[SERVER] Queller AI

Discussion in 'Released Mods' started by Quitch, November 5, 2014.

  1. Quitch

    Quitch Post Master General

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    Version 5.9.1 - 2020-12-12
    • Fix Uber not building Drifters on islands immediately
  2. Quitch

    Quitch Post Master General

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    Version 5.9.2 - 2021-01-09
    • Fix the Tyr not moving between planets and potentially stopping other orbital units from transferring
  3. Quitch

    Quitch Post Master General

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    Version 5.10.0 - 2021-01-15
    • The Commander will build Umbrellas, Tolas, Orbital Launchers, and Starship Projectors
  4. Quitch

    Quitch Post Master General

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    Version 5.10.1 - 2021-08-03
    • Corrected Casual always starting with an orbital build
    • Improve redundant orbital launcher build protection for Casual
  5. Quitch

    Quitch Post Master General

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    Version 5.11.0 - 2021-04-22
    • Uber no longer builds Ants
    • Uber focuses on building Orcas over Barracudas at T1
    • Uber ties starting Inferno production to threat levels rather than army size
    • Uber is more conservative in ramping up air production in response to an air threat
    • Uber 1v1 techs later
    • Uber (excluding Uber Tank) stops using Strykers after the early game
    • Remove Uber's priority mobile AA builds
    • Removed Uber Platoon
  6. Quitch

    Quitch Post Master General

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    Version 5.12.0 - 2021-04-24
    • Uber Tank doesn't use Strykers past the early game
    • Removed Uber's Colonel response to air titans
    • Attempted to make Uber's orbital response less exploitable
    • Fix numerous errors in placement checks for Legion
    • Uber may build additional mobile AA in bases being attacked by air
    • Uber may build additional mobile anti-orbital in bases being attacked by orbital
  7. Quitch

    Quitch Post Master General

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    Version 5.12.1 - 2021-04-24
    • Fixed Uber's Commander's anti-orbital snipe protection behaviour
  8. Quitch

    Quitch Post Master General

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    Version 5.13.0 - 2021-04-27
    • Uber no longer builds Omegas
    • Uber no longer builds Solar Arrays
    • Only expand orbital presence if somewhere wants more orbital (Uber always grows on gas giants)
    • Uber builds less advanced fabbers unless floating resources
    • Uber FFA techs up slightly earlier
    • Uber FFA is slightly more aggressive
    • Uber no longer builds Advanced Laser Towers
  9. Quitch

    Quitch Post Master General

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    Version 5.14.0 - 2021-05-30
    • Added some unit fallbacks in case the units Queller wants are disabled
    • Queller will always attempt to avoid getting stuck no matter how low its eco modifier
    • Uber builds Catapults for defence again
    • Corrected Uber slightly overbuilding advanced fabbers when floating
    • Uber builds more nukes when floating resources
    • Correctly exclude scouts from minimum platoon size count
    • Reduced minimum platoon size required for teleportation
    • Gold through Uber may go for orbital earlier
    • Uber 1v1 and Uber Rush limit their T1 orbital expansion
    • Much more willing to move troops off world when it is already winning its current battle
    • Uber correctly cost checks its orbital snipe defence build
    • Resolved some inconsistencies in how Gold and Platinum assess T1 orbital factory builds which could impact their timings
    • Gold and Platinum will always use an air scout if they have the option
    • Gold will scout with bots
    • Uber uses Dox for slightly longer
  10. Quitch

    Quitch Post Master General

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    Version 5.15.0 - 2021-06-23
    • Uber can build T2 air earlier
    • Uber builds less Grenadiers
    • Uber builds Grenadiers later
    • Uber maintains a limited Stryker presence into the late game
  11. Quitch

    Quitch Post Master General

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    Version 5.16.0 - 2021-06-24
    • Added support for the Stinger
    • Uber Bot won't spam Dox when alone on a planet
  12. Quitch

    Quitch Post Master General

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    Version 5.17.0 - 2021-09-23
    • Uber avoids over-investing in air fabbers early on
    • Gold will build Skitter and Investigator scouts on small planets
  13. Quitch

