The base game AI implementation for Planetary Annihilation: TITANS features a number of flaws, primarily due to the AI failing to keep up with an evolving unit roster over the course of the game's lifespan. This mod aims to fix those issues. Please note that there are many ways to resolve the issues handled by this mod; while its purpose is bugfixing, the solutions chosen are in accordance with my interpretation of how best to resolve them, without straying away from the AI's current implementation. Installation You should download and install this mod via the Planetary Annihilation: TITANS in-game Community Mods. If you are using PAMM you will need to download the mod from GitHub. What It Does Prevents hover units getting stuck on islands with land armies. Ensures Bluehawk Mobile Tactical Missiles are handled as a long-range unit. Recognises that the Advanced Naval Factory can be effective even without a naval route. Builds the Phoenix Advanced Fighter. Builds the Horsefly Advanced Strafer. Prevents the inclusion of factories in mobile unit ratio checks. Removes unnecessary economy checks from Titan builds. Uncaps the Drifter Hover Tank build ratio when there is no land route. Prevents the creation of naval fleets consisting of only Barnacle Naval Barges. Prevents orbital scouts from getting stuck on gas giants. Tries to avoid placing land factories in areas without land routes. Builds Metal Extractors using Orbital Fabricators. Builds Torpedo Launchers. Builds the Stryker Attack Vehicle. Builds the Piranha Gunboat. Ensures Spark Tesla Bots are always built by the Unit Cannon. Ensures Locust Nano Swarms are always built by the Unit Cannon. Adds a new difficulty Normal+ between Normal and Hard. Builds the Icarus Solar Drone. Builds the Stinger Anti-Air Bot. Adds a Random option for difficulty selection. Prevents amphibious units getting stuck on islands with land armies. What It Doesn't Do Fix these issues in Galactic War, as this mode cannot load server mods.