Shammas' Competitive MNC Guide

Discussion in 'Monday Night Combat 360 Strategy and Tactics' started by JON10395, February 12, 2011.

  1. wazupwiop

    wazupwiop New Member

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    You should really try Accuracy/RoF/Armor. It has worked wonders for me, but I am always trying new builds to compliment my playstyle.
  2. That Dutch Guy

    That Dutch Guy New Member

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    I feel bronze armor is quite useless on an assault. Am I wrong?
  3. wazupwiop

    wazupwiop New Member

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    It can be. You have to know how to use it correctly. If you don't plan to push bots, you can switch the bronze to clip, crit, or skill regen.
  4. That Dutch Guy

    That Dutch Guy New Member

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    I think bronze crits is even more useless.
  5. F5in

    F5in New Member

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    +25 health is pretty much useless.
  6. OfficerFuttBuck

    OfficerFuttBuck Active Member

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    It's +100, with a base health of 500 on the assault. Gold gives +300.
  7. F5in

    F5in New Member

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    Eh, still pretty worthless.
  8. sensitivepsycho

    sensitivepsycho New Member

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    Hey, it'll block a melee attempt.
  9. OfficerFuttBuck

    OfficerFuttBuck Active Member

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    Very true.

    Although I use bronze armor on one of my serious business gunner builds.
  10. JON10395

    JON10395 New Member

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    I'm curious what you guys think the best class setups are in a 5v5 or 4v4 situation. This question is assuming Shammas is correct in saying 1 of each is ideal for 6v6. What class/classes get left out in a smaller match? Is it determined by what the other team picks or by map?
  11. kckzi

    kckzi New Member

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    I would personally say gunner, because it is the least versatile class. You lose the least with not having him, because he is essentially a pure slayer class. Other classes are a lot more versatile and give you more to work with. Every other class has something absolutely vital to have on the team, but you can replace a gunner's slaying ability, because this game isn't a tdm game.

    Don't play 4v4s, because there are too many pieces missing and just generally boring, because there isn't a lot going on much of the time.
  12. JON10395

    JON10395 New Member

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    Thanks kckzi.

    What about this? ^^^
    I would guess that responsibility goes to the Assassin?
  13. TOM12121112

    TOM12121112 New Member

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    seems like the standard man out is gunner, then support.
  14. kckzi

    kckzi New Member

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    Yeah, assassin can double as a turret killer. Really though, turrets are kind of rare and after the first two are down, you don't see a lot. There are situations where they are useful (last resort defense/spunky cola because of the single lane), but most teams have enough faith in their assassin keeping bot lanes clear, that they would rather spend money on other things.

    I think support is rather important, more so than my teammates. We ran with no support against GP and I was totally against the idea. Not running a support, makes the other team's support so much better, because he can put firebases where ever he wants without the risk of airstrikes. Also, the heals are invaluable. Heals save lives and although you lose a slayer, your slayers get back in battle quicker and can stay in battle longer with a support. So really a good support is crucial.
  15. SHStiger

    SHStiger New Member

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    Yeah, I didn't think a Support would be that necessary in the 5v5 Fragged tournament. Then we played GP and I was going up against a fully healed Shammas the entire series.
  16. vI Snack Iv

    vI Snack Iv New Member

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    It's such a shame that it was so ill-received at Gfaqs. I thought it was a very good guide.
  17. JON10395

    JON10395 New Member

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    It probably would have been trolled into damnation here if GP posted it...

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