[REL] Unit Database v1.2.4

Discussion in 'Released Mods' started by Raevn, February 5, 2014.

  1. Raevn

    Raevn Moderator Alumni

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    Already solved that bit, but thanks :)

    There's more to it than that though - styling etc, plus there's some hard-coding currently needed for commanders to appear properly. Also some changes required with the blueprint info framework.
  2. Raevn

    Raevn Moderator Alumni

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    Version 1.2.0 Released!
    • Added compatibility and updated visual theme to match Gamma
    • Added loading indicator to start menu
      upload_2014-3-3_20-51-47.png
    • Added support for new commanders
  3. stawos

    stawos Member

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    Very nice! Looks smooth and is very useful.
  4. stuart98

    stuart98 Post Master General

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    Out of curiosity Raevn, do you know why the T1 artillery bot and heavy artillery tank aren't showing up in other? Is it because they lack the .json files needed?
  5. Quitch

    Quitch Post Master General

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    Works with 62857.
    Raevn likes this.
  6. Raevn

    Raevn Moderator Alumni

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    This is partly correct - all unit information is derived from the json files, so there's nothing to display if there isn't one. In addition though, it also needs to be present in the unit_list.json file, or be inherited by one of those blueprints (otherwise there is no way to find them).
  7. ORFJackal

    ORFJackal Active Member

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    Unit icons are broken on v.63180, but otherwise works.

    P.S. No new name for Ant UTC-8 in this build. :eek:
  8. Quitch

    Quitch Post Master General

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    We're finally beating Scathis, hang in there everyone.
    Raevn likes this.
  9. tatsujb

    tatsujb Post Master General

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    this still work?
  10. trialq

    trialq Post Master General

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    One way I think this could be improved is by also having it in the lobby, to know and act on server mod files. Would be useful to have a quick overview/orientation of a balance mod you're about to play.

    Yes, is it not working for you?
    Fr33Lancer likes this.
  11. tatsujb

    tatsujb Post Master General

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    It works.I'm going to ad it to my modlist.
    this thing's good.
  12. tatsujb

    tatsujb Post Master General

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    broken in 67532 :(

    sucks....it had made it all this way and I'd just started using it.
  13. Quitch

    Quitch Post Master General

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    It works fine in 67523.
  14. tatsujb

    tatsujb Post Master General

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    my bad... it was loading non stop, now it's fine.
  15. Aliessil

    Aliessil Active Member

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    Love this mod, it's very handy - specially when you're trying to find your feet in the game / work out the latest balance changes / try out units you've ignored before.

    Bit of a random question though .. would it be possible to get it to work with the various balance mods that're out there, or allow them to plug their unit changes into this?
  16. Raevn

    Raevn Moderator Alumni

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    I would love this, but it wont work for server mods as their changes don't "kick in" until you're in-game. If you duplicate a server mod as a client mod it will pick up the changes though.
  17. stuart98

    stuart98 Post Master General

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  18. tatsujb

    tatsujb Post Master General

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    please fix this great mod.
  19. Raevn

    Raevn Moderator Alumni

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    This mod is ok; the issue atm is with the Blueprint Info Framework. There's a fix in that thread, but I haven't had time to upload a new version of that mod.
  20. Quitch

    Quitch Post Master General

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    This mod breaks the main menu of the new build. I use BIF with Hotbuild2 and the menu functions fine, it's only when this mod is enabled that it all breaks.

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