So I tried Assasin this weekend...

Discussion in 'Monday Night Combat PC Discussion' started by NeoCyberman, February 19, 2011.

  1. Gturtle

    Gturtle New Member

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    JRPGs are notorious for using ellipses as fillers for pauses in speech in dialogue. This results in people that have played JRPGs to use an ellipsis to indicate a pause in speech in written statements. Doing that is erroneous.

    Or, to make a point: JRPGs are notorious for using ellipses as fillers for pauses in speech in dialogue... this results in people that have played JRPGs to use an ellipsis to indicate a pause in speech in written statements... which is erroneous.
  2. Mail

    Mail New Member

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    If you can't be arsed to type properly why should I assume you're even close to intelligent? Being able to properly communicate is probably the most important skill you can have, and neglecting that just because you happen to be online is frankly a little bit silly. People take you more seriously when you can communicate in an intelligent manner, which as far as I know, you can. I've just been getting pissed off as of late that people seem to think being civil or communicating properly is less important just because they're angry some assassin face-raped them again.

    Generally I've found some of the more fun people to play with, talk with, or generally be around take mind to at least use punctuation and spell things correctly. I don't expect you to know how to use a semicolon, but it's nice to see capitalization in the right places. It shouldn't be a chore to read what you write if you want me to read it, is what I'm saying.

    Besides which high school proves absolutely nothing for intelligence. People who can memorize things or just plain stick it out make it through high school. People who can learn things make it in life.
  3. Vlane

    Vlane New Member

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    They are notorious for that? Maybe it's because I only remember the SMT games, and I never noticed it there, but that is new to me.
    Well, the more you know.
  4. Gturtle

    Gturtle New Member

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    WARNING TVTROPES LINK DO NOT CLICK IF YOU VALUE THE NEXT THREE HOURS OF YOUR TIME:
    http://tvtropes.org/pmwiki/pmwiki.php/M ... bleSilence
  5. Vlane

    Vlane New Member

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    Holy **** they actually know Drakengard. That's amazing.

    Anyway, well apparently it's is very heavily used in JRPG's, even if it's mostly by silent characters.
  6. TemptedNZ

    TemptedNZ New Member

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    Close to sigworthy tbh.
  7. Obsydianyte

    Obsydianyte New Member

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    Wow, thanks so much for looking to my guide for advice! It means a lot to me. I'm glad you found it useful~
  8. tymeo

    tymeo New Member

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    Lunge has a 2 second cooldown. So no, neither assault nor tank can charge as fast even with endorsements. It goes as fast and just as far as well.

    Simply put, you have very little chance of killing an assassin once you spot him if he chooses to run away. Most of the classes damage comes from skills, and most skills are melee range. Guns simply do not do enough damage before an assassin can lunge to safety.

    Armor does too much and guns do too little damage. That's why classes like Sniper/Assassin will continue to be in the spotlight. High reward - low risk. Even if you had aimbot, you will not outshoot a good sniper. You simply have to hit him too many times, in too long a time frame.

    But things won't change. Too many bad assassins give the illusion that things are fine. Map and game design inherently favor snipers with short "lanes" which can be covered near/at base. Assassins have much easier/faster access to ejectors without needing to go to a jump-pad. Much harder to jump/avoid an ejector when assassin can do it from stealth.
  9. s0cks

    s0cks New Member

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    This x1000. If you ever come up against a good assassin you'll know it. They win games BY THEMSELVES. They exterminate bots and eradicate turrets. The fact that they are so agile makes them an absolute pain to hit.

    Once they have juice, which doesn't take long, they will basically destroy your base and get the money ball. The vast majority of their kills come from juice kills, because good assassins don't go around looking for grapple kills.

    Unless you have an organized team, which is virtually never in public games, they WILL win the game. I played just tonight against such a person. 23 kills 1 death. The rest of their team (who had been in the entire game) had a maximum of 2 kills. Not only that, she single handedly won the game. Our team was full of high level players which is the only reason she didn't win it earlier. But even then it was virtually impossible to hold her back.

    99% of assassins are really bad, or average at best and don't pose a threat. These are the types of assassins that most come against and give the illusion that she's just a pain in the *** but not that big of a problem. Those of us who have played against the best know for a fact, that she is completely and utterly OP in pub games.
  10. tinygod

    tinygod New Member

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    Yeah, when I want to win and not fight.. I got assassin..

    When i'm the only assassin on the team, and no one is clearing bots, I can literally fill my juice bar every 30 seconds. The only thing that slows me down, is when they stop building turrets, because they realize its pointless.

