This mod works with Planetary Annihilation: TITANS. It introduces a number of new personalities for the vanilla AI, based off the Absurd difficulty level. Many of the personalities will work with faction mods such as Legion. Installing the Queller AI will not interfere with this mod. Installation You should download and install this mod via the Planetary Annihilation: TITANS in-game Community Mods. If you are using PAMM you will need to download this mod from GitHub. Personalities Aggressive More willing to attack. Less likely to retreat. Air Focuses almost exclusively on air. All Terrain Prefers to use amphibious units. Prefers to use hover units. Does not support factions. Amphibious Mix of land and naval. Assault Prefers to use assault units. Does not support factions. Artillery Likes to use static artillery. Likes to use Catapults. Does not support factions. Boomer Likes to use a lot of Booms. Does not support factions. Bot Focuses almost exclusively on bots. Cautious Requires better odds before attacking. More likely to retreat. Defender Prefers non-factory structures. Economist Tries to ensure a smooth running economy. Fabber Uses more basic fabbers. Fast Tech Techs to T2 as quickly as possible. Fortress Likes to build defences. Does not support factions. Foundation Uses the Galactic War Foundation boss personality. Heavy Prefers to use armoured units. Does not support factions. Infernodier Prefers to used armoured units on land. Prefers to use long-range units on land. Does not support factions. Land Focuses almost exclusively on land units. Legonis Machina Uses the Galactic War Legonis Machina boss personality. Low Tech Remains at T1 for longer. Meta Prefers units used at the top of the ladder. Does not support factions. Naval Focuses more heavily on naval. Nuker Likes to build nukes. Does not support factions. Orbital Puts more emphasis on an orbital presence. Random Picks a random personality. Raider Prefers to use fast units. Does not support factions. Revenants Uses the Galactic War Revenants boss personality. Rush Focuses on T1 and bots. More likely to attack. Less likely to retreat. Sniper Prefers to use long-range units. Does not support factions. Swarm Prefers factories over other structures. Synchronous Uses the Galactic War Synchronous boss personality. Tactical Prefers bots. Prefers to use tactical missile units. Does not support factions. Tank Focuses almost exclusively on vehicles. Turtle Favours a much higher ratio of fabbers to factories. Requires vastly superior numbers before attacking. Far more likely to retreat. FAQ Q. Can I use these personalities with lower difficulties? A. No. In game terms all the difficulty levels are in fact personalities. These personalities are modifications of the Absurd personality. Q. Can I use an AI mod like Queller? A. Yes, though these personalities will use the vanilla brain rather than Queller. The two mods will not interfere with one another. Q. Does this replace Queller? A. No, this is completely separate. It's simply a way for you to better tailor your experience with the vanilla AI. It also works with PA Classic, which Queller does not. Q. Will this work in multiplayer? A. Yes. Q. Does this affect Galactic War? A. No. Use the Galactic War AI Overhaul mod for that. Q. How can I provide feedback? A. Please use this thread. Incompatible mods I'm not aware of any.
