Server Crashing After Last Patch

Discussion in 'Monday Night Combat PC Dedicated Server Discussion' started by nopantscat, April 23, 2011.

  1. Vlane

    Vlane New Member

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    Alright, you don't know the problem (read the threads you post in please):

    After a round ended the server sometimes crashed. Ended.

    You don't have that problem if it was halfway through a game.
  2. racquemis

    racquemis New Member

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    seems like you an instability issue, are you running the server on a dedicated machine or at home? if its at home make sure any overclocks are completely stable. And that the memory timings are correct
    I had a machine on which i ran my fifth server which assign wrong timings to the memory causing the server to crash randomly.
  3. Bakey

    Bakey New Member

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    negative, this is a Gameservers.com server.
  4. racquemis

    racquemis New Member

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    one of my server crashed now also, with 1 player in it.
  5. OwMyToe

    OwMyToe New Member

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    Since the last two patches both my Blitz and Crossfire dedicated server command windows are displaying the same new behaviour - I'll start them up and the command window shows all the normal startup feedback, but then will spit out the same Log line over and over again every minute or so:

    Log: Servertags are Crossfire!False!True!True!True!True!True!False!True!True!12!True!True!False!Dedicated!2!5!2!1!2!2!2!1!2!1!2!

    Log: Servertags are Blitz!False!False!4!True!True!True!Dedicated!1!4!

    I know these are the batch file settings and I was happy to ignore them but now I'm not sure if this is affecting people being able to connect, as I haven't seen any activity on the Crossfire server lately when I had been seeing a lot since I'm running the Tully's map in heavy rotation.

    I can see the servers in the Steam server browser as well as the MNC server browser under the Internet tab and can connect to them myself, I just had a friend verify that he can see and connect to both servers as well. From time to time my friends have had trouble seeing servers and have had to wait for me to join and then join my game, but this has been happening for as long as I can remember and we've sort of gotten used to it ;)
  6. racquemis

    racquemis New Member

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    those are broadcast messages, basically a isalive message to the steam master server

    previously you would actually see a log entry that specifically states the broadcast, but due to other clutter that the same class provided uberent has chosen to supress them. This reduced the log files size significantly. and it will be far easier to spot certain events.

    You can unsupress them by removing the ; from supress=devNet and supress=DevOnline (if i' m not mistaken) in your hostileEngine.ini file. that will return everything to how it was and you will see that the messages that you get now you got before just with far more information.

    Your getting the message so that means your server is broadcasting just fine. people just are not joining the server. There isn't much you can do about that, the uncle tulley hype is pretty much gone now. so you will be seeing less activity.
    There are just to many server compared to the number players.
  7. OwMyToe

    OwMyToe New Member

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    That's pretty much what I thought. Frankly I don't care if people join or not, I just wanted some reassurance that it was possible. Thanks!

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