Some brainstorming ideas for possible future PA

Discussion in 'PA: TITANS: General Discussion' started by MrTBSC, June 9, 2018.

  1. MrTBSC

    MrTBSC Post Master General

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    you have fabs and combatfabs ... fabs are for constructing and combatfabs (even though the majority uses them for minefields and reclaim) are there to repair your army that´s why the latter gets selected with your combatunits ..
  2. lulamae

    lulamae Well-Known Member

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    Also give enemy mine vision
  3. acesoyster

    acesoyster Active Member

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    Not either of you at fault, but entirely not what I meant by my question. I am trying to ask if anyone knows the specific mechanic by which the game decides if a selection box should exclude the combat units or the fabs. I can understand how you didn’t get that from my reply, but how did you get to “what is a combat fab?”?
  4. lulamae

    lulamae Well-Known Member

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    Comparing the game's fabrication_bot_combat.json file to the same file in the Combat Fabber Deselect mod, The mod seems to have dropped
    Code:
    "unit_types":[.......,"UNITTYPE_Offense"..............],
    They both have
    Code:
    "unit_types":["UNITTYPE_Construction",.......]
    C:\Games\Planetary Annihilation\Planetary Annihilation\stable\media\pa\units\land\fabrication_bot_combat
    Last edited: January 25, 2019
  5. lulamae

    lulamae Well-Known Member

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    Although at this point they get grouped together with fabbers when you drag a group selection.

    Regular bot fabbers have
    Code:
    "unit_types":["UNITTYPE_Fabber",......]
    Which neither of the combat fabber json files have
    Last edited: January 25, 2019
  6. lulamae

    lulamae Well-Known Member

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    This is what happens with the Combat Fabber Deselect mod
  7. MrTBSC

    MrTBSC Post Master General

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    not gonna put this into OP
    but what do you guys think about a ragnarokversion that only destroys the planets surface for recolonisation (since there is discussion for asteroids doing that)

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