Version 5.9.2 - 2021-01-09 Fix the Tyr not moving between planets and potentially stopping other orbital units from transferring
Version 5.10.0 - 2021-01-15 The Commander will build Umbrellas, Tolas, Orbital Launchers, and Starship Projectors
Version 5.10.1 - 2021-08-03 Corrected Casual always starting with an orbital build Improve redundant orbital launcher build protection for Casual
Version 5.11.0 - 2021-04-22 Uber no longer builds Ants Uber focuses on building Orcas over Barracudas at T1 Uber ties starting Inferno production to threat levels rather than army size Uber is more conservative in ramping up air production in response to an air threat Uber 1v1 techs later Uber (excluding Uber Tank) stops using Strykers after the early game Remove Uber's priority mobile AA builds Removed Uber Platoon
Version 5.12.0 - 2021-04-24 Uber Tank doesn't use Strykers past the early game Removed Uber's Colonel response to air titans Attempted to make Uber's orbital response less exploitable Fix numerous errors in placement checks for Legion Uber may build additional mobile AA in bases being attacked by air Uber may build additional mobile anti-orbital in bases being attacked by orbital
Version 5.13.0 - 2021-04-27 Uber no longer builds Omegas Uber no longer builds Solar Arrays Only expand orbital presence if somewhere wants more orbital (Uber always grows on gas giants) Uber builds less advanced fabbers unless floating resources Uber FFA techs up slightly earlier Uber FFA is slightly more aggressive Uber no longer builds Advanced Laser Towers
Version 5.14.0 - 2021-05-30 Added some unit fallbacks in case the units Queller wants are disabled Queller will always attempt to avoid getting stuck no matter how low its eco modifier Uber builds Catapults for defence again Corrected Uber slightly overbuilding advanced fabbers when floating Uber builds more nukes when floating resources Correctly exclude scouts from minimum platoon size count Reduced minimum platoon size required for teleportation Gold through Uber may go for orbital earlier Uber 1v1 and Uber Rush limit their T1 orbital expansion Much more willing to move troops off world when it is already winning its current battle Uber correctly cost checks its orbital snipe defence build Resolved some inconsistencies in how Gold and Platinum assess T1 orbital factory builds which could impact their timings Gold and Platinum will always use an air scout if they have the option Gold will scout with bots Uber uses Dox for slightly longer
Version 5.15.0 - 2021-06-23 Uber can build T2 air earlier Uber builds less Grenadiers Uber builds Grenadiers later Uber maintains a limited Stryker presence into the late game
Version 5.16.0 - 2021-06-24 Added support for the Stinger Uber Bot won't spam Dox when alone on a planet
Version 5.17.0 - 2021-09-23 Uber avoids over-investing in air fabbers early on Gold will build Skitter and Investigator scouts on small planets
Version 5.18.0 - 2022-04-17 Difficulties above Bronze no longer use land titans due to pathing issues Added Q-Random which selects a difficulty level at random to fully recreate that public lobby experience Added Q-Uber Random which selects a Q-Uber personality at random Difficulties above Casual no longer use land titans due to pathing issues Uber uses more Dox Uber uses more Ants Uber more likely to use Energy Storage Gold through Uber have had their naval builds updated to account for Orca and Narwhal weapon changes Uber now builds Wyrms
Version 5.19.0 - 2022-04-25 Uber brings out Sparks later Won't form land platoons for naval targets (though may still use platoons formed for other purposes to attack naval) Uber uses less Drifters when a land route is available Uber 1v1 techs earlier Uber stops using Strykers after the early game Uber brings out Grenadiers later Uber gives higher priority to getting out a T2 fabber Only consider surface threats when looking to build superweapons Uber gets off planet faster when alone
Version 5.20.0 - 2022-06-05 Silver and Gold avoid overbuilding Stitches in Unit Cannons Uber avoids overproducing Strykers on multi-planet maps Avoid blocking factories and teleporters with defences and titans Increase space around teleporters Reduce unnecessary excess eco expenditure on factories by Uber Uber requires less fabbers to start considering nuke builds Correct the number of fabbers Platinum builds when alone Ensure enough fabbers for super weapons no matter the planet size Tweak Bronze and Silver requirements for superweapon builds Prevent Casual prematurely building planetary engines Don't build Catalysts on a planet where an ally is building engines Don't build engines on a planet where an ally is building Catalysts
Version 5.21.0 - 2022-06-09 Uber builds Omegas again Changed how orbital threat is assessed when determining what orbital units to build Reduce chance of Uber's asteroid fabber assist check triggering due to a false positive Uber requires slightly more metal in storage to trigger its excess eco fabber assistance protocol Uber will use Advanced Laser Towers to defend Metal Extractors Uber will only build Catapults when advanced land units have been seen Uber won't consider Catapults when choosing where not to place other surface defences Adjusted how Uber considers its ground based anti-orbital defences Don't check for land defence locations with naval fabbers Uber builds basic radar to support basic artillery When alone on a planet only expand the factory count if this is the main eco planet and the system land threat big enough Possible fix for orbital anti-ground units sometimes not engaging enemies Ensure Gold and above maintain proper mobile AA ratios on multi-planet maps Uber makes Stingers to protect base from air even when it can make Spinners Attempt to place teleporters in locations which maximise their accessibility Better protection at low levels against silly torpedo launcher placements
Version 5.22.0 - 2022-06-11 Added Uber Air again Uber Bot will build air when playing as Legion Added Uber Land again
Version 5.23.0 - 2022-06-15 Respond to local orbital threats from orbital factories - defend your gas giant, Queller! Switch all orbital ratio threat checks to use anti-orbital Don't allow orbital fighters to block all factories when responding to local threats Uber tries to avoid throwing away its orbital fighters Uber gives higher priority to its first gas giant factory Avoid overproducing for a local orbital threat response Uber uses less orbital fabbers Add Uber Orbital which retains the previous Uber fabber behaviour Uber doesn't produce dedicated anti-orbital as heavily from orbital factories Uber uses more Bluehawks to defend against orbital Fixed placement checks for Uber's ground anti-orbital defences Uber uses Catapults for anti-orbital defence again Uber Advanced Fabbers favour Catapults over Pelters Gold and above will conduct anti-orbital operations with orbital battleships if there are no ground targets Allow Catapults to be placed closer to other defences Fix Gold Legion not placing Sky Bridge correctly Uber uses advanced orbital fighters to respond to local threats where orbital defences may be involved
Version 5.23.1 - 2022-07-11 Fixed Queller trying to form platoons without the necessary units to form them with Fixed always opening air with Legion