Version 4.67.0 - 2020-06-05 Uber builds Drifters in response to tanks Silver through Platinum build Drifters as standard Uber only builds basic radar as artillery support Improved Uber's T2 naval decision making Platinum and Uber can use vehicles ahead of bots on naval maps Merged portions of Uber and Uber Naval Avoid naval fabbers in ponds Ensure Uber has a fall-back Peacekeeper build for islands and unit restrictions Capped how aggressively Uber can scale up its air to try and keep pace Removed Uber Naval Uber now handles Legion bot scouting the same as Uber Bot Uber is back to requiring heavy sub control before switching up its naval play
Version 4.67.1 - 2020-06-12 Revert Drifter builds for Silver through Platinum Ensure Stingrays are always deployed as needed to protect mobile naval assets against orbital threats Reintroduced T1 naval caps for Uber based on enemy threat
Version 4.67.2 - 2020-06-13 Fix Uber building too many advanced air factories when alone on a metal world
Version 5.0.0 - 2020-06-25 Removed dependency on AI Mod Compatibility Framework Uber places lower value on Catapult as an anti-orbital weapon
Thanks to Planetary Annihilation Inc, who as of 114656-pte are including professional translations for this mod in their builds.
Version 5.0.1 - 2020-07-03 Removed translations for languages where PA includes an official translation. My thanks to all those who contributed up till now.
Version 5.0.2 - 2020-07-09 Removed translations for languages where PA includes an official translation. Fixed Silver teching to T2 vehicles too early
Version 5.0.3 - 2020-07-09 Fixed issue delaying Casual's first build Fixed Silver trying to form a land platoon that didn't exist
Version 5.1.0 - 2020-08-05 Uber tries to avoid teching to T2 land first on naval maps Silver and Gold use less Booms and Purgers Gold through Uber avoid working on T1 orbital factories on more than one planet at a time Uber no longer builds Solar Arrays Uber uses Drifters only for hover purposes again Uber prioritises local orbital recon over remote Fix errors in Uber MLA's strategy for recovering from energy crashes Uber more likely to use energy storage Uber won't work on titans and nukes at the same time Uber no longer builds the Horsefly Uber delays its Spark build and uses less Uber slower to grow its GIL-E presence Uber treats getting off its starting planet when alone as its highest priority
Version 5.2.0 - 2020-08-28 Uber can use more Strykers Uber can open vehicles as MLA Uber will use Grenadiers as the game gets later Uber will use Sparks only for the early game Uber uses more Sparks but only against bots Uber will produce Gil-E more aggressively Uber gives higher priority to building Spinners when required
Version 5.3.0 - 2020-10-09 Use new UNITYPE tags for better platoon sorting Uber puts a much higher emphasis on Grenadier usage Removed translations for languages where PA includes an official translation Uber uses more Orcas Uber no longer builds the Catapult Uber no longer builds the Arsonist
Version 5.4.0 - 2020-11-08 Legion Commander no longer assists in situations where it shouldn't Uber uses Strykers in the late game Uber 1v1 makes greater use of Strykers
Version 5.5.0 - 2020-11-18 Gold and above are a little more aggressive with light artillery placements Bronze and above place advanced artillery for Commander snipes Ensure walls are not counted when looking at viability of artillery Uber maintains a small mobile AA presence even when it feels it has a strong air and static AA presence Uber Legion less likely to over-build Patriots when alone Uber uses Sparks for slightly longer Uber uses more Strykers later
Version 5.6.0 - 2020-11-21 Uber doesn't prioritise its initial advanced fabbers as highly when fighting for planetary control Uber prioritises its initial advanced fabbers more highly when alone on a planet Uber no longer prioritises the Storm over other units when in need of AA Uber gives less priority to energy storage again Uber uses less Shellers Change to how Uber measures Vanguard use Uber FFA builds Strykers Uber only builds perimeter torpedo launchers in response to subs rather than general naval threats Uber builds Typhoons against all naval threats Uber uses a heavy Stryker presence for a little longer Uber won't use as many factories to make Patriots when in need of AA Uber's Grenadier build will only happen in response to a land threat Ensure Uber will use Spinners in the early game Fixed Uber 1v1 not building Spinners Uber maintains a small anti-air presence in its naval force if air is present Uber Rush now shares the preferences of Uber 1v1 (use this if you want 1v1 to tech later) Reduce ratio of air factories Uber builds when losing the air war
Version 5.6.1 - 2020-11-25 Fix Uber not responding properly to all bot builds Fix Uber's bot factories on islands not producing units Uber will continue to use Dox if it doesn't have access to Strykers
Version 5.7.0 - 2020-11-28 Removed Uber 1v1 factory builds Uber only builds Ants after the early game Uber 1v1 will tech later
Version 5.7.1 - 2020-11-30 Fixed Bronze through Platinum not building orbital fabbers from Orbital Factories
Version 5.8.0 - 2020-12-05 Platinum build Strykers Platinum builds Grenadiers Gold will use Grenadiers immediately Uber is much more considerate of its eco when looking to move to T2 Uber is better at avoiding early game energy stalls Gold and Platinum build Sparks earlier
Version 5.9.0 - 2020-12-10 Uber uses more Sparks Uber 1v1 delays T2 further Uber only builds Bluehawks when the enemy has T2 Added Uber Platoon which focuses on a smaller number of larger armies Uber switches from Dox to Grenadiers earlier Uber makes greater use of Drifters