Ringworlds confirmed - UFO Sighted

Discussion in 'Planetary Annihilation General Discussion' started by Killerkiwijuice, November 20, 2014.

  1. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    Guest Plz.
    Remy561 likes this.
  2. guest1

    guest1 Active Member

    Messages:
    113
    Likes Received:
    238
    Sure. You could also just go into the system editor and delete the planets you don't want.

    This shouldn't be any more resource-intensive than a normal planet, though - there are only 14 brushes total on a radius 700 moon. Believe me, if you needed a supercomputer to run this system I couldn't play it :p
  3. philoscience

    philoscience Post Master General

    Messages:
    1,022
    Likes Received:
    1,048
  4. tatsujb

    tatsujb Post Master General

    Messages:
    12,878
    Likes Received:
    5,374
    watched. liked.

    it's crazy to me that the ring + inner moon planet work on both layers. I love that.

    my favorite moment is when you send the t2 bombers down. felt just the same way for me as it felt to you.
    Last edited: November 22, 2014
    Remy561 likes this.
  5. guest1

    guest1 Active Member

    Messages:
    113
    Likes Received:
    238
    [​IMG]

    Coming along nicely.

    How do people feel about a test game tomorrow at 5 PM GMT (noon EST, 9 AM PST)? http://strawpoll.me/3045723

    If you can't make it, let me know if there's a time that would work better for you.
    Last edited: November 23, 2014
  6. stawos

    stawos Member

    Messages:
    79
    Likes Received:
    46
    Looks friggin' awesome! I think I'm gonna have some kick *** backgrounds with what you're making :) BTW I voted on the poll, I can make it.
  7. guest1

    guest1 Active Member

    Messages:
    113
    Likes Received:
    238
    Here's the finished map. Thanks to everyone who helped playtest it.

    To get the system, unzip the file, go to System Editor in PA (PTE only) and import the .pas file.

    Attached Files:

  8. philoscience

    philoscience Post Master General

    Messages:
    1,022
    Likes Received:
    1,048
    Awesome, i'm going to host some games with this now!
    Remy561 likes this.
  9. lapsedpacifist

    lapsedpacifist Post Master General

    Messages:
    1,068
    Likes Received:
    877
    Guest you need to start taking commissions for these systems or something, you could make millions!

    And I'll definitely try to make it to the play tests tomorrow.
  10. Killerkiwijuice

    Killerkiwijuice Post Master General

    Messages:
    3,871
    Likes Received:
    3,608
    ?
  11. Remy561

    Remy561 Post Master General

    Messages:
    1,016
    Likes Received:
    641
    <3
    LOVING COLLISION CUBE!!!
    <3

    Metal planet which name I forgot also looks terribly awesome!! :D
  12. lapsedpacifist

    lapsedpacifist Post Master General

    Messages:
    1,068
    Likes Received:
    877
    Self explanatory?

    Unless you don't know what a commission is? As in an artistic commission?
  13. Killerkiwijuice

    Killerkiwijuice Post Master General

    Messages:
    3,871
    Likes Received:
    3,608
    ?
  14. philoscience

    philoscience Post Master General

    Messages:
    1,022
    Likes Received:
    1,048
    We just did some play testing with this on the RLM TS and whoa Nelly do pathing problems abound. It was fun for sure but I can't see any serious gameplay emerging from these. The donut is now much worse pathing with the new arms and the laser planet is also very difficult. Units get stuck constantly on the elevated terrain and forget about any area build commands!
    guest1 likes this.
  15. guest1

    guest1 Active Member

    Messages:
    113
    Likes Received:
    238
    Thanks for the feedback. I've observed that air fabbers have difficulty building mex close to the edges of the ring, but I may have put some spots a bit too close nonetheless. As for area builds, if you're referring to blueprints being placed too close together there's nothing I can really do about that besides making the inner core less distant from the actual radius.

    When you refer to pathing problems, do you mean units going to the wrong place / taking the wrong route, or do you mean that they get stuck in places?

    The World of Tomorrow system is more of a proof of concept than a competitive map. As a system it's not particularly well-designed; there are too many large spawnable planets and probably too much total metal. My goal was less about making good gameplay and more about demonstrating the capabilities of the system editor, which I think has been pretty well achieved.

    I plan to be a lot more subtle with how I use these tools in future maps. I think there is a great deal of potential for interesting multilevel gameplay on planets that are heavily modified, but not as utterly mutilated as most of the stuff in this thread.
    shiwanabe, cola_colin, Quitch and 3 others like this.
  16. Remy561

    Remy561 Post Master General

    Messages:
    1,016
    Likes Received:
    641
    Best thing is, now uber knows it is possible, they might do some optimization for stuff like this ;)
  17. pivo187

    pivo187 Active Member

    Messages:
    555
    Likes Received:
    167
    Can someone host games with this ?! ALso how did you get that background of the solar system picture? looks cool
  18. Killerkiwijuice

    Killerkiwijuice Post Master General

    Messages:
    3,871
    Likes Received:
    3,608
  19. pivo187

    pivo187 Active Member

    Messages:
    555
    Likes Received:
    167
    Everytime I host anything noone joins...
  20. Antiglow

    Antiglow Well-Known Member

    Messages:
    342
    Likes Received:
    319
    WOOT! finally figured out how to do it..
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    trojans, kayonsmit101, guest1 and 7 others like this.

Share This Page