    Did you know that if you smoke bomb a level one rocket turret you can solo it without juice before it comes back online? LOL


    And there is NOTHING they can do to stop me.. Between lunge, smokebomb and cloak, I can hit a pack of bots, kill them and lunge away before an assault, assassin, sniper can stop me.. the only threat is gunners and tanks.. And they have to be IN the bots to stop me.. The Gunner I can back grapple with a lunge grapple from behind but I usually don't and tanks I have no way of beating easily, so i just back up and Shrunken the bots while they are helpless to get into range to stop me. I do shrukens for tanks and gunners and for anyone else I just lunge in kill lunge out and away.

    Once all their turrets are down, I just pick one lane and walk the bots in.. If I get opposition, I focus on killing them, and thats about the ONLY time I fight anyone.. and I do it JUICED..

    I can win 99% of my games that way, and the ONLY time I loose is when another good assassin is doing the same thing on the other team, and he has better allies to back him up..


    They need to adjust lunge IMO.. and make it every 10 seconds, so I cant lunge away after killing a bot pack.. give pros a chance to kill me and deny my juice gain.. beacuse if they cant kill me, I juice once every 1.5 minutes on average, I can build juice in 20 seconds under the right circumstances. But usually allies are killing bots too, which actually only hurts me.
  11. NeoCyberman

    NeoCyberman Active Member

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    So yeah, usefulness of shaveice and smokebomb bug*ellipses*

    Also i can confidently say that supports and Assaults get juice faster.
  12. tinygod

    tinygod New Member

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    wait what? you think supports and assaults get juice faster than assassins?

    If you really think that, than you aren't playing assassin well man.. I can confidently say they do not.
  13. s0cks

    s0cks New Member

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    Agreed. A bot killing assassin gets juice so fast it's not even funny. Unless the assault/support has lots of money and no-one else is buying juice, then yes.

    Tinygod has hit the nail on the head with his example of assassin play. That is exactly how a good assassin plays and can shut down a game in no time at all. I would say they are far more OP than sniper.
  14. Providence

    Providence New Member

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    Well said.
  15. tinygod

    tinygod New Member

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    Right now Assasins has too many ways to deal with being attacked.. and because shes so good at bots/turrets/moneyball that is a horrible combination

    screw the back grapple, lunge grapple argument, if shes killing pros shes not doing her job right.. (unless shes juiced)

    its really OP right now.. because the only thing that can stop you, is a well timed assault lvl 3 charge, and even than gold armor stops it from killing you if you werent hurt.. or a good tank charge, which is death.. but i'm cloaked all the time.. i just dont go near tanks.. See through walls makes it pretty easy for me to see them and avoid them.. no accidently running around a corner into one.

    I can jump and negate gunner slams.. and grapples.. just jump ..

    If they just nerfed the lunge timer, I would have to pick and choose my fights, and I wouldn't be the FLASH when it comes to escaping..

    and maybe just maybe they could stop me from juicing constantly. as it is now, after the first 2 juice runs, I don't even need it any more.. I just hold it in reserve for the one time an enemy pro does everything right, and might actually kill me..

    it sucks having a pro that you cant kill, and even when it all goes right, always has juice.. same problem with a good sniper.. you can say assault is counter.. sure.. but i'm just gonna say.. yeah but a good sniper doesnt need juice, so they always have it.. especially considering how fast they gain it.. same for assassin..

    lunge nerfed to 10 seconds, and make smokebomb just BLIND not reduce incoming damage for a few seconds.. and than assassin will be what she should be.. a light armored bot murdering machine.. who is deadly when juiced.. instead of an unstoppable base wrecker.. with little to no fear of dying..

    But only change lunge first, so we can watch and see what happens, smokebomb may be fine, if lunge is quieted a bit.
  16. NeoCyberman

    NeoCyberman Active Member

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    I've gotten good with assassin over the past few days and I have to say a good assassin is a powerhouse.

    I prioritize:passive 2,kill enemy bots,Passive 3,murder low level turrets,Cloak,Hit and run on all remaining turrets and if possible kill the support REPEATEDLY.

    I usually have enough money to hog the Annihilator, Juice Shop, and buy the skills I need.

    If I may add something the smokebomb bug is often why I have trouble with Rocket turrets. You see during the second iteration of the animation the Rocket turret is getting precious recovery time. I start slashing and for about 3-5 seconds the rocket turret starts firing and I take a moderate amount of damage. Now I can muscle through this but if someone else notices me then I'm done for.

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