Version 4.55.0 - 2019-11-26 Casual through Platinum show more variance in which planets they choose to expand to Resolve issue with some levels' failure to expand when starting with a naval factory Uber requires less air dominance to use the Horsefly Gold and Platinum prefer the Horsefly over the Kestrel Silver no longer uses the Hornet Fixed Uber not building more than one Horsefly concurrently Uber properly handles the Horsefly being disabled Uber maintains a smaller bomber/gunship presence when alone Uber no longer maintains a fighter air force when alone Gold through Uber produce less advanced fabbers when alone Uber produces less fabbers when floating eco Number of targets in range requirement higher for building advanced artillery All difficulties will use Gustav's in defence Uber more likely to make a defensive Gustav Fixed Uber FFA not building tanks Uber FFA expands as aggressively as other personalities again Gold and above will not overreact with air defence when scouting air fabbers
Version 4.56.0 - 2019-12-21 Uber will use Icarus when enemy has no mobile anti-air potential outside of the Commander Uber will use Icarus offensively again Uber uses more Typhoons Uber won't use Stingray or Manta for anti-air Improvements to how Uber considers its position in relation to planet specific orbital threat Uber won't build Artemis when its orbital position is immediately threatened
Version 4.56.1 - 2019-12-22 Prevented Uber reacting to an orbital-only presence with Icarus Uber won't build Excaliburs when its orbital position is immediately threatened Uber only uses the Icarus strategy in the early game
Version 4.57.0 - 2020-01-05 Increased flexibility in platoon composition Uber 1v1 uses more T1 bots Uber FFA can use vehicles earlier Cleaned up obsolete build conditions Changed how Uber is assessing the need for more air factories to avoid over-producing them
Version 4.58.0 - 2020-01-12 Uber priorises fixing energy issues over creating a defensive air force when alone Try to ensure AI does not give up if reduced to its commander and stuck on an asteroid Correct minor error in Bronze Legion's handling of asteroids Bronze and Silver quicker to move fabbers to other planets
Version 4.59.0 - 2020-01-20 Search for artillery placements from the perimeter bases first Much less fussy about titan placement Fixed Casual running some checks it didn't need to Gold and above won't launch a naval fleet with only combat barges in it Improved how Queller handles naval maps at all difficulties
Version 4.60.0 - 2020-02-03 Improved decision-making by Gold, Platinum, and Uber about when to expand their naval presence Gold and Platinum more likely to try and get in the water if they don't have a naval presence but the enemy does Changed how Gold, Platinum and Uber measure the need for land and naval anti-air defences and units Ensured Uber Naval is only building land units that are amphibious or hover Removed Uber Air personality Platinum and Uber may build an orbital launcher to counter an orbital threat Fixed Uber MLA still being too paranoid about nukes on planets it hasn't scouted Uber will only use combat fabbers for minesweeping when it has confirmed the existence of mines Uber will only build orbital fabbers on multi-planet maps Corrected missing checks for Platinum in its assessment of whether it needs additional air Replaced all checks using FocusTargetThreatRatio as it is exhibiting unexpected behaviour Further checks to prevent overbuilding of air by Platinum and Uber Uber uses less Gil-E Slight adjustments to Platinum and Uber's decision-making process about their orbital launcher presence Protect against some orbital edge cases Tried to ensure hover and amphibious platoons don't get stuck on islands Bronze's commander won't continue to build bot factories when alone Uber will always use its Icarus offensively if it can Fixed Uber Free-For-All building vehicle factories on islands when playing as the MLA Tried to avoid Bronze and Silver building titans in response to tiny forces Allowed the use of hover units in army platoons if they aren't strong enough to operate alone Removed multi-planet restrictions from Uber's use of naval Fixed Uber MLA starting naval even if it didn't think it had a naval path from its base Uber will use the Kestrel alongside the Horsefly Platinum will use the Kestrel again Don't check for threats in build conditions running specifically due to the absence of threats Ensure blind builds designed for game