So recently I did this to the wall in a mod of mine and I'm getting a SIM freeze. I probably am doing something wrong but whatever I'm doing wrong, it shouldn't be freezing the sim. I'm using the old wall papas, which is why some fields are outdated. Code: { "TEMP_texelinfo": 7.58193, "area_build_separation": 0.5, "atrophy_cool_down": 1.0, "atrophy_rate": 3000.0, "base_spec": "/pa/units/land/base_structure/base_structure.json", "build_metal_cost": 25, "death": { "decals": [ "" ] }, "description": "Analysis: Barrier: High health. Impedes units.", "display_group": 20, "display_index": 30, "display_name": "Wall", "events": { "build_complete": { "audio_cue": "/SE/Build_Complete/barrier" }, "died": { "audio_cue": "", "effect_scale": 0.4, "effect_spec": "" } }, "max_health": 5000, "mesh_bounds": [ 5, 5, 10 ], "model": [ { "filename": "/pa/units/land/land_barrier/land_wall.papa", "layer": "WL_LandHorizontal" }, { "filename": "/pa/units/sea/sea_barrier/sea_wall.papa", "layer": "WL_WaterSurface" } ], "physics": { "air_friction": 1.0, "allow_pushing": false, "allow_underground": false, "collision_layers": "WL_AnyHorizontalGroundOrWaterSurface", "ignore_collisions": false, "push_class": 255, "push_sideways": false, "radius": 1, "shape": "Box", "type": "Structure" }, "placement_size": [ 4, 4 ], "recon": { "observer": { "items": [ { "channel": "sight", "layer": "surface_and_air", "radius": 1, "shape": "capsule" } ] } }, "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface", "tools": [ { "aim_bone": "bone_root", "muzzle_bone": "bone_root", "spec_id": "/pa/units/land/land_barrier/land_barrier_tool_weapon.json" } ], "unit_types": [ "UNITTYPE_Structure", "UNITTYPE_Basic", "UNITTYPE_Wall", "UNITTYPE_FabBuild", "UNITTYPE_FabAdvBuild", "UNITTYPE_CmdBuild", "UNITTYPE_CombatFabBuild", "UNITTYPE_CombatFabAdvBuild", "UNITTYPE_Custom1" ] } Code: { "ammo_id": "/pa/units/land/land_barrier/land_barrier_ammo.json", "auto_attack": true, "firing_arc_pitch": 360, "firing_arc_yaw": 360, "idle_aim_delay": 0, "max_range": 9999999999999999999999, "pitch_range": 0, "pitch_rate": 0, "rate_of_fire": 5, "self_destruct": true, "target_layers": [ "WL_LandHorizontal", "WL_WaterSurface", "WL_Air", "WL_Orbital" ], "tool_type": "TOOL_Weapon", "yaw_range": 0, "yaw_rate": 0 } Code: { "ammo_type": "PBAOE", "sim_fire_effect": "", "splash_damage": 0, "splash_damages_allies": false, "splash_radius": 0 } Whenever the PBAOE weapon activates, the SIM freezes permanently.