Some changes in how we use PTE

Discussion in 'Planetary Annihilation General Discussion' started by jables, November 10, 2014.

  1. mered4

    mered4 Post Master General

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    The third day of our watch begins.


    May the !patch always be in your favor.
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  2. felipec

    felipec Active Member

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    That means no plateaus in this build or no plateaus in the near future??
  3. mered4

    mered4 Post Master General

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    I will crush your soul:

    No plateaus ever.
  4. cola_colin

    cola_colin Moderator Alumni

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    It's just a setting, could work righht noow.
    [​IMG]

    Those dox can walk up the mounatin with very little issues, I run them over it again and again, none got stuck:
    [​IMG]
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  5. philoscience

    philoscience Post Master General

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    Yes, yes, YES. SHOW ME THE MONEY!!!!!

    Sorry got a little carried away. Put this in now. Solve mountain pathing by making them all pathable. Or maybe only bots can path them. Maybe you could make it so units just move slower when moving over these to simulate height effects.
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  6. igncom1

    igncom1 Post Master General

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    I would be very....interested in procuring such upgrades, even if they are a little clunky.

    How have you managed this?
  7. Raevn

    Raevn Moderator Alumni

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    "pathable":true

    Not even joking :p
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  8. igncom1

    igncom1 Post Master General

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    [​IMG]
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  9. mered4

    mered4 Post Master General

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    It's always that simple.......

    I'm not even mad.
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  10. igncom1

    igncom1 Post Master General

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    Where do you put the pathable variable?
  11. cola_colin

    cola_colin Moderator Alumni

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    You have to make it place a brush with the parameters pathable AND mergable set, easiest way to do that is by making a custom sandbox biome, i.e. using my map editor hack, it has big checkboxes that you can check when you place brushes. But setting it up is a beast, I really hope Uber's enhanced system editor will either allow setting these or will allow me to mod in a way to set them when placing brushes.
    Raevn is btw only half right:
    Pathable makes it allow pathing in "flat" parts. That can be used to make plateaus works as you would expect them to work.
    Mergable is where the real fun is: It somehow makes it that units can walk up any slope, no matter how stupid it may looks. It's used for moon craters by default, but as you can see it even works for mountains.
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  12. mered4

    mered4 Post Master General

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    PEE TEE EE! PEE TEE EE!

    I can hear them rioting outside. Uber, look what I gave you!

    [​IMG]
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  13. igncom1

    igncom1 Post Master General

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    Only took me 20 mins to apply it to the normal terrain and works great!

    If only I could somehow set it to bot's only.....hummm
  14. cola_colin

    cola_colin Moderator Alumni

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    I don't think we can do that. Not sure how much work it would be for Uber.
  15. igncom1

    igncom1 Post Master General

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    Not that I would really know, but I suppose a unittype thing could be made like UNITTYPE_cliffclimber for units that can move on and over terrain brushes.

    But yeah, it was a long shot.
  16. judicatorofgenocide

    judicatorofgenocide Active Member

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    Damn must be a nasty bug any chance of pte today?
  17. emraldis

    emraldis Post Master General

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    STILL no PTE? Jeez guys it's a bug, just squoosh it or something. Trap it in a glass and throw it outside!
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  18. mered4

    mered4 Post Master General

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    It has grown far beyond what is normal for creatures of this sort.
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  19. jables

    jables Uber Employee

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    Probably looking at a build tomorrow if we can get it all stable and happy. To make up for the delay, I'll share the patch/testing notes tonight :)
    When we get it up on PTE I'll post to let you all know. We'll sticky it so you can all leave feedback on the thread. Our designers will be watching replays and reading feedback there on the maps and balance changes

    Things we want to test
    • Ranked should have 3 new maps all 1v1 with symmetrical starting points and metal.
      • They will replace old 2 systems
    • Ranks should update right after matches now
      • No delay on your rank changes!
    • Player notified when match found if tabbed away
      • You’re a busy person. Tab away and check that twitter. PA has your back.
    • Changing economy before game starts after everyone has clicked ready, will unready people
      • This is for non-ranked matches
    • System editor is 1st pass way awesome now
      • Symmetrical planets now work
      • Custom metal placement is not in yet
      • Move and delete and copy and all that on your CSG’s
        • Find the key bindings for these in your setting page to learn how to use it
    • Leaderboards are in place
      • Those ranked games you tested maps on should place you on this after 5 games
        • If you have played before, you may already be there
        • Take a look to see if that all works
      • Also watch your last replay on there (button on Leaderboards). Go ahead, you know you were awesome. Bask in your glory.
    Balance Changes
    • Change to Dox vision range from 150 to 100.
    • Commander torpedoes rate of fire reduced from 2.0 per second to 1.0 per second
    • Commander torpedoes range reduced from 200 to 160
    • Dox can now shoot factories
    • Jigs now go off in nuke sized explosions.
      • Drag build should place them safely apart, but feel free to be greedy if you think no one will attack
    AI tweaks!
    • Now uses gas giants
    • Neural net
    • All known instances of AI getting stuck are fixed.
    Known issues
    • Custom metal placement is not yet in
    • Custom start spot placement is not yet in
    • Symmetrical CSG editing is buggy still (though still works, just not cleanly)
  20. Maldor96

    Maldor96 Active Member

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    Maybe this will fix the issue of not getting ranked after 8 games...

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