Leave feedback for this mod in the comments. I sort of like the quick building of things if you can afford, but for instance if you think the build speed is too gimmicky fast let me know and I can turn it down a peg. As this mod progresses, I think it will play out like another familiar RTS. For that reason, the new running name as I have a first working copy, is now: Commander & Conquest Ahaha. Yeah. It's great.... Ahem, anyway... This will try to play like a Collection Economy. Many mods have come close. Turning off metal generation. Turning on reclaim and wreckage on everything. I edit with the details added below as I develop it. Hopefully it will play a lot like a collection economy, with quick establishment, followed by slow upgrade, things invested are a choice that a player sacrifices other options for. If you have read my stuff in the past, this may very well be the starting work for a functional in a vacuum first pass of "Universal Unity", or basically my old WIP total conversion mod but instead of total conversion a vanilla-esque version with 1 faction. V1.1 With this mod, you now start with 4.8k storage, and 1 energy and 4 metal generation. Fabrication takes no energy, only utilities like defences and artillery and radar take energy. You can now build a start-game base/force near instantly, depending on what you choose and what you sacrifice. You can expand, build defences, build armies, build artillery, build t2, build orbital, orbital is actually balanced even on gas giant and is almost inheirently self-sufficient in an empty way. Some units do slightly different things and is described. Overall most of the game plays like before.