Well I predict if you had tried to use it you would've seen that it allows you to hide your own units, but not to show your opponents units. Really if you see cheats enabled try them so we can know if there really is an issue, or if it is just cosmetic.
The PTE, and therefore also the patch that will go stable tomorrow break: - reporting if you are playing local - matchmaking Will look into these soon
I did a local server game this morning then had a look at pa stats. now obviously you haven't managed to code in the local server stuff yet but this game seems to have been reopened which actually finished on Tuesday http://pastats.com/chart?gameId=224437 EDIT: there seem to be 2 other games that have reopened with very long match times http://pastats.com/chart?gameId=224872 http://pastats.com/chart?gameId=224601
The server makes whoever joins first "host". If that person has a modified client he/she can set up to 1000 players as configured in my server right now.
It turns out that somehow faster server browser breaks the listing, it removes my game from the list. I don't really understand so far why. So people need to disable that mod. :S
I've killed the server process. It was at 300% cpu and the server with 16gb ram started to swap, dropping the sim speed below 1 fps
Try playing offline. It should tell you something like "local games do not report". This is because local games do not get any unique id. PA Stats can't separate them that way. May be possible to fix, but not easy.
I forgot to set the parameter on the server to store the replay. Next game played I'll make sure to save the replayfile.