Changelog Version 2.5.0 - 2023-06-24 Updated for PA 116982 Version 2.4.1 - 2022-08-08 Fixed mod icon Version 2.4.0 - 2022-08-04 Added AIP Tactical Version 2.3.0 - 2022-07-23 AIP Defender doesn't tech early Removed AIP Micro Version 2.2.0 - 2022-07-11 Fixed certain personalities causing faction AIs to try to build things they could not Fixed Stinger builds not working when AI Bugfixes and Enhancements mod was not present Personalities which don't work with other factions now marked MLA AIP-Random excludes MLA personalities if the AI is using a Legion or Bugs commander Version 2.1.1 - 2022-07-05 Fixed Meta not building vehicles correctly Version 2.1.0 - 2022-06-27 Added Torpedo Launchers to Fortress's builds Artillery gives a higher priority to artillery Nuker gives a higher priority to nukes Boomer likes Locusts too Commanders will always open with their favourite factory type due to flaws uncovered in the percent*open* implementation Updated AIP Ranked's builds Renamed mod to Penchant AI Renamed AIP Ranked to AIP Meta Version 2.0.0 - 2021-07-11 Added AIP Raider which prefers to use fast units Added AIP Sniper which prefers to use long-range units Added AIP Heavy which prefers to use armoured units Added AIP Infernodier which prefers to use long-range and armoured units Added AIP Micro which expands more cautiously Added AIP All Terrain which prefers to use hover and amphibious units Added AIP Ranked which prefers units used at the top of the ladder Added AIP Boomer which likes to use a lot of Booms Added AIP Artillery which likes to use static artillery and Catapults Added AIP Nuker which likes to build nukes Added AIP Fortress which likes to build defences Added AIP Assault which prefers to use assault units Mod is now TITANS only due to dependency on TITANS units Version 1.9.0 - 2021-04-25 Added AIP-Amphibious which uses a mix of land and naval forces Version 1.8.0 - 2021-04-25 AIP-Bot and AIP-Tank use less air AIP-Turtle is more likely to attack Reverted to default opening factory for AIP-Economist, AIP-Fast Tech, AIP-Land, and AIP-Swarm Added opening factory requirements to unit type specialised personalities to future proof against Absurd personality changes Removed changes to minimum fabber numbers from AIP-Swarm AIP-Fast Tech and AIP-Turtle take slightly longer to tech Increased orbital focus of AIP-Orbital Version 1.7.1 - 2021-04-14 Ensure AIP-Random doesn't pick a personality from any other AI mod Version 1.7.0 - 2020-10-07 Added AIP Fabber which likes to use more basic fabbers Turtle uses less factories when alone on a planet Version 1.6.1 - 2020-10-05 Removed translations for languages where PA includes an official translation Version 1.6.0 - 2020-10-05 Added AIP Random which will assign a random personality Rush techs earlier Version 1.5.3 - 2020-07-12 All AIP- prefixes have had the hyphen removed to resolve a crash issue Version 1.5.2 - 2020-06-26 Updated for changes to Absurd personality Version 1.5.1 - 2020-06-04 All translations now use the AIP prefix for difficulty levels Version 1.5.0 - 2020-05-29 Attempted to make Turtle slightly more viable Turtle has a higher focus on non-factory structures Fast Tech spends a little more time building a T1 presence before teching All personalities given a small requirement for orbital to ensure proper operation on multi-planet systems Swarm starts with more fabbers Bot and Tank will use some air Land more evenly splits between bots and tanks Some personalities now have first factory preferences Updated pt-BR translation with thanks to CmdrEdem Added partial pl-PL translation with thanks to Craeox Version 1.4.0 - 2020-05-20 Turtle is more of a turtle Split Galactic War into four distinct personalities: Legonis Machina, Foundation, Synchronous, and Revenants Added Swarm Added Defender Added Economist Prefixed all personalities with AIP and removed Absurd from the name Reduced the total number of fabbers that Turtle will use Version 1.3.0 - 2020-01-01 Ensure Absurd Naval opens with air This doesn't always work in 113953 due to a bug which will hopefully be patched at some point Absurd Turtle opens with more fabbers Fix missing air value for Absurd Bot Version 1.2.0 - 2019-09-16 Tidied up personality injection script Added Russian (ru) translation with thanks to something more than human Version 1.1.1 - 2019-01-04 Put Absurd Galactic War into alphabetical position on the list Version 1.1.0 - 2019-01-03 Add