Let us know if it works Haven't tried flash stuff in PA. Would it also not give compatibility issues (mac / linux)
Flash almost certainly won't work, I meant the HTML5/Javascript only solutions like this one: http://stackoverflow.com/questions/...to-generate-and-save-a-file/18197511#18197511
Both HTML5 FileSystem API and flash require user interaction that not properly handled by Coherent. If you find any way to make such interactions work please let me know Though simple field with raw data and Ctrl+C would work.
v1.0.0 Released! I included an "other" section, which includes unbuildables. This is hidden by default, just click the "show" button. Unbuildables also don't appear in the Builds/Built By lists in units, or in the Unit Type view. I haven't included raw blueprint viewing yet, but I do plan to.
New features in next release (won't be releasing till after the next build though, for obvious reasons): Clicking the unit ID allows you to see the raw blueprint (note it's the one formed by merging the inherited blueprint values, not just what's in the file). Alternate strategic icons (specified by the si_name attribute) are now supported, so the Commanders now have strategic icons Base blueprints that don't inherit from anything now have a different build icon Base blueprints also show what other blueprints inherit them (clickable): Cloaking attributes now supported Continued code improvements. Will be working on this with the aim of making it available in-game, to replace my old Unit Info mod, plus give additional information to the build hover boxes.
v1.1.0 released. Adds the above changes plus: Support for Alt Fire commands Shows Wreckage HP value Needs v1.2.0 of the Blueprint Info Framework.
Please make it show the celestial velocity multiplier of nukes. It's useful to know that it's much faster than everything else. (Though I wonder what the correct value is; nuke_launcher_inter_ammo.json says it's 15.0 but nuke_launcher_ammo.json says it's 20.0. Seems that nothing is using nuke_launcher_inter_tool_weapon.json, so I'm guessing that the latter value is correct.)
Good catch. Missed it because it was a projectile. Nuke_launcher_inter_ammo isn't used yet - I imagine Uber are planning to add separate buildable nukes for in-planet vs extra-planet. They have different models, too (top is interplanetary, bottom is current):
This mod seams to have an issue with playing the commander sounds. All other sounds work fine but the ones for commanders won't play.
Working on an update, but PAMM took priority. Sorry guys, should be out hopefully within the next day!
Here's a fix for this mod. Change the last couple of lines in rUnitDatabase_start.js to be: Code: $('#navigation_items').append('<a href="#" class="nav_item" data-bind="click: function () { model.ud.showUnitDatabase(!model.ud.showUnitDatabase())}"><span class="nav_item_text">UNIT DATABASE</span></a>'); $.get("coui://ui/mods/rUnitDatabase/rUnitDatabase.html", function (template) { $("body").append(template); ko.applyBindings(model, document.getElementById("unitDatabase")); });