Seems like there was an update. Now at least the grabbing of the data runs through (it stays no longer stuck on loading). However, the upper 2/3 of the main menu still stay greyed out and none of the buttons work. A bit of progress, but not quite finished yet
I updated the BlueprintInfoFramework, as it was completely breaking the loading of the game. But there's still a bug with the Unit database which stops the login part of the main menu from loading, plus there's some other changes that need to be made (eg., to deal with the inclusion of localisation in the unit files, to remove the "!LOC" things that appear). Edit: I've fixed the login boxes not being shown. For some reason though, it won't let you select the Dox or Slammer from the unit list. I can't work out what is wrong with those two units specifically. Edit2: Found the problem. It's to do with ammo_id being an array for some units, but a string for others. This was mostly fixed already, but it was missed in one spot.
Oh I already handle the localize stuff in hotbuild. locAddNamespace('units'); translatedstring = loc(unitstring || ""); Just let me know if you implement it in the Framework , so I can reverse those changes.
Updated to v1.2.2 Bugfixes Removed check for EULA @proeleert : I've incorporated the localisation into BIF v1.4.4
Noticed that since the Top 3 Leaderboard was displayed in the main menu, I had "Unknown" displayed instead of actual player names : Error loop : Issue does not happen when mod is disabled.
Found the issue. The Database uses the backbone javascript library, which requires the underscore library. Uber have since included lodash in PA, which is getting overriden by underscore. Fix is to comment out the first line of code in rUnitDatabase_start.js: Code: //loadScript("coui://ui/mods/rUnitDatabase/underscore-min.js"); Since lodash can act as a replacement for underscore, the underscore script doesn't need to be loaded any more. I'll update the mod soon.
If you launched the PTE build, then it will be using the PTE stats (and vice versa for stable). There is no hard-coded unit data in the mod, it uses the Blueprint info framework to get all the unit stats.
If I launch the latest PTE with Unit Database it still reporting the old unit stats. The accel and break of the Dox is still reported as 200 m/s/s, ans the speed or the Orca is still 6 m/s.
So, after further investiagtion it is only the movement stuff that doesn't update. The damage for the Orca in PTE is reported correctly, but the movement speed is not.
Looks ok to me? If you are using the Uber launcher, make sure you verify your files - it has a known issue of not always finishing completely.
Have you verified the data files through steam? Also, a new PTE build was just released. Under the PA directory, open up the following file: media\pa\units\sea\destroyer\destroyer.json Do a search for the text "move_speed", and see if it's value is 6 or 9.
To be absolutely certain, can you launch the PA executable directly from that same PA install folder?