[SERVER] Queller AI

Discussion in 'Released Mods' started by Quitch, November 5, 2014.

  1. Quitch

    Quitch Post Master General

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    Version 4.55.0 - 2019-11-26
    • Casual through Platinum show more variance in which planets they choose to expand to
    • Resolve issue with some levels' failure to expand when starting with a naval factory
    • Uber requires less air dominance to use the Horsefly
    • Gold and Platinum prefer the Horsefly over the Kestrel
    • Silver no longer uses the Hornet
    • Fixed Uber not building more than one Horsefly concurrently
    • Uber properly handles the Horsefly being disabled
    • Uber maintains a smaller bomber/gunship presence when alone
    • Uber no longer maintains a fighter air force when alone
    • Gold through Uber produce less advanced fabbers when alone
    • Uber produces less fabbers when floating eco
    • Number of targets in range requirement higher for building advanced artillery
    • All difficulties will use Gustav's in defence
    • Uber more likely to make a defensive Gustav
    • Fixed Uber FFA not building tanks
    • Uber FFA expands as aggressively as other personalities again
    • Gold and above will not overreact with air defence when scouting air fabbers
  2. Quitch

    Quitch Post Master General

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    Updated the OP eco modifier recommendations again.
  3. bthirteen

    bthirteen Member

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    brace yourselves limits are going further
  4. Quitch

    Quitch Post Master General

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    Version 4.56.0 - 2019-12-21
    • Uber will use Icarus when enemy has no mobile anti-air potential outside of the Commander
    • Uber will use Icarus offensively again
    • Uber uses more Typhoons
    • Uber won't use Stingray or Manta for anti-air
    • Improvements to how Uber considers its position in relation to planet specific orbital threat
    • Uber won't build Artemis when its orbital position is immediately threatened
  5. Quitch

    Quitch Post Master General

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    Version 4.56.1 - 2019-12-22
    • Prevented Uber reacting to an orbital-only presence with Icarus
    • Uber won't build Excaliburs when its orbital position is immediately threatened
    • Uber only uses the Icarus strategy in the early game
  6. Quitch

    Quitch Post Master General

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    Reverted difficulty recommendations for eco modifiers at the top end.
  7. Quitch

    Quitch Post Master General

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    Version 4.57.0 - 2020-01-05
    • Increased flexibility in platoon composition
    • Uber 1v1 uses more T1 bots
    • Uber FFA can use vehicles earlier
    • Cleaned up obsolete build conditions
    • Changed how Uber is assessing the need for more air factories to avoid over-producing them
  8. Quitch

    Quitch Post Master General

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    Version 4.58.0 - 2020-01-12
    • Uber priorises fixing energy issues over creating a defensive air force when alone
    • Try to ensure AI does not give up if reduced to its commander and stuck on an asteroid
    • Correct minor error in Bronze Legion's handling of asteroids
    • Bronze and Silver quicker to move fabbers to other planets
  9. Quitch

    Quitch Post Master General

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    Version 4.58.1 - 2020-01-13
    • Fixed Uber microing Bluehawks wrong
  10. Quitch

    Quitch Post Master General

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    Version 4.59.0 - 2020-01-20
    • Search for artillery placements from the perimeter bases first
    • Much less fussy about titan placement
    • Fixed Casual running some checks it didn't need to
    • Gold and above won't launch a naval fleet with only combat barges in it
    • Improved how Queller handles naval maps at all difficulties
  11. Quitch

    Quitch Post Master General

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    Version 4.59.1 - 2020-01-24
    • Correct Uber's Atlas build for the changes to water targeting
  12. Quitch

    Quitch Post Master General

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    Version 4.60.0 - 2020-02-03
    • Improved decision-making by Gold, Platinum, and Uber about when to expand their naval presence
    • Gold and Platinum more likely to try and get in the water if they don't have a naval presence but the enemy does
    • Changed how Gold, Platinum and Uber measure the need for land and naval anti-air defences and units
    • Ensured Uber Naval is only building land units that are amphibious or hover
    • Removed Uber Air personality
    • Platinum and Uber may build an orbital launcher to counter an orbital threat
    • Fixed Uber MLA still being too paranoid about nukes on planets it hasn't scouted
    • Uber will only use combat fabbers for minesweeping when it has confirmed the existence of mines
    • Uber will only build orbital fabbers on multi-planet maps
    • Corrected missing checks for Platinum in its assessment of whether it needs additional air
    • Replaced all checks using FocusTargetThreatRatio as it is exhibiting unexpected behaviour
    • Further checks to prevent overbuilding of air by Platinum and Uber
    • Uber uses less Gil-E
    • Slight adjustments to Platinum and Uber's decision-making process about their orbital launcher presence
    • Protect against some orbital edge cases
    • Tried to ensure hover and amphibious platoons don't get stuck on islands
    • Bronze's commander won't continue to build bot factories when alone
    • Uber will always use its Icarus offensively if it can
    • Fixed Uber Free-For-All building vehicle factories on islands when playing as the MLA
    • Tried to avoid Bronze and Silver building titans in response to tiny forces
    • Allowed the use of hover units in army platoons if they aren't strong enough to operate alone
    • Removed multi-planet restrictions from Uber's use of naval
    • Fixed Uber MLA starting naval even if it didn't think it had a naval path from its base
    • Uber will use the Kestrel alongside the Horsefly
    • Platinum will use the Kestrel again
    • Don't check for threats in build conditions running specifically due to the absence of threats
    • Ensure blind builds designed for game openings are only used where the AI believes it has incomplete information
    • Platinum and Uber will scout when they have conflicting information about the enemy presence on their planet
    • Fixed double bot factory openings
    • Uber will use the Astraeus to more quickly establish its first off-world presence
    • Uber will set up for scouting faster when it thinks it has arrived on a planet before other players
    • Tried to ensure a teleporter is always built before a factory when arriving on a new planet
    • Denser energy plant placement
    • Gold won't build the Stryker anymore
    • Overhauled platoons to resolve numerous inconsistencies and timing issues
    • Low difficulties hoard more air before attacking
    • All difficulties now prioritise moving armies between planets
    • Minor adjustment to the size of naval scout platoons at low difficulties
    • Fixed some instances of advanced factories being incorrectly built on islands
    • Fixed Bronze Legion teching too early
    • Bronze and Silver may now run land and air scouting alongside one another
    • Ensured Bronze and Silver scout with the Marauder
    • Ensured Silver builds the air units necessary to scout where required even if there's no enemy air presence
    • Bronze through Uber form naval platoons earlier than before
    • Uber is slightly more aggressive in forming air-to-ground attack platoons
    • Ensured mobile artillery ratio checks exclude static artillery
    • Don't transfer troops from planets that require assistance
    • Fix a major error preventing the teleportation of troops when alone. This one was really bad, sorry :(
    • Planets will send as many troops off-world as they can so long as they don't need them
    • Uber puts more emphasis on its commander building energy plants
    Last edited: February 4, 2020
    lulamae likes this.
  13. Quitch

