Weirdness with trans-orbital nuke. Not sure if it's a glitch or just weirdness with planet placement. From what I've seen, doesn't look like it.
Nope thankfully I've avoided that (touch wood!). I play on the EU servers and I'm on GMT/BST (UTC/UTC+1). I even managed to have a whole AI Skirmish game an hour ago with only one UI crash! Hooray!
From a topic in General discussion : I checked and added a comment on an already opened bug : http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=4024
After conquering about 100 planets I have yet to see a sub commander - the current chance is close to nonexistant.
Just get the commander upgrades like I did, made my commander as good as at least 4, but under my control.
No AI messes with my anchors ! Seriously, aside from the AI combo kill here, should a Commander blew when killed between orbital and air layer ? Because a mushroom in space looks kinda ugly (beginning of animation as above is OK though) : Replay : 14724254492021706827
From what the other RCBM guys have told me form looking at the files: If not yes, then at least soon.
About that, @forrestthewoods posted this in a thread that got deleted minutes later because the thread itself was like 99% flame bait. Dunno if it has been posted again somewhere, but it's pretty interesting I think:
Well that explains it, thanks for sharing. I'm enjoying the bullet time when the performance drop is actually caused by a battle, good job.
Really just played then, seemed smooth enough for me. Anyway, while playing GW experienced some... interesting graphical buggery. Played several GW games, then the fourth or fifth one did this. I went ahead and spawned to see what would happen, and it more or less fixed itself... mostly, the starting planet still had crazy green and black artifacting all over it, but the rest of the system was fine. After that match, continued with other matches, and they were all normal. EDIT: also, nomods etc.