openings are only used where the AI believes it has incomplete information Platinum and Uber will scout when they have conflicting information about the enemy presence on their planet Fixed double bot factory openings Uber will use the Astraeus to more quickly establish its first off-world presence Uber will set up for scouting faster when it thinks it has arrived on a planet before other players Tried to ensure a teleporter is always built before a factory when arriving on a new planet Denser energy plant placement Gold won't build the Stryker anymore Overhauled platoons to resolve numerous inconsistencies and timing issues Low difficulties hoard more air before attacking All difficulties now prioritise moving armies between planets Minor adjustment to the size of naval scout platoons at low difficulties Fixed some instances of advanced factories being incorrectly built on islands Fixed Bronze Legion teching too early Bronze and Silver may now run land and air scouting alongside one another Ensured Bronze and Silver scout with the Marauder Ensured Silver builds the air units necessary to scout where required even if there's no enemy air presence Bronze through Uber form naval platoons earlier than before Uber is slightly more aggressive in forming air-to-ground attack platoons Ensured mobile artillery ratio checks exclude static artillery Don't transfer troops from planets that require assistance Fix a major error preventing the teleportation of troops when alone. This one was really bad, sorry Planets will send as many troops off-world as they can so long as they don't need them Uber puts more emphasis on its commander building energy plants
Version 4.61.0 - 2020-03-18 Consolidated orbital beachhead build conditions Uber will once again produce mobile AA when it feels it is losing the air game Uber will use more Shellers Platinum and Uber will produce titans earlier
Version 4.62.0 - 2020-04-25 Uber will no longer open with double bot factories Corrected Uber MLA not using advanced fabbers for T1 MEX expansion in some situations Updated for Orbital Fabbers and Fabrication Starships being able to build T1 MEX Avoid further unnecessary checks on gas giants Don't count walls when performing offensive artillery evaluations Bronze through Platinum will potentially respond to an orbital threat with an orbital factory Bronze will only build orbital units that can defend themselves when its orbital base is threatened Bronze more likely to build Unit Cannons on single-planet systems Fixed Bronze not going orbital on single-planet systems even though there was supposed to be a small possibility Bronze and Silver won't scale their orbital fabber presence on single-planet systems Corrected errors in placement of Hives near perimeter MEX by Bronze and Silver Corrected errors causing overbuild of certain types of defence by Casual and Bronze Build Gustavs closer to Ramparts Casual through Gold give a slightly lower priority to building Ramparts Improved Silver's T2 economy builds More likely to use interplanetary weapons Silver won't start with an air factory anymore Uber only uses T2 air for eco expansion when alone if the planet is large enough to justify it
Version 4.63.0 - 2020-04-27 Please help translate Queller AI to your local language. Clean-up Platinum Legion Walker Foundry builds Added Uber Turtle, a personality which puts more emphasis on defending its expansions and titans Uber may build light artillery to defend key expansions
Version 4.65.0 - 2020-05-29 Uber won't build Bluehawks in response to MLA T2 bots Updated Polish translation with thanks to Craeox Fixed Uber not properly growing its Advanced Fabrication Vehicle presence when alone Uber Tank will use the Stryker more Uber uses more Bluehawks if it hasn't seen advanced MLA bots Fixed Uber Bot being incorrectly cautious Uber tries harder again to maintain air parity with its target Uber invests in more mobile ground anti-air Uber builds Stingray for anti-air again Uber responds more aggressively with Narwhals against air threats Uber focuses less on Typhoons Uber builds Leviathans and Krakens only when it feels it has the sub situation under control Uber will build the Epoch purely for shore bombardment Updated Portuguese (Brazilian) translation with thanks to CmdrEdem Uber won't build the Peacekeeper anymore Uber Rush will use more bots as MLA
Version 4.66.0 - 2020-05-30 Uber Rush puts a lower emphasis on static defence Uber Naval places higher priority on Typhoon