Snipers are incredibly overpowered

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Alwaysdeadfred, September 4, 2010.

  1. Tiller

    Tiller Active Member

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    I think the traps and explosive shots are the worst part about the Sniper in terms of power. Suggested fixes as followed with explanation. The grapple doesn't bother me too much, but it hardly makes sense.

    He should be caught in his own traps if they go off, much like how assaults can do damage to themselves if they blow their charges inside the radius. That means they can drain their own skill and freeze in place if they're inside one as it goes off.

    Otherwise, or maybe in addition to, you should be able to shoot and destroy traps, which makes them go off or just flat out gets rid of them. It almost makes it impossible to approach a good sniper since every step you have to watch out for, even if you see the trap.

    I'm not sure about explosive shot. It makes bot clearing easier and it can harm pros pushing with the bots to an extent that you'll indirectly kill them. He's doing damage without being precise, and that's silly. It's a really problem on Steel Peel when a Sniper can lock down the entire enemy base from theirs, but that just might be a map design issue as it's not so bad on other maps (though the openness of turrets on Ammo Mule makes it annoying.)
  2. Rawfulll

    Rawfulll New Member

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    Where's the assassin's good gun then? They have the same health...
  3. quaddile

    quaddile New Member

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    I'm just pissed that I'm getting grappled While in mid-charge as a tank.
  4. ALB247

    ALB247 New Member

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    Wow. Take out Gunner's double-gatling, remove Assassin's cloak, and remove Support's hurt/heal gun and let's cripple some more classes while we're at it.

    Sniper is fine. Obviously you haven't played one if you think they're overpowered.
  5. Bambam Bm

    Bambam Bm New Member

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    Rofl rofl.. appearently you don't want to see your class nerfed.

    My first three matches = 21-1, 17-0, 42-2. As a beginner sniper i thought these were extremely easy to achieve with little threat to me by other players.

    2-3 Traps is over the limit i would think. As playing as a Sniper i would just sit on 1 trap to keep me protected from Assassins, and have 2 others purely as a way to trap other players for easy headshots. at a distance. And draining skills and grapple i have no fear running up to a frozen player, laugh in their face, then OMGBBQSauce Pwn them with my grapple.

    Flak seems to be the only balanced part of the sniper. As it does very little damage, easily avoidable, Although it is used to get players out of corners to shoot them. Great against bots.

    Grapple is too strong? I have to say it is playing as a Sniper. Laughing at the fact that it is the strongest grapple in the game, plus it has a throw. How the Assassin's main's of attacking is grappling, you would think her grapple would be the strongest? Not so. As a sniper, having the throw ability added with only spending 150$ instead of 550$ is too much. Everyone can easily get the 150$ to purchase the throw. Getting the 550$ will take more time throughout the game to get. Assault's and Gunner's grapple doesn't throw until paying 550$ for the 3rd upgrade.

    Penetrating bullets? Getting head shots in the back of the head? Where armor is? This was extremely funny for me as where other classes should have been protected, they really weren't adding much more kills to my career that shouldn't of been.

    Sniper is by FAR the easiest class to play and to rack up kills without ever being put in danger, a smart sniper will NEVER have a class that could possibly get close to him.
  6. UberGunner

    UberGunner New Member

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    The problem is that assassins have no way of setting off ice traps without jumping into them.

    Most snipers I see stand on two traps (so they can't be grappled) and have one somewhere they want to snipe. On this issue I think snipers should trigger their own traps if they stand near them long enough (perhaps a 3 second grace period with a warning sound).

    I agree that the sniper grapple with the throw should be level 3 and not level 2.
  7. ALB247

    ALB247 New Member

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    Wonderful, this has nothing to do with sniper being considered overpowered. Play better people.

    Traps only work if they are set off. I have a feeling this is what jump is for. They're easily spottable from an enemy's point of view, so blame scrub players who continuously walk into traps instead of blaming the trap itself.

    This is true. Apart from helping take down a turret and providing an effective "wall", flak isn't that great.