Absurd Galactic War personality using settings from Galactic War Absurd difficulty Absurd Land favours vehicles over bots in alignment with Absurd's default weightings Absurd Low Tech will tech a little faster when alone Absurd Cautious is less cautious Absurd Aggressive is less aggressive Add a small amount of air into Absurd Naval Absurd Rush is less aggressive Removed Absurd Balanced due to tendency to stop building factories Added the default amount of orbital back to Absurd Bot and Tank Added some land weightings to Absurd Orbital Version 1.0.2 - 2018-03-03 Made an adjustment to ensure land personality settings were respected Sorted personality order alphabetically Version 1.0.1 - 2017-11-17 Updated for changes to Absurd personality in 108271 Version 1.0 - 2017-04-02 Absurd Balanced now correctly named Added language support: Deutsch (de) English (en-US) Français (fr) Italiano (it) Español (es) Nederlands (nl) Nederlands (België) (nl-BE) Better mod description Version 0.2 - 2017-03-24 The AI Personalities Client is no longer required and should be uninstalled. Expanded name to avoid confusion with wondible's mod Properly tagged mod to show support for PA classic and Titans Dropped unnecessary client mod mikeyh updated personality script to account for changes in 99377 Version 0.1 - 2017-03-17 Implemented 13 personalities
Version 0.2 - 2017-03-24 The AI Personalities Client is no longer required and should be uninstalled. Expanded name to avoid confusion with wondible's mod Properly tagged mod to show support for PA classic and Titans Dropped unnecessary client mod mikeyh updated personality script to account for changes in 99377
Version 1.0 - 2017-04-02 Absurd Balanced now correctly named Added language support: Deutsch (de) English (en-US) Français (fr) Italiano (it) Español (es) Nederlands (nl) Nederlands (België) (nl-BE) Better mod description
Queller AI is a total AI replacement, adds AI personalities which utilise a new brain. This mod just adds personalities, but utilises the vanilla brain rather than its own.
Version 1.0.2 - 2018-03-03 Made an adjustment to ensure land personality settings were respected Sorted personality order alphabetically
Version 1.1.0 - 2019-01-03 Please help translate AI Personalities to your local language. Add Absurd Galactic War personality using settings from Galactic War Absurd difficulty Absurd Land favours vehicles over bots in alignment with Absurd's default weightings Absurd Low Tech will tech a little faster when alone Absurd Cautious is less cautious Absurd Aggressive is less aggressive Add a small amount of air into Absurd Naval Absurd Rush is less aggressive Removed Absurd Balanced due to tendency to stop building factories Added the default amount of orbital back to Absurd Bot and Tank Added some land weightings to Absurd Orbital
Version 1.2.0 - 2019-09-16 Tidied up personality injection script Added Russian (ru) translation with thanks to something more than human
Version 1.3.0 - 2020-01-01 Ensure Absurd Naval opens with air This doesn't always work in 113953 due to a bug which will hopefully be patched at some point Absurd Turtle opens with more fabbers Fix missing air value for Absurd Bot
Version 1.4.0 - 2020-05-20 Turtle is more of a turtle Split Galactic War into four distinct personalities: Legonis Machina, Foundation, Synchronous, and Revenants Added Swarm Added Defender Added Economist Prefixed all personalities with AIP and removed Absurd from the name Reduced the total number of fabbers that Turtle will use
Version 1.5.0 - 2020-05-29 Attempted to make Turtle slightly more viable Turtle has a higher focus on non-factory structures Fast Tech spends a little more time building a T1 presence before teching All personalities given a small requirement for orbital to ensure proper operation on multi-planet systems Swarm starts with more fabbers Bot and Tank will use some air Land more evenly splits between bots and tanks Some personalities now have first factory preferences Updated pt-BR translation with thanks to CmdrEdem Added partial pl-PL translation with thanks to Craeox
Version 1.6.0 - 2020-10-05 Added AIP Random which will assign a random personality Rush techs earlier
Version 1.6.1 - 2020-10-05 Removed translations for languages where PA includes an official translation
Version 1.7.0 - 2020-10-07 Added AIP Fabber which likes to use more basic fabbers Turtle uses less factories when alone on a planet