because drop_pod_launcher isn't part of the unit specs? Yeah after sleeping a night with this in my mind I also came up with "this has to be a timing issue in relation to shadowing, maybe even to having 2 mods that shadow those files: A balance server mod and a fancy explosions client mod". Will do some tests later to validate this suspection.
Hmm yeah. alertsManager basically assumes that all units are in the unit_list. Can't do much about that from my side, did you find a fix for your application?
I'll probably put this in additionally into the next version of PA Stats nevertheless: Code: // units not in the unit_list, this can happen when other mods are involved if (unitTypeBySpec === undefined) { return true; } So units that are not part of the unit_list won't be filtered by it. The other thing is not a timing issue, there is invalid json in Cplosions. PA Stats assumes that all unit jsons are valid and parses them on startup and I guess if somebody should try to build a Stingray or a fabrication_sub the client might blow up as well. PA Stats handles it now as nicely as possible:
PA Stats now should report data from 1vs1 ranked games in the PTE. stable should be unaffected. For consumers of the winner webservice: PA Stats marks automatches just like it did before.
I cleaned away the pa stats matchmaking code now. I don't think this should cause any issues, but if you notice any issues please tell.
So I was told to report my problem to this page so I will: Recently I've been having an issue where it says that I "Local games cannot report to PAStats" whenever I do a ranked 1v1. One thing that was suggested to me was to go into settings and set Local Server to off; that did not work. Additionally, before I had the local game issue, several of the games I did were not listed with only 3 out of the 14 games I've done shown to be listed and counted on my PAStats id profile: http://ladder.pastats.tk/player/18162 Any solution to these two problems?
only games vs other pa stats users are counted on the pa stats ladder. The other issue is more weird. The code that handles uber automatches is pretty new though, so it may be buggy. Have you tried to play a non-ranked game inbetween? Have you tried to play since 7 hours ago, as I changed some code in that area, maybe that fixed it? Do you have any other mods installed?
I have played 4 matches within the last hour and I have not tried playing a non ranked match as of late. My installed Mods: AMD Super Brightness Fix Awesome Projectiles Better System View Better in-lobby planet generation Blueprint Info Framework Dark Nights Fabulous Selections Genesis Device Instant Sandbox Mod BatchSize Pa Stats Online Pixel Icons Show Starting Planets System Sharing Team Build Color Team Commander Explosion Color Team Commander Landing Color Team Teleporter Color Team Uber Cannon Color TeamLatheColor That's it
Hmm try to start a vs AI game, does it report normally? Try a ranked game after that. If it still is broken I'll look hard at the code and maybe add something to debug.
Started a game vs AI and it let me report normally. I'll try another ranked game later since I am currently too hungry to continue playing. -also, most of the players i've been playing with have pastats as I have been able to find them using the search function on the player list
So I played a few custom games (vs AI and vs Other Players) and I can now report to PA Stats with the ranked 1v1.
Well, i'm getting the option to send data to PA Stats now but so far only 1 out of the 4 games I've done have reported back Bleh... edit: It seems to be fine now; realized I was playing against non PA Stats players.
If you play against non PA Stats players it should still show up on the page? Or do you want it show up on the pa stats ladder?
http://pastats.com/chart?gameId=242944 hmm for ranked it still seems to work. I guess. But for the normal lobby it breaks the display of the selected system due to a minor code change. Will fix tomorrow. EDIT: http://pastats.com/report/getsystem?gameId=242944 154kbyte hmm I guess I will need to cut out the csg parts and do something about this in general, as the display of the map isn't really correct like this anymore.
PA Stats now supports the new PTE. However it does not store the full map definition for maps that have custom csg. For that I'll need to do some backend work to make storing it more efficient.