Show off your new custom/symmetrical maps!

Discussion in 'Planetary Annihilation General Discussion' started by philoscience, November 18, 2014.

  1. tatsujb

    tatsujb Post Master General

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    that's the impossible bit...
  2. squishypon3

    squishypon3 Post Master General

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    What are you guys talking about? Still point symmetry? What's impossible about point symmetry? :l
  3. tatsujb

    tatsujb Post Master General

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  4. philoscience

    philoscience Post Master General

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    More maps, less talky please. :)
    cola_colin and cmdrflop like this.
  5. squishypon3

    squishypon3 Post Master General

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  6. tatsujb

    tatsujb Post Master General

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    look that works but considring how small planets already are that's room enough for 1 - 2 mex and not alot of variety.

    the planet will get confusing as so much of it will be exact duplicates.
  7. squishypon3

    squishypon3 Post Master General

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    I'm not so sure, I've already drawn up plans for maps, but we'll see when it's implemented. :p
  8. TheLambaster

    TheLambaster Active Member

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    nonsense. SupCom maps don't get confusing either.

    Also, small maps in SupCom tend to not have high degrees of symmetry. So why would you make small planets with high degree of symmetry?? You wouldn't, normally. So, no problem here.

    I see no problems at all actually.

    Just create a start cell with edges that can flow smoothly into the next cell. Meaning, one side of a cell should be compatible with the opposite site of the same cell. Then project that cell across the sphere.

    problem?

    Only one I might agree to see is getting the algorithm to create cells with edges that combine smoothly with other copies of the cell.
  9. emraldis

    emraldis Post Master General

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    Since they don't seem to be listening, here's a map I've had some fun with:
    blastedsands1.png blastedsands2.png
    philoscience likes this.
  10. TheLambaster

    TheLambaster Active Member

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    actually this is kind of important talky...
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  11. tatsujb

    tatsujb Post Master General

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    that's because you look at them top down and always right side up!
    I like the wall coming down the middle. very tactically interesting.

    Is it possible for you to get a version where the wall is closed off even more and there are spawns on both sides?
  12. TheLambaster

    TheLambaster Active Member

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    Hm, maybe you are right. But there would a be a simple solution that we should have anyway - quadrants. A quadrant overlay that can be toggled on and off.
  13. tatsujb

    tatsujb Post Master General

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    like a north and south pole but translucent letters that appear like a hologram overlay.....?[​IMG]

    OMG dude! that's it!

    you found the solution!!

    it would be so fukin amazing!!
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  14. cmdrflop

    cmdrflop Active Member

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    Well... it is kinda off topic. He made this thread to show of maps, this hasn't really got anything to do with that. Only 3 maps in the thread so far :p So maybe you should do this discussion in pm or make a new thread for it. It is important, but it doesn't really belong in this thread. More people would also see this if you made a own thread for it, just saying ;)
  15. philoscience

    philoscience Post Master General

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    Yeah, I reported them because it's a clear derail. This thread is for showing off maps and discussing new maps. Anything else is off topic.
  16. philoscience

    philoscience Post Master General

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    That looks cool, there are some 'lanes' for sure. I'd like to see someone go a bit crazy with features, even if it doesn't look good. Create a really defined map with clear lanes and chokes.
  17. eroticburrito

    eroticburrito Post Master General

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    [​IMG]
    [​IMG]

    Posted this elsewhere, but thought I better contribute x)
    Might do a better version, but really tempted to just mess around for now ;) More to come..
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  18. killerkiwijuice

    killerkiwijuice Post Master General

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    illuminati confirmed.jpg
    Uber... what have you done
  19. philoscience

    philoscience Post Master General

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    This is awesome! How is pathing? Can those features be made larger? Make some lanes!
  20. philoscience

    philoscience Post Master General

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  21. eroticburrito

    eroticburrito Post Master General

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    The pathing is good :D Did a test of it here.

    Yes, all the CSG can be moved, rotated and resized. I found a size to work nicely with pathing. I did try to organise based in a grid (not obvious in the above shots), but mapping a grid of squares onto a sphere isn't easy xD

    Screenshot (421).png Screenshot (422).png

    I'm going to have a go at getting them more grid-like now though.

    Edit:
    The Stockpile!
    [​IMG]

    Edit 2:
    How it's shaping up..
    [​IMG]
    Last edited: November 22, 2014
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