So what does the 360 community think of Update 8?

Discussion in 'Monday Night Combat 360 General Discussion' started by NeoCyberman, May 23, 2011.

  1. Gentleman

    Gentleman New Member

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    Sure, rub it in, why don't you?
  2. XENONOX

    XENONOX New Member

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    Removed All-Star display from Lobby and Scoreboard?

    I might actually be able to play Monday Night Combat again.

    Amen.
  3. royalal

    royalal Member

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    I agree. Level 3.3 longshots should be able to kill gapshots before being taken out.
  4. Randomdude02

    Randomdude02 Member

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    Huh. They might have seriously screwed with the balance here.

    While several key things would be perfect on their own, the combination of:

    1) The lessened effectiveness of juice
    2) The increased effectiveness of turtling (i.e., f*ck overtime)
    and
    3)The increased effectiveness of turrents might've been to much there.

    While any three of these I would love to see on their own, all three simultaneously seem to really warp the flow of the game.

    The only thing I can think of is that it promotes teamwork, which seems necessary to take down any base defense, one turrent at a time, but then what if the other team is also coordinated? Think privates. It would be hell.

    With such conditions now in play, maybe overtime should be triggered by a certain amount of, or lack of, difference in moneyball health? Let's face it: It will NEVER be the exact same. But within, say, 25 to 30 percent of each other, I would call that worthy of an overtime.
  5. truckus

    truckus New Member

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    After thinking about these updates some more I've decided to stick with the opinion I gave in another "update" thread:

    I'm fine the PC being a testing ground for our XBL updates. If all of the changes from update 8 were put in place over night and couldn't be tweaked until the next DLC it could be game breaking for the Xbox remnant.
  6. Rev Rabies

    Rev Rabies New Member

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    We can't say anything when the PC got 8 updates(some huge) after our 2 and we haven't even recieved word of a third one since?
  7. HazeTheRipper

    HazeTheRipper New Member

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    belive me u don't want update 8 ob the 360 the Juice chanche destroyed basic sin tactics the lvl2 rock its at the begin are Way to good and the game feels to different imo
  8. Gentleman

    Gentleman New Member

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    I'm sorry, I couldn't make out a word of that.
  9. NeoCyberman

    NeoCyberman Active Member

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    The base turret change stops stomping using the assassin at the beginning of the match.

    The base change AND the juice change are the problem.
  10. DeadStretch

    DeadStretch Post Master General

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    So answer me this Neo, what's the difference of starting with level 2 Rockit's as opposed to the players upgrading them to level 2?

    Also I don't see the problem with juice. So what you can't solo a whole base, big whoop.
  11. TOM12121112

    TOM12121112 New Member

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    then two of your players will have a large disadvantage:

    assassin: your sword will be WAY late, especially if you have to hit the ejector.
    assault: not having the passive ability is crippling to an assault. longer wait till bomb 3
    gunner: dual guns. nuff said.
    support: not too bad here but still relatively useless without his abilities.
    tank: useless charge, even more useless product bomb, AND no room for passive?
    sniper: meh. i guess this guy could do it, but he wouldnt have any close range abilities.

    the difference is that the enemy team will be knocking on your door unless you make sure it is the support and sniper who upgrade the rockets. anyone else will lose out on the 1v1 battles with the lack of abilities.
  12. DeadStretch

    DeadStretch Post Master General

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    Whew. Good thing MNC isn't about 1v1 battles.

    Lately I have been upgrading the starting turrets and I find it really changes nothing. It's all in your heads.

    Anyways he was speaking from the Attackers point of view, not the defenders. ;)
  13. AARPS

    AARPS New Member

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    I agree with stretch re: a sin shouldn't be able to wreck an entire base on one juice. It sound like a ltr of the frustration is sure to then eliminating the stream rolling tactics. I'm jelly.
  14. iX Torment

    iX Torment New Member

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    Dumb. Update by update, juice is getting inched closer to a life-saving bonus, nothing else. The more reductions placed on juice, the more useless it will become, therefore enhancing turtling options. Keep the 1st point, but 2 + 3 are unnecessary.
  15. TOM12121112

    TOM12121112 New Member

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    it is in public matches.
  16. DeadStretch

    DeadStretch Post Master General

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    Public matches are far from 1v1's. I almost strictly play pubs. and there is hardly a handful of 1v1 battles happening. More like 1v3 or more.
  17. Vlane

    Vlane New Member

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    An assassin can still destroy both turrets in one juice.
  18. DeadStretch

    DeadStretch Post Master General

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    But each base has 6 turret nubs?
  19. NeoCyberman

    NeoCyberman Active Member

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    Well the level two's mean that two players don't have to sacrifice 300 USD and can get into the fray with larger effect.

    With immediate level two's a base can't be taken by the first bot wave with a single gunner behind it.

    The reason I propose some slight juice tweaks is that yes, a single juicer shouldn't be like a monster truck that walks like a man. That is a point I agree on with you. I would however suggest that juice be a tool for pushing past or breaking the final lines of defense without being insta-win in a can.

    The recent changes were a step towards that but it left it hard to take down turrets as a team or as a juiced individual if you are not a tank, support or gunner. It makes me question the role of juice and whether it differs between classes.

    Again a juiced player shouldn't be able to remove 3/4th of a base of turrets but but they should be able to make a difference for the team in pushing forward no matter what class.

    That is why I propose a slight increase in turret damage for juice. Not an increase in any of the other benefits just a turret damage increase. Enough that juice is a reward for map control and long life.
  20. Im Hudson

    Im Hudson New Member

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    The juice nerfs are fine against players. You should still be able to win any 1v1 or 1v2 fight by popping juice, but gone are the days where you can juice, use half of the duration just to cross the map, and still get a five time in the base.

    This is a good thing.

    The only problem with the turret buff/juice nerf is the assassin's role is EXTREMELY limited now in terms of pushing. (On the PC, her juice frequency was already nerfed in a previous patch). She's still a great mobile bot pusher and situational problem solver, but with her reduced effectiveness against turrets, a two tank team almost seems more viable to me. (Rail gun bots for map control, death blossom last wave, juice on turrets while crowd controlling)

    Gunners still destroy turrets. Buy deploy 3 and juice mortar a lvl 3. There is no counter quick enough if they are pure turtling. (Support's air strike won't kill you before you take the turret.) Also: time your push for when the hack on a turret is about to run out. The support has to be point blank to hack, leading him vulnerable to (insert AoE skill/weapon here).

    Gold RoF is now likely the top tier perk for the gunner.

    When gameplay changes happen, people need to attempt to adapt to them first before claiming they are bad for balance.

    Jury is still out on the overtime change. Overtime itself sucks, because the game becomes about backdooring rather than legitimate pushing. (Hence why assassins and assaults are the best overtime classes). The new system makes overtime an exception rather than the norm, but still results in 15 min games constantly.

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