014
  5. iron420

    iron420 Well-Known Member

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    Those both sound reasonable to me. I was originally thinking the weapon on the metal planet should be a giant reclaimation ray that ate the target planet and gave you resources
  6. igncom1

    igncom1 Post Master General

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    Err well a unit with a spider bot like laser is, that kind of weapon is generally good at everything.

    But a annihilator laser is only good against slow-moving single targets, like tanks, battleships or turrets, and fires slowly enough to not just be overwhelmed by small cannon fodder units, but by even the unit's they actually counter if they have so support.

    They are full on specialised units, with a weapon that while powerful, can't do everything.

    Now Im not saying that the microwave laser couldn't be balanced to be a kind on anti-swarm weapon, with a little aoe and kinda poor DPS to make focusing on targets a bad idea, it still is kinda easy to dominate the ground game.

    Now that point might seem kinda bull**** considering that massed up annihilators could also dominate the land game.

    But DPS is much stronger in a game like this, along with aoe where hitting lots of little htings at the same time is really what you want.

    Its like, TOO good.

    There is a lot of fun that can be done with metal planets.
    chronosoul likes this.
  7. iron420

    iron420 Well-Known Member

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    could be slow to aquire new targets. Generally overkills most things (no wreckage) and really only awesome against high health / stationary targets
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  8. igncom1

    igncom1 Post Master General

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    Could be could be.

    Id remove the aoe from it's laser, but still keep it's dps relatively low-medium.

    SO it' can kill like a dox within seconds, but it has to move from target to target.

    Kinda like the void ray from starcraft.
    hearmyvoice likes this.
  9. MrTBSC

    MrTBSC Post Master General

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    Well those would be the factors that need be balanced then
    It doesnt need to change the general idea of the unit
    If it does consume like say (arbitrary number) 15000 energy for 500(?) damage per second with either having a slow moving turret to change target or needing to run hot before it fires for every time it stops firing or both that might be something that may work and also limit how many of those bots you can/should have at a time ... aside from power and consumtion there is also of course range ... no one said it has to be long range
    It could be medium to low range which would require it to get close first making ranged missile or cannon weapons preferable ... there are many factors of how you can ballance and experiment with such units
    Last edited: February 13, 2014
  10. igncom1

    igncom1 Post Master General

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    True, although I will say that what you are describing does sound like the upcoming flame tanks.
  11. v4skunk84

    v4skunk84 Active Member

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    Just copy the Krogoth from TA.
    That wasn't over powered and in fact wasn't even worth the resources.
    It could be easily swarmed, bombed in to oblivion, nuked...Even a few spider bots would stop it dead.
    Only the Core faction could build Krogoth as well.
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  12. MrTBSC

    MrTBSC Post Master General

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    Dont you mean already existing .... though i would consider flametanks almost meleerange
    Last edited: February 13, 2014
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  13. igncom1

    igncom1 Post Master General

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    Well that's even worse, a unit you wouldn't ever consider building.
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  14. v4skunk84

    v4skunk84 Active Member

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    Krogoth was balanced. And it was worth building.
  15. MrTBSC

    MrTBSC Post Master General

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    So what now ?balanced and worth the resources or not?
  16. v4skunk84

    v4skunk84 Active Member

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    Go play TA child.
    You simply do not understand.
  17. MrTBSC

    MrTBSC Post Master General

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    Just because you are bad at explaining it grandpa
    Last edited: February 13, 2014
  18. igncom1

    igncom1 Post Master General

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    No it was not, and even on the unlimited money metal maps, more artillery was always superior to ever having to deal with the hassle of building a krogath.

    Frankly the only ever use for them was as a suicide bomber with enough HP to actually get there.
  19. DalekDan

    DalekDan Active Member

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    You misunderstand entirely, riot control = crowd control, so a weapon-system that can target multiple targets but not bring all that firepower to bear on one single target is totally useful and completely balanced; It means that if its used for a purpose not intended for it (attack a base), it might get the job done if its left alone (unlikely) but it will take longer than a cheaper blob of units but when its tasked to take care of a large group of hostile units, it will definitely do the business.
  20. MrTBSC

    MrTBSC Post Master General

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    You were too vague in your description
    So how do you imagine that? A sort of walking bunker with cannons in every direction that cant rotate much to propperly focus fire with more turrets on one target?

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