Should quick scopes at close range be possible?

Discussion in 'Monday Night Combat PC Discussion' started by Tiller, April 1, 2011.

  1. FatCatAttack

    FatCatAttack New Member

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    It's slowly getting to the point where everybody knows everybody else. While it's kinda cute it also means unfortunately that the community isn't growing and is back to shrinking.

    As far as what eternal is saying he's correct. Anyone who's played one of the "orange" maps for TF2 like the one with the singular central tower knows that snipers rule the roost there because the map is basically a "killbox" style where it's 90% a flat plain. Works just fine for something like HL2DM but TF2 DEMANDS solid map design.

    One of the reasons why I like Ammo mule is because it has so many defilades and is a major reason why I was able to harass Charlie sheen.

    The thing is though is I don't know how far uber is willing to redo maps. Mapping is the thing that seems to suck up a huge amount of time like the new funhouse map. They seem resistant to even fix the longshot issue on steel peel for instance.

    Edit: And I'm unfamiliar with the politics with regards to the XBOX version. Sometimes you are not "allowed" to diverge very far across platforms.
  2. Lyrae

    Lyrae New Member

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    You mean the roof?
  3. FatCatAttack

    FatCatAttack New Member

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    Yes. Is the engine just not capable of having a "hologram" object like the trees in Super mario games?
  4. Lyrae

    Lyrae New Member

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    I think they put a solid roof there because they wanted a solid roof. >_>

    -or-

    Don't build longshots where they're useless.
  5. FatCatAttack

    FatCatAttack New Member

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    The thing is though this doesn't apply to airstrikes. How does the plane bomb go through the roof?
  6. Lyrae

    Lyrae New Member

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    That's a good point. I think the discrepancy is allowed to prevent the area from nullifying one of a single class's abilities while not hindering the rest. A Longshot turret must be intentionally built by a player, whereas you can't choose a class's abilities.
  7. eternal

    eternal New Member

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    Tiny planes fly under the roof. They wait until you aren't looking or blink to show up though.
  8. corducken

    corducken Member

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    I still support the idea of "transitioned scoping" giving snipers about .4-.7 seconds of vulnerability while scoping and unscoping during which their accuracy and movement speed are both severely hampered.

    For both balance and realism. He's moving his head and shifting the rifle from hip (lol) to braced position. No way you can aim accurately, at a bare minimum. The movement penalty means you can't poke your head around cover as easily and it provides benefits to snipers that are already in position and alert to your presence, meaning you'll have to take them by surprise to kill them, adding an actual element of strategy to sniping.


    And before anyone says anything, yes I do think that you should not be able to jump while scoped - again for realism and balance. There's no real animation for it anyway. If the sniper can aim accurately and scope while jumping then you shouldn't have to scope for accuracy anyway.
  9. DehydratedWater

    DehydratedWater New Member

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    OMG some people are just retarded.

    Yes, an aimbot in the hands of someone who plays the class well is unstoppable. It is a OHKO from any range. Fortunately, nobody is that good. Snug and zutsumi and tiblolan and shoe and revolution and a few others are all excellent snipers, thing is, they ARENT aimbots. I've killed all of them. I have beaten all of them. It IS doable, perhaps if you read some guides on your class, as opposed to moaning on forums, you would get that.
  10. Espiodude2

    Espiodude2 New Member

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    That, sorry. lmao.
  11. FatCatAttack

    FatCatAttack New Member

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    Aimbots establish the upper limit that people approach to as they get better. That upper limit is higher than any other class. As players get better and better the sniper pulls ahead farther and farther. In a game like MNC where all the classes are meant to be used at all times unlike TF2 where some classes are more situational than others they all need to be on the same level.

    Yes you can kill a sniper. I've seen aimbot snipers like Shmu The prophet from the hacking thread die 12 times in a round (although he still killed 72 people) but it doesn't slow them down like it would another class. Sniper's take up way more resources to suppress than any other class. The only way to knock them out of the fight is to basically grief them in spawn in which case you and he have canceled each other out as you don't have time to do anything else. Similar to the companion cube sniper effect in TF2 where these players would effectively become a non-presence on the server.
  12. DelBoy

    DelBoy New Member

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    Is this topic still about quick-scoping? It's been a while. :|
  13. Skizzen

    Skizzen New Member

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    In MNC there's all kinds of things you can't do alone but that you can do with one other person cooperating with you. This includes dealing with a sniper of any skill level.

    Oh my god its almost like this game promotes teamwork.


    Honestly if an aimbot sniper can walk up to close range and shut down a team of 6 people then its the teams fault for not just shooting him to death. Rifles arn't that fast and non-hacking snipers arn't that good.

    Close range quick scopes are fine, as are snipers.
  14. zodiark1234

    zodiark1234 New Member

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    It only takes one good player to shut down a good Sniper. Sin + Shurikan spam = Sniper begone.
  15. corducken

    corducken Member

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    I think your idea of what is considered "good" sniping is a bit varied from the opinion of others.
  16. Lyrae

    Lyrae New Member

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    There are bits and pieces here and there. Someone mentioned the concept of transitional scoping just now (some combination of accuracy sliding/movement speed penalty during scoping)
  17. Nonis

    Nonis New Member

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  18. Nekoh

    Nekoh New Member

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    Wow that was mighty impressive. Keep up the sharp shooting.
  19. FatCatAttack

    FatCatAttack New Member

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    That video pretty much demonstrates what I've been talking about perfectly. Headshots on bunny hopping assaults but misses on straight line walking supports. It's just totally rando. The amount of input on the defending player is irrelevant. When your number is up it's up. Edit: And I recognize quite a few names in that video and quite a few of those people are seriously good but look like total noober kaboobers because they don't really have any input in the fight.

    You can see his other TF2 video which aside from having non-horrible music is an example of a much more sane version of a sniper

    http://www.youtube.com/watch?v=3Vi6HtmaI5k

    You can see that while he does get important picks the ability of him actually taking and holding territory is strongly limited. In fact I remember reading how some TF2 archbeards did some crunching and found out that even a sniper with an aimbot just doesn't have the firepower or the mobility necessary to take and hold areas. That's why sacrificing a scout to go sniper in comp is such a big deal and a risky move.
  20. pandapaw

    pandapaw New Member

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    This. Fix this first then address everything else.

    Also, traps rape me.

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