The current server simply make no use of more than 3-4 cores. The whole simulation is a single thread. On top of that come some threads that manage connections and other things, ending up at 300% cpu usage on a quad core for a 17 player game. A little sidenote: The PA Stats server runs a email@example.com which has 1600 pts in that single threaded benchmark. the pa server was crawling at 3-4 fps sim speed most of the time late game with 17 people. The cpu's we are looking to get have 2500+ pts Nobody knows what that means though. But it should make a difference I hope.