[REL] PA-FX / Moar Effects in PA [75499]

Discussion in 'Released Mods' started by Fr33Lancer, November 25, 2014.

  1. sigmud2

    sigmud2 Member

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    Such Sexy. Much Wow.
    Alpha2546 likes this.
  2. devoh

    devoh Well-Known Member

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    I have been having issues with placing factories in the last few PTE's. It happens on many maps, but especially on small planets like Forge. It will happen with single factories or with a queue of factories to build. I select the commander and what factory I want.. it will show as white where I want to place it that is allowed.. but many times it will not build it there. It will skip it if in a queue or will just do nothing. I have removed the PA-FX mod and the issue goes away. It's like it has separate code for if it thinks a factory can be built in a certain place that is different than the code when it actually goes to build it.

    I hope it can be fixed, it's one of my favorite mods.

    https://forums.uberent.com/threads/problem-placing-factories.69250/#post-1095079
  3. devoh

    devoh Well-Known Member

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    noooooooooooooooooooooooooooooo I needs all the flashy goodness!! :) Really love PA-FX.
  4. dom314

    dom314 Post Master General

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    I've made a pull request to update this mod to the latest build. I used some of my automation tools to do it, so I need the following assumption verified; all units that have effects added are through the fx_offsets key in each unit.

    It also includes a script that will produce an updated mod based on the current PA files. In this way we won't have to worry about what changes with each build, you just need to run the update script :).

    (Oh and if it doesn't work at somepoint in the future, just pm me)

    Anyways, I guess this is for you @Alpha2546
    devoh likes this.
  5. devoh

    devoh Well-Known Member

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    So when will we know if we can re-enable PA-FX? ie.. if it's fixed? :) @Alpha2546 ? @dom314?
    Last edited: July 17, 2015
  6. dom314

    dom314 Post Master General

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    It's been updated! Let us know if there are any issues :)
    devoh and Alpha2546 like this.
  7. devoh

    devoh Well-Known Member

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    AAAAAAAaaaaaawwwwwwwwwwwwwww yea!!!!! :) Thanks!! will test later today.
    dom314 likes this.
  8. devoh

    devoh Well-Known Member

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    Alpha2546 and dom314 like this.
  9. thescout1255

    thescout1255 New Member

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    Please update for titans im getting a error were names are broken
    Last edited: August 20, 2015
  10. dom314

    dom314 Post Master General

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    I've created a pull request. Should be updated soon.

    @Alpha2546, time to merge! :)
  11. thescout1255

    thescout1255 New Member

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    Thanks
  12. bbarnes005

    bbarnes005 New Member

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    I'm getting the same error with building certain structures that devoh had, but it's with the orbital radar structure, I can place down the preview, but the fabbers won't build it.
  13. Alpha2546

    Alpha2546 Post Master General

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    Good stuff dom! Thanks :) merged and pushed it to pamm. I thought I made you admin of that stuff too btw.
  14. stylisticsagittarius

    stylisticsagittarius Active Member

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    The orbital radar keeps popping up in my build menu and i think they removed it...
  15. Alpha2546

    Alpha2546 Post Master General

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    I'll look it up
  16. stylisticsagittarius

    stylisticsagittarius Active Member

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    p.s. while you are busy there is a request:

    Can you make an effect so that you can see how "full" an orbital cannon is?
    Fearmydonut likes this.
  17. marauderxia

    marauderxia New Member

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    Getting a bug in Titans. It is putting the orbital radar build icon in the build menu even though it isn't in the game.
  18. Alpha2546

    Alpha2546 Post Master General

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    Should be fixed now. Thanks for letting me know

    hmm I dunno I'll look into it. I don't think its an easy way to do.
  19. stylisticsagittarius

    stylisticsagittarius Active Member

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    i already feared for it yes...
    Nonetheless i really like your artwork and it's good for gameplay the orbital radar is gone but really a shame cuzz you made that one really really nice!
    devoh, stuart98 and Alpha2546 like this.
  20. stuart98

    stuart98 Post Master General

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    Updated for Titans so that energy plant values are correct.

    If you're using PA Classic, there's a PA Classic version on PAMM as well.
    carn1x and Alpha2546 like this.

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