    Level 2 does not kill any class unless used to throw off of level (why are you looking out that way anyway?), and this only temporarily removes the player from the fight. Not to mention grapple leaves you COMPLETELY vulnerable to any other player who walks up to you.

    Sorry, a little piece of metal covering the back of your head isn't going to protect you from a .50 caliber bullet traveling at 3000 feet per second. Were you serious about this?

    A smart Assault will destroy a sniper.

    Also, good thing the game isn't won by getting kills. I love people who boast about their K/Ds as it proves no level of skill whatsoever.
  8. Bambam Bm

    Bambam Bm New Member

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    ^^ I love how you just completely disregarded K/D ratio. It DOES show skill.. to a certain extent (doesn't mean your all powerful) but to say it means no skill whatsoever.. lol

    Theres no argument if someone has a 0.001 K/D and someone with say 3 K/D. Sure winning is what its all about, but with a horrible K/D.. your just feeding the other team valuable money which will usually in turn help them win possibly.

    Now you do have a lot of good arguments there. I usually suggest (which i forgot to in my last post) That the Sniper is possibly pretty overpowered just simply by how easy the class is to play. Sure there are very skilled snipers out there. But you could be bad and still do pretty good with K/D, pushing lanes without moving, killing turrets, etc.
  9. Goose

    Goose Active Member

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    Wow, now the Sniper is overpowered? This forum seriously needs to play the game a bit more before deciding what is OP. There is no doubt in my mind that the Sniper is easy and it is extremely plausible that the Sniper can get ridiculous K/D's however that doesn't make it anywhere near OP. The Sniper really only counters Gunner and Assassin. Assassins really shouldn't make any attempt at killing Snipers, Gunners however are screwed against a good Sniper.

    It's a simple concept, don't walk out in the open with low health and you won't get picked off by a Sniper. Also, traps are on the ground visible as day. Don't walk on them and you will be fine.
  10. Bambam Bm

    Bambam Bm New Member

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    Then the Support isn't overpowered with your concept. Firebase, simply just avoid it guys. Airstrikes, run under a bride guys. Don't encounter a Support with low heath. Perfect! The Game is 100% balanced! Lol

    I do believe tho the game is ~90% Balance, a few tweeks need to made here and there, nothing big.
  11. BoltAktion

    BoltAktion New Member

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    Playing as a sniper "Main"

    Id have to say, yes they are overpowered.

    lvl 3 upgrade to traps should only add the skills drain, no third trap, no grapple drain. Just the skill drain.

    The grapple at lvl3 should only do about HALF the damage it currently does, I shouldn't be able to instakill people right out with a melee attack

    small simple changes like this would put the sniper back in line with other classes

    I played a match earlier with a score of 47-23-3 as a sniper

    Not a single death was to a player, all 3 were from suiciding into the moneyball and dieing to turrets while juiced

    A GOOD sniper is impervious to death once traps have been fully upgraded

    Fully upgraded grapple just rubs salt into the wound
  12. Goose

    Goose Active Member

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    I don't see what that post has to do with anything. I think this game is very well balanced. Yes things may need tweaking but they don't make them "incredibly overpowered".

    For example, the Support's firebase does need to be more fragile or the damage output needs to be lowered. That's just about it for him. The Sniper has nothing that holds my Assault down, and I never had a problem with my tank. I would consider this class to be very well balanced.
  13. Bambam Bm

    Bambam Bm New Member

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    Well.. this thread isn't mine so im not the one who titled it incredibly overpowered.
  14. Goose

    Goose Active Member

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    And I never accused you of it...
  15. Bambam Bm

    Bambam Bm New Member

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    Well then my apologies, you quoted my last response so i had thought i was directed towards me.
  16. alanebro82

    alanebro82 New Member

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    My only problem with snipers is their ability to kill turrets too easily from range with explosive shot. They can out-damage a support healing a base turret, with no possible recourse. Certain maps can be devastated by a single sniper simply turret farming.
  17. Goose

    Goose Active Member

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    Lol sorry, I can see how that was confusing but I didn't mean for that part to be directed at you specifically.

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