    Quitch Post Master General

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    Version 4.61.0 - 2020-03-18
    • Consolidated orbital beachhead build conditions
    • Uber will once again produce mobile AA when it feels it is losing the air game
    • Uber will use more Shellers
    • Platinum and Uber will produce titans earlier
    bthirteen likes this.
  14. Quitch

    Quitch Post Master General

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    Version 4.61.1 - 2020-03-18
    • Corrected ratio of Bluehawks used by Uber
  15. Quitch

    Quitch Post Master General

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    Version 4.61.2 - 2020-03-22
    • Remove unnecessary files from release version to reduce mod size
  16. Quitch

    Quitch Post Master General

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    Version 4.62.0 - 2020-04-25
    • Uber will no longer open with double bot factories
    • Corrected Uber MLA not using advanced fabbers for T1 MEX expansion in some situations
    • Updated for Orbital Fabbers and Fabrication Starships being able to build T1 MEX
    • Avoid further unnecessary checks on gas giants
    • Don't count walls when performing offensive artillery evaluations
    • Bronze through Platinum will potentially respond to an orbital threat with an orbital factory
    • Bronze will only build orbital units that can defend themselves when its orbital base is threatened
    • Bronze more likely to build Unit Cannons on single-planet systems
    • Fixed Bronze not going orbital on single-planet systems even though there was supposed to be a small possibility
    • Bronze and Silver won't scale their orbital fabber presence on single-planet systems
    • Corrected errors in placement of Hives near perimeter MEX by Bronze and Silver
    • Corrected errors causing overbuild of certain types of defence by Casual and Bronze
    • Build Gustavs closer to Ramparts
    • Casual through Gold give a slightly lower priority to building Ramparts
    • Improved Silver's T2 economy builds
    • More likely to use interplanetary weapons
    • Silver won't start with an air factory anymore
    • Uber only uses T2 air for eco expansion when alone if the planet is large enough to justify it
  17. Quitch

    Quitch Post Master General

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    Version 4.63.0 - 2020-04-27

    Please help translate Queller AI to your local language.
    • Clean-up Platinum Legion Walker Foundry builds
    • Added Uber Turtle, a personality which puts more emphasis on defending its expansions and titans
    • Uber may build light artillery to defend key expansions
  18. Quitch

    Quitch Post Master General

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    Version 4.64.0 - 2020-05-02
    • Uber uses Infernos and Mauls earlier and in greater numbers
    bthirteen likes this.
  19. Quitch

    Quitch Post Master General

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    Version 4.65.0 - 2020-05-29
    • Uber won't build Bluehawks in response to MLA T2 bots
    • Updated Polish translation with thanks to Craeox
    • Fixed Uber not properly growing its Advanced Fabrication Vehicle presence when alone
    • Uber Tank will use the Stryker more
    • Uber uses more Bluehawks if it hasn't seen advanced MLA bots
    • Fixed Uber Bot being incorrectly cautious
    • Uber tries harder again to maintain air parity with its target
    • Uber invests in more mobile ground anti-air
    • Uber builds Stingray for anti-air again
    • Uber responds more aggressively with Narwhals against air threats
    • Uber focuses less on Typhoons
    • Uber builds Leviathans and Krakens only when it feels it has the sub situation under control
    • Uber will build the Epoch purely for shore bombardment
    • Updated Portuguese (Brazilian) translation with thanks to CmdrEdem
    • Uber won't build the Peacekeeper anymore
    • Uber Rush will use more bots as MLA
  20. Quitch

    Quitch Post Master General

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    Version 4.66.0 - 2020-05-30
    • Uber Rush puts a lower emphasis on static defence
    • Uber Naval places higher priority on Typhoon

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