Positive and negative health regen/degen are possible, but the effects continue to apply to the wreckage left, causing the creation of "ghost" units that appear alive, but are not, when the wreckage is restored to full health. This can be bypassed on units that do not leave wreckage. It would be really cool if this could be fixed to make it more usable. ______ If fixed, it'd also be nice to have another stat for regen/degen on the wreckage left though. Wreckage that increases/decreases over time is a mechanic that I'd like to experiment with.