    Quitch Post Master General

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    Version 5.18.0 - 2022-04-17
    • Difficulties above Bronze no longer use land titans due to pathing issues
    • Added Q-Random which selects a difficulty level at random to fully recreate that public lobby experience
    • Added Q-Uber Random which selects a Q-Uber personality at random
    • Difficulties above Casual no longer use land titans due to pathing issues
    • Uber uses more Dox
    • Uber uses more Ants
    • Uber more likely to use Energy Storage
    • Gold through Uber have had their naval builds updated to account for Orca and Narwhal weapon changes
    • Uber now builds Wyrms
  14. Quitch

    Quitch Post Master General

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    Version 5.19.0 - 2022-04-25
    • Uber brings out Sparks later
    • Won't form land platoons for naval targets (though may still use platoons formed for other purposes to attack naval)
    • Uber uses less Drifters when a land route is available
    • Uber 1v1 techs earlier
    • Uber stops using Strykers after the early game
    • Uber brings out Grenadiers later
    • Uber gives higher priority to getting out a T2 fabber
    • Only consider surface threats when looking to build superweapons
    • Uber gets off planet faster when alone
    Last edited: April 25, 2022
  15. Quitch

    Quitch Post Master General

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    Version 5.20.0 - 2022-06-05
    • Silver and Gold avoid overbuilding Stitches in Unit Cannons
    • Uber avoids overproducing Strykers on multi-planet maps
    • Avoid blocking factories and teleporters with defences and titans
    • Increase space around teleporters
    • Reduce unnecessary excess eco expenditure on factories by Uber
    • Uber requires less fabbers to start considering nuke builds
    • Correct the number of fabbers Platinum builds when alone
    • Ensure enough fabbers for super weapons no matter the planet size
    • Tweak Bronze and Silver requirements for superweapon builds
    • Prevent Casual prematurely building planetary engines
    • Don't build Catalysts on a planet where an ally is building engines
    • Don't build engines on a planet where an ally is building Catalysts
  16. Quitch

    Quitch Post Master General

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    Version 5.21.0 - 2022-06-09
    • Uber builds Omegas again
    • Changed how orbital threat is assessed when determining what orbital units to build
    • Reduce chance of Uber's asteroid fabber assist check triggering due to a false positive
    • Uber requires slightly more metal in storage to trigger its excess eco fabber assistance protocol
    • Uber will use Advanced Laser Towers to defend Metal Extractors
    • Uber will only build Catapults when advanced land units have been seen
    • Uber won't consider Catapults when choosing where not to place other surface defences
    • Adjusted how Uber considers its ground based anti-orbital defences
    • Don't check for land defence locations with naval fabbers
    • Uber builds basic radar to support basic artillery
    • When alone on a planet only expand the factory count if this is the main eco planet and the system land threat big enough
    • Possible fix for orbital anti-ground units sometimes not engaging enemies
    • Ensure Gold and above maintain proper mobile AA ratios on multi-planet maps
    • Uber makes Stingers to protect base from air even when it can make Spinners
    • Attempt to place teleporters in locations which maximise their accessibility
    • Better protection at low levels against silly torpedo launcher placements
  17. Quitch

    Quitch Post Master General

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    Version 5.22.0 - 2022-06-11
    • Added Uber Air again
    • Uber Bot will build air when playing as Legion
    • Added Uber Land again
  18. Quitch

    Quitch Post Master General

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    Version 5.23.0 - 2022-06-15
    • Respond to local orbital threats from orbital factories - defend your gas giant, Queller!
    • Switch all orbital ratio threat checks to use anti-orbital
    • Don't allow orbital fighters to block all factories when responding to local threats
    • Uber tries to avoid throwing away its orbital fighters
    • Uber gives higher priority to its first gas giant factory
    • Avoid overproducing for a local orbital threat response
    • Uber uses less orbital fabbers
    • Add Uber Orbital which retains the previous Uber fabber behaviour
    • Uber doesn't produce dedicated anti-orbital as heavily from orbital factories
    • Uber uses more Bluehawks to defend against orbital
    • Fixed placement checks for Uber's ground anti-orbital defences
    • Uber uses Catapults for anti-orbital defence again
    • Uber Advanced Fabbers favour Catapults over Pelters
    • Gold and above will conduct anti-orbital operations with orbital battleships if there are no ground targets
    • Allow Catapults to be placed closer to other defences
    • Fix Gold Legion not placing Sky Bridge correctly
    • Uber uses advanced orbital fighters to respond to local threats where orbital defences may be involved

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