[REL] Supreme Commander icons (FAF)

Discussion in 'Released Mods' started by tatsujb, June 22, 2013.

  1. Raevn

    Raevn Moderator Alumni

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    upload_2014-3-5_22-51-29.png

    The "requires" functionality isn't to be abused to install a bunch of unrelated mods. If people want those mods, they'll install them.
    DeathByDenim likes this.
  2. tatsujb

    tatsujb Post Master General

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    7.png stop using words I don't understand :( what do you mean?
    ye the version i was trying to up to Git got rid of that.
  3. stevenrs11

    stevenrs11 Active Member

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    Yea, thats bad form. Plus some of those are not available.
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  4. Prontius

    Prontius New Member

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    If you ignore some of the requirements does this mod run? It's hard testing different combinations of mods when it takes so long to load maps.
    tatsujb likes this.
  5. Raevn

    Raevn Moderator Alumni

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    PAMM will force enable any mods marked as "required" if the parent mod is enabled. If any "required" mods are disabled, any that have the mod as a requirement are also disabled.
  6. DeathByDenim

    DeathByDenim Post Master General

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    None of them are actually requirements, so you can ignore all of them. I'm not entirely sure what @tatsujb was thinking there...
  7. tatsujb

    tatsujb Post Master General

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    guys you didn't get my git push??? I thought this was fixed now.
  8. DeathByDenim

    DeathByDenim Post Master General

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    I don't see anything? This is how it looks in modlist.js right now:
    Code:
      "SCicons": {
        "display_name": "Sup Com icons",
        "description": "Forged Alliance Forever-inspired icons",
        "author": "tatsu",
        "version": "9",
        "build": "62168",
        "date": "2014/03/03",
        "forum": "https://forums.uberent.com/threads/rel-sup-com-strategic-icons.48554/",
        "icon": "https://dl.dropboxusercontent.com/u/22720750/d.jpg",
        "category": [
          "Strategic Icons",
          "in-game",
          "ui"
        ],
        "requires": [
          "teamBuildColor",
          "EcoEff",
          "corBetterBuildBar",
          "dTimer",
          "linger",
          "rCommanderHP",
          "modbatch",
          "rChronoClick"
        ],
        "url": "http://pamods.github.io/user_mods/tatsuicons_V9.zip"
      },
  9. tatsujb

    tatsujb Post Master General

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    I made a push on Github normall where that file no longer has any requires and my icon isn't on dropbox but in the icon folder.
  10. DeathByDenim

    DeathByDenim Post Master General

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    Where on GitHub? In your own repository?
    Did you make a new pull request for pamods.github.io?
  11. tatsujb

    tatsujb Post Master General

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    yes. and it seemed to me to have functioned correctly.
  12. wondible

    wondible Post Master General

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    I see a tatsu branch in the main repository, and no pull request to merge it into master.
  13. tatsujb

    tatsujb Post Master General

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    ok I think I made the pull request on the website. how many steps more are there?
    Last edited: March 7, 2014
  14. tatsujb

    tatsujb Post Master General

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    back on track, I'll do the shader later.
  15. krakanu

    krakanu Well-Known Member

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    It's not updated on PAMM for some reason, still says the last version is (2014/03/03) for build 62168. Doesn't work in the current version of PA. Please fix! So annoying to play with standard icons. :(
    tatsujb likes this.
  16. trialq

    trialq Post Master General

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    Well the date is the same, but the one attached in the OP is version 10 and a newer build number. As it's broken on PAMM anyway, I've updated to v10 on PAMM with little testing. Seems to work though, post here if it doesn't.

    I added the version from the OP as-is (just renamed to SCicons_v10.zip to follow convention), and took the jpeg from dropbox, converting it to png as that was what you specified in the v10 modinfo. If you are still having trouble with github, I can add your mod to PAMM whenever. Either PM, or quote me in this thread so I get an alert.
    tatsujb and moldez like this.
  17. tatsujb

    tatsujb Post Master General

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    2.jpg d.jpg qsd.jpg Untitled-1.jpg

    how it's looking ingame, sorry no new updates. the engine icon shows up in enhanced planet preview during lobby and match preview in game list, btw.
  18. tatsujb

    tatsujb Post Master General

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    updated with new, non-PAMM version, check op.
  19. tatsujb

    tatsujb Post Master General

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    made a new edit. Perhaps someone can get it up on pamm version 11 still working to redraw some icons.
  20. tatsujb

    tatsujb Post Master General

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    need feedback

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