[SERVER] AI Bugfixes and Enhancements

Discussion in 'Released Mods' started by Quitch, January 17, 2020.

  1. Quitch

    Quitch Post Master General

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    The base game AI implementation for Planetary Annihilation: TITANS features a number of flaws, primarily due to the AI failing to keep up with an evolving unit roster over the course of the game's lifespan. This mod aims to fix those issues.

    Please note that there are many ways to resolve the issues handled by this mod; while its purpose is bugfixing, the solutions chosen are in accordance with my interpretation of how best to resolve them.

    Installation

    You should download and install this mod via the Planetary Annihilation: TITANS in-game Community Mods.

    What It Does
    • Prevents hover units getting stuck on islands with land armies or in ponds with naval fleets.
    • Ensures Bluehawk Mobile Tactical Missiles are handled as a long-range unit.
    • Recognises that the Advanced Naval Factory can be effective even without a naval route.
    • Builds the Phoenix Advanced Fighter.
    • Builds the Horsefly Advanced Strafer.
    • Prevents the inclusion of factories in mobile unit ratio checks.
    • Removes unnecessary economy checks from Titan builds.
    • Builds the Atlas Titan.
    • Builds the Ares Titan.
    • Uncaps the Drifter Hover Tank build ratio when there is no land route.
    • Prevents the creation of naval fleets consisting of only Barnacle Naval Barges.
    • Prevents orbital scouts from getting stuck on gas giants.
    • Tries to avoid placing land factories in areas without land routes.
    What It Doesn't Do
    • Fix these issues in Galactic War, as this mode cannot load server mods.
    • Build the Piranha Gunboat, as this is an enhancement outside the mod's scope.
    • Build the Stryker Attack Vehicle, as this is an enhancement outside the mod's scope.
    Translations

    Please help translate AI Bugfixes and Enhancements to your local language.
    Last edited: January 19, 2020
  2. Quitch

    Quitch Post Master General

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    CHANGELOG

    Version 1.2.1 - 2020-01-26
    • Ensure land combat fabber build checks match the ratio check in the platoon template
    Version 1.2 - 2020-01-19
    • Reversal of island approach, now tries to avoid putting land factories on islands
    Version 1.1 - 2020-01-18
    • Prevents orbital scouts from getting stuck on gas giants.
    Version 1.0.2 - 2020-01-18
    • Improve compatibility with Legion Expansion
    Version 1.0.1 - 2020-01-18
    • Fix a spacing error.
    Version 1.0 - 2020-01-18
    • Prevents hover units getting stuck on islands with land armies or in ponds with naval fleets
    • Ensures Bluehawk Mobile Tactical Missiles are handled as a long-range unit
    • Recognises that the Advanced Naval Factory can be effective even without a naval route
    • Recognises that the Basic Vehicle Factory can be effective even without a land route
    • Builds the Phoenix Advanced Fighter
    • Builds the Horsefly Advanced Strafer
    • Prevents the inclusion of factories in mobile unit ratio checks
    • Removes unnecessary economy checks from Titan builds
    • Builds the Atlas Titan
    • Builds the Ares Titan
    • Uncaps the Drifter Hover Tank build ratio when there is no land route
    • Prevents the creation of naval fleets consisting of only Barnacle Naval Barges
    Last edited: January 26, 2020
    lulamae likes this.
  3. Quitch

    Quitch Post Master General

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    Version 1.1 - 2020-01-18
    • Prevents orbital scouts from getting stuck on gas giants
  4. Quitch

    Quitch Post Master General

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    Version 1.2 - 2020-01-19
    • Reversal of island approach, now tries to avoid putting land factories on islands
    But, Quitch, isn't this suboptimal? No, because the AI's island detection is dodgy at best, so by having it avoid islands as best it can you still end up with a smattering of land factories on them. This leads to something that more closely resembles optimal play, with significant improvements seen to its performance on maps like Pacific.
  5. Quitch

    Quitch Post Master General

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    Version 1.2.1 - 2020-01-26
    • Ensure land combat fabber build checks match the ratio check in the platoon template
  6. MrTBSC

    MrTBSC Post Master General

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    so i take it this is purely for the standart AI difficultysettings but leaves annything queller related allone?
  7. Quitch

    Quitch Post Master General

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    This is purely for the base game AI. Queller already had fixes in place for most of these items, and where it didn't it needed to implement its own fix.
    MrTBSC